
Added
- Memory optimizations to help with performance
- Added difficulty to save game
- Adjusted needs for happiness, houses are now filled constantly and fully stocked persists all day
- Added limit to homeless population, now limited to 20 homeless in a territory
- Added 1m to decoration hit box height
- Added case for "survival" gamemode to scoreboard display
- Added cursor functionality so units cannot be asked to move on non navigable tiles
Changed
- Update pollution scale and set all building pollution to 1
- Removed “Beta” prompt
- Changed placement system for bridges so the ends must be near water
- Updated pause overlay to be localized
- Disabled name text for "Wyrmaxan Captain" in narrative display
- Increased production of Planks by 1
- increased production of Flax Oil by 1
Fixed
- Fixed deer that was stuck spinning on the spot
- Fixed pause button on traderoute display
- Fix for rebuilding Wyrmaxa after destroying it
- Fix for guard towers firing rate
- Fix for not being able to add new trade routes after loading
- Fixed military unit states should they should now correctly agro after movement command when enemy units walk by them
- Fixed caravans deploying underground in certain areas
- Fixed multiplayer “Host Left” message
- Fix for client can enter game before host has typed password
- Fixed resource flag placement persisting after selecting a different object to place
- Fixed alt tabbing changing camera speed
- Fix for storage is full error on upgraded stockpile
- Fixed mismatched term for acolyte/curator description
- Fix for units not being able to be moved when attacked
- Fix for burnt effect on buildings staying after being repaired
- Fix for farm plot dirt not taking up the proper space
- Fix for worker units constantly trying to activate torch light at night
- Fix for production icons staying turned on incorrectly
- Fix for building material not being set when start placing building
- Fix for null ref in bottom HUD military menu
- Fix for null ref Onboarding Section