- Added a new, animated start screen!
- Replaced story outro dialogue soundtrack
- Added puddle sound effect
- Removed some UI panels related to Early Access
- Changed light and fog settings for story finale
- Improved story cutscene backgrounds
- Improved story outro
- Added optional objective to ||second seed-planting phase during finale|| to make it clear how to get Liquid Weed Killer
- Improved visuals for “wandering sporemoths” event
- Disabled mipmaps for startscreen UI assets to improve visual appearance
- Improvements to research tree zoom-bar layouting for gamepad
- Tweaked anchoring for twitch-decision popup
- Added one missing localization string
- Updated credits
- Added a visual hint to pressable elements in story cutscenes to avoid players getting stuck in cutscenes and thinking the game froze
- Added animated quest marker to one of the earlier main quest locations
Bugfixes
- Fixed glyphs not updating correctly when switching device during gameplay
- Fixed a bug where carpenters would not fill their own storage
- Fixed broken outline shader for Linux
- Fixed Onbu clipping through islands in ocean biome
- Fixed plants being visibly fully grown on planting
- Fixed animal mission objectives not updating when unpinned
- Fixed ‘Decision’ tutorial
- Fixed resource categories not working during pause
- Fixed world map location selection
- Fixed texture issues in start screen
- Fixed cases where Onbu could get permanently stuck in “already following a command” state. If your save file is already affected, issuing the same command that Onbu last received should fix it
- Fixed gamepad navigation order for side display
- Fixed gamepad shortcut for story UI
- Fixed several issues with right-to-left localization
- Fixed resource amounts in top bar not getting refreshed when disabling/enabling buildings while paused
- Fixed a potential softlock when triggering any input during story camera transitions
- Fixed settings panel showing wrong tab on reopening
- Fixed cursor staying hidden when switching from gamepad to mouse while a popup was open
- Fixed wrong gamepad glyphs showing for scavenging widget
- Fixed elements in side display not being re-translated when switching language
- Fixed gamepad navigation issue when opening glossary for the first time
- Fixed tutorial widgets not fading out anymore
- Fixed animal mission buildings not letting you move in the mission UI when going there via button
- Fixed Credits getting skipped automatically after skipping ending cutscene on gamepad (and other cases where hold-to-trigger buttons would trigger immediately if already held when entering a new view)
Balancing
- Reduced scavenging special event probabilities from 20% to 10%
- Slightly extended buildable zones on Onbu’s flanks to allow for more consistent placement of Seawater Collector
Performance
- Improved billboard shader
- Improved performance and redesigned credits
- Improved performance on worldmap
- Improved preformance of topbar UI
- Switched out all videos to 720p so they will also work on lower-end PCs
- Improved performance of log panel
- Many other performance improvements across the board