
- Influence System[list]
- A new feature that limits the amount of provinces, alliances and military units from the start of a new game. This acts like a currency that is spent to acquire more of these items; but once they’re lost and destroyed, the currency returns. When a new game is started, you’ll begin the game with a small amount of influence, which scales with your province's population or upgrade level of your Keep. You’ll never lose influence bonuses even if your population decreases.
- Before a player gains access to more reliable combat units, they have no way to protect themselves in the event of an attack. To tackle this problem, players should be able to temporarily hire citizens into a militia, aimed at dealing with the incursion. New unit types will include:[list]
- Bowman (sling or arrow)
- Spearman (spear or pitchfork)
- Scout (knife)
- If the Happiness level of a class of citizens is below a certain threshold for an extended period of time and they do not emigrate or die, the people will find ways to make their voices heard. Immediately after a Revolt begins, citizens of that class will take to the streets in a large crowd, yelling and waving torches and pitchforks. Property damage and penalties on Provincial Tax Income can occur!
- Decorative Buildings[list]
- Including the ability for players to decorate their cities in a unique way, regardless of what level you’re at - neutral, Benevolent or Tyrannical. Giving your structures a new look also combats pollution and improves the beautification of the province, which impacts civilian happiness and the bonus output of the structures themselves.
- Improved Wyrmaxa [list]
- Wyrmaxia are the hostile, antagonistic communities of Nysamor that want you off their land and focus on destroying your town. We’ve made tweaks to the intelligence of the patrols, attacks and defences during battle that will improve the combat with each encounter.
- With every wall you place to defend your province in battle, you’ll be able to move them with ease, plus you’ll see an improved destruction animation each time the enemy damages them.