Greetings Reagents,
A hotfix patch was deployed today, here are the fixes included:
[b]Invasion Matchmaking Adjustments[/b]
[list]Implemented a new priority system to increase the overall chance of being selected as an Invader.
Invader matchmaking priority now increases by playing Reagent matches.
Invader matchmaking priority now also increases based on time spent waiting in the matchmaking queue.
[b]Anti-Stalling Measures[/b]
Added a 3-minute maximum timer at the start of each Trial before Invaders are deployed.
Added a 30-second delay after death, requiring players to either enter Spectator Mode, use a Respawn Pill, or trigger Self-Revive.
[b]Imposter Changes[/b]
Restored the Imposter retreat timer after downing a Reagent.
Increased retreat timer to 25s (30s with upgrade).
Story Trials have been removed from the Invasion program but remain available through Global Invasions.
Fixed an issue where the sound of preparing a Stab was not audible to other players.
Fixed a bug that caused secondary objective tasks to complete automatically after an Invasion match.
Fixed an issue where Imposter chase music/audio cues could trigger while the Imposter was holding a fake item or Reagents were hidden, breaking stealth.
Fixed a bug where Reagents could appear partially in the ground after a quick slash attack.
Feel free to send us your feedback on the new [url="https://forms.office.com/r/fwLHW0pPi6"]Invasion Experimental Therapy[/url] in this dedicated survey, or submit a [url="https://forms.office.com/r/e1jC3vD84e"]General Feedback Survey[/url].
See you in the Sleep Room, Reagents.
- Team RB
