1.0 Patch Notes
[p][/p]Steam Achievements
- [p]32 Achievements now available to unlock[/p][/*]
New mode to play without narrative
- [p]Add path selection to Tome of Knowledge tier 3 when narrative is off[/p][/*]
- [p]Enable Waelgrim fill on new game with narrative off[/p][/*]
- [p]Unlock Grim Stores on new game with narrative off[/p][/*]
- [p]Unlock all three starting edicts on new game with narrative off[/p][/*]
- [p]Unlock ability on path selection with narrative off[/p][/*]
- [p]Unlock late game unit production on path selection with narrative off[/p][/*]
Balance notes
- [p]Increase pork production from the pork ranch[/p][/*]
- [p]Decrease wheat requirements at pork ranch[/p][/*]
- [p]Increase wheat production from wheat farms[/p][/*]
- [p]Increase hemp clothing output from the outfitters[/p][/*]
- [p]Increase lumber yard output of planks[/p][/*]
- [p]Slow the spread chance of fire[/p][/*]
- [p]Fire pit and fighter pit are jobs for labourers not thralls[/p][/*]
- [p]Make trade with towns possible at 0 friendship[/p][/*]
- [p]Increase iron output at mines [/p][/*]
- [p]Increase coal output at mines [/p][/*]
- [p]Increase production of both ingots to 2 at the Foundry[/p][/*]
- [p]Change change recipe of lanterns to glass instead of steal[/p][/*]
- [p]Bathhouse to unlock at 0 curators[/p][/*]
- [p]Move trade port to Curators/Acolytes build tab[/p][/*]
- [p]Increase output of all resources at foundries[/p][/*]
- [p]Increase the influence of the Bathhouse and garden of bliss [/p][/*]
- [p]Increase the output of wine from winery[/p][/*]
- [p]Increase production of gems at Gemsmith[/p][/*]
- [p]Lower storage of bows at the bow and fletch to 50[/p][/*]
- [p]Lower storage of weapons and armour similar to bows[/p][/*]
- [p]Increase flax oil production at the mills[/p][/*]
- [p]Decrease maintenance fees for thrall buildings[/p][/*]
- [p]Increase gold output from mines [/p][/*]
- [p]Increase gems output from mines[/p][/*]
- [p]Increase rope output from craftsman[/p][/*]
- [p]Add a one day cooldown on respawn of militia[/p][/*]
- [p]Increase output of all resources at the artisan[/p][/*]
- [p]Increase furniture from craftsman slightly[/p][/*]
- [p]Increase iron tools from blacksmith slightly[/p][/*]
Reworks and Additions to the Adderbeast
- [p]Added bounty for killing Adderbeast and a stat for keeping track of amount killed[/p][/*]
- [p]Added graphic and Tome of Knowledge item for Adderbeast kills[/p][/*]
- [p]Updated Adderbeast spawn changes[/p][/*]
- [p]Fixed animation issues with adder beast and other military units,[/p][/*]
- [p]Fix Adderbeast health bar colour[/p][/*]
Additional caravan fixes
- [p]Fix for caravan not picking up crates when right clicking[/p][/*]
- [p]Added fix for caravan trading get invalid data in its building slots,[/p][/*]
Further Save stability
- [p]Fix for deleting save game with autosaves open not clearing autosaves ui[/p][/*]
- [p]Fix click objectives automatically completing when loading an earlier save through the in-game menu[/p][/*]
Strategy map tweaks
- [p]Added click to move to strategy map[/p][/*]
- [p]Dropped grace time on strategy map click to move to 0.5 seconds[/p][/*]
Improved Stats page
- [p]Turned off Finances on stats page[/p][/*]
- [p]Fix absurdly incorrect numbers in unit spawn logs[/p][/*]
- [p]Fix missing logs in timeline (mostly immigration and military logs, but all logs were affected)[/p][/*]
- [p]Fix doubled logs in timeline on narrative end[/p][/*]
- [p]Change how logs are collapsed in the timeline, and made logs display chronologically[/p][/*]
Wyrmaxa changes
