- Hired militia units for early-game defense
- Citizen revolts
- Optimizations to the Save/Load system to reduce time taken for each action
- Ability to hover on town to display town name
- New road rendering system for better performance
- Notification when the merchant arrives in town
- Notification for when a player creates a trade route with a different team in multiplayer mode
- The defeat screen allowing players to go back to main menu and can no longer continue the game
- How happiness items are displayed in the UI
- Edicts not activating correctly when loading a save
- Missing translations for ‘progress’ text during construction of buildings
- Benevolent Quarry graphics
- Progress text on Construction module when translated
- Units now face the proper direction when rioting, spread out more and move more as a group
- Removed unreachable resources from territory borders so villagers can farm those resources.
- Baked overworld road pathfinding to have more consistent shorter paths
- Translations on Onboarding ‘One Off’ Item displays
- Translations on Caravans ToolTip
- Texture issues with the building ground decals
- Improvements to overworld road pathfinding
- Building loading system
- Deleting Bridges not updating navigation map
- Military unit names not appearing in tooltip on multi military unit UI
- Military hotkey UI to show the proper hotkeys
- Localisation of narrative event rewards
- Localisation of secondary onboarding objective titles (such as the ones triggered by fires and disease)
- Missing information from Bevevolent/Tyrannical classes in stats panel
- Issues with Tome of Knowledge and Stats panel extending off-screen in 16:10 aspect ratio
- Bug where a storage would display a negative amount
- Caravan farmers no longer stuck at loading 9/10
- 'Caravans' info panel no longer fails to localize in any language in the 'Resource bar' in the top left UI
- Cinematic Audio settings
- Resource flag AOI and highlights
- Z & X keys overriding modified squad controls
- Onboarding objective display cut off in 16:10 aspect ratio
- Caravan hot key buttons
- Crash when host crashes/leaves and a client saves
- Win/loss display, and scoreboard
- Switching language from Chinese to English leaves blank boxes for revolt warning
- Caravan or Military Hotkeys
- 'Ctrl+C' not functioning in-game correctly to deploy the 'Caravan'
- Z & X Hotkeys Conflicting with each other
- Dead units remaining as icons in Barracks
- Thralls not using happiness goods
- Issue when camera pans over mountains above the cloud height locking the camera above the clouds
- Military units no longer get stuck in the center of the map
Revolts and Riots
If the Happiness level of a class of citizens is below a certain threshold for an extended period of time and they do not emigrate or die, the people will find ways to make their voices heard. If 20 or more individuals of the same class are discontent there is now a chance that they may begin to Revolt and eventually Riot. Revolt Penalties (per citizen class) default: under 45 happiness- 25% Penalty on Provincial Tax Income (cumulative, per-class)
- Associated jobs of that citizen class are ‘Locked’ (citizen cannot be fired)
- Locked job slots suffer a 50% Production penalty
- Citizens of that class will take to the streets in a large crowd, yelling and waving torches and pitchforks
- They will start outside the keep or a random building if there is no keep. After a short gathering period they will move on to start targeting specific buildings
- There will be a chance to set targeted buildings on fire. Mainly production buildings and buildings of higher classes.
- Thralls have a chance to spawn aggressive units(grimrot) that will attack structures.