- Edge Scrolling - Found in the setting and off by defaut
- Vegetation System improvements (see comprehensive breakdown below)
- Fixed hunters lodge workers trying to hunt outside their territory
- Updated tutorial steps for a better experience
- Fixed Wyramxa outpost units not targeting player units
- Fixed military unit patrol order
- Fixed issue with caravans bunching up or setting stuck in towns blocking trade routes
- Updated battle report after destroying towns and outposts to be clearer
- Fixed bug with wells that stop water production after being rebuilt
- Optimized unit pathfinding and terrain detection
- Added estimated completion time to building production UI
- Updated camera far clip plane to be based off zoom height
- Optimized save data
- Updated lighting systems


- Improved Gameplay Performance[list]
- Smoother gameplay with most PCs seeing a 10-30% improvement in FPS over the old system, representing a notable percentage increase in performance.
- Significantly increased the density of grass and vegetation, enhancing visuals without impacting performance on both low- and high-end systems.
- Roads now automatically remove grass when being built, improving the overall appearance and functionality.
- This update includes visual improvements to lighting for a more polished look.
- Rendering performance is significantly improved, ensuring smoother visuals at higher resolutions.
- New vegetation assets have streamlined rendering code, paving the way for easier future improvements.
- Ultra shadow settings now use 4K shadows, resulting in much cleaner and more detailed shadow rendering.
- Low-end PCs using lower graphics quality settings retain more visual fidelity, minimizing the trade-off between performance and quality.