- [p]Adjusted Wyrmaxa assault Triggers, logic to not attack if Wyrmaxa tithe is active[/p][/*]
- [p]Got rid of population check for Wyrmaxa assault from Wyrmaxa[/p][/*]
- [p]Changed Wyrmaxa assault settings to take difficulty into account[/p][/*]
Various visual fixes
- [p]Fix for water bars showing up after a building is already destroyed[/p][/*]
- [p]Fix for fire graphics not always showing up[/p][/*]
- [p]Fix for resource flags leaving a 1/0 in the jobs board when their resources are depleted[/p][/*]
- [p]Fixed graphical issues with worker units[/p][/*]
- [p]Fix Damage particles playing on heal,[/p][/*]
- [p]Numerous typo fixes in onboarding, help panels, UI, and narrative, full local refresh[/p][/*]
- [p]Fix for merchant trader not playing animations correctly[/p][/*]
- [p]Fix for constructors animations when constructing walls[/p][/*]
Gameplay changes/fixes
- [p]Player can revisit tutorial from pause menu[/p][/*]
- [p]Fix for construction sites reporting they are not in the range of a stockpile[/p][/*]
- [p]Increased space required for resource flags to activate from 2 to 20[/p][/*]
- [p]Fix for happiness needs changing font text colour when clicked on[/p][/*]
- [p]Removed major revolts[/p][/*]
- [p]Updated territories to all have rough stone that are not on the beaches[/p][/*]
- [p]Added auto placing rally point for armoury... to help with military units spinning around at the front of the armoury when created,[/p][/*]
- [p]Changed the way workers get interaction positions. So that walls don't get trapped in,[/p][/*]
- [p]Changed crop plots to take into account workers to grow crops[/p][/*]
- [p]Changed onboarding behaviour to wait for major popups to be dismissed before skipping to the next step.[/p][/*]
- [p]Onboarding goal display formatting fixes, now caps display number at max for objective[/p][/*]
- [p]Fixed vineyard to now show at the start next to all the other crops and lock when it is not available in the current territory[/p][/*]
- [p]Fixed ghost archers[/p][/*]
- [p]Fixed Wall Building Rubble Fix Bug (units clipping through walls)[/p][/*]
- [p]Set Guard tower flag to proper height[/p][/*]
- [p]Changed Stable to only show food market area of effect when placing[/p][/*]
- [p]Adjusted wall heights to have units not sink up to their knees[/p][/*]
- [p]Fixed issue on fence corners having invalid interaction position[/p][/*]
- [p]Fixed a AOI building placements (Sheep, Farms, Barracks)[/p][/*]
- [p]Fixed thrall job board jobs not updating properly[/p][/*]
- [p]Assault upgrades so they will re-target if the intended target is untargetable[/p][/*]
- [p]Fix for military units getting stuck on walls[/p][/*]
- [p]Updated rough stone and grapes to be available over more provinces [/p][/*]
Multiplayer Fixes
- [p]Fix ability for multiple players to be set as Team Captain,[/p][/*]
- [p]Fix online matches showing path selection on Tier II,[/p][/*]
- [p]Fix tech tree not updating in multiplayer co-op,[/p][/*]
Localization
- [p]Amended numerous typos in Help panels[/p][/*]
- [p]Amended numerous typos in pop-up windows[/p][/*]
- [p]Amended numerous typos and formatting issues in Narrative[/p][/*]
- [p]Improved some control-specific language to be more precise[/p][/*]
- [p]Improved consistency of goal objective strings[/p][/*]
- [p]Updated Goal display to handle longer strings[/p][/*]
- [p]Fixed formatting of productivity module to account for long resource names in certain languages[/p][/*]
- [p]Improved spacing on resource displays for certain languages[/p][/*]
- [p]Fixed armoury troops displaying their internal placeholder names[/p][/*]