
[*]Lighting in tactical battles has been significantly reworked.
[*]AI shooting has been improved; soldiers can now fire in bursts (with FAMAS and M16, increasing the effectiveness of these weapons).
[*]Destruction system has been enhanced; several buildings have been added to the system.
[*]Several new helmets added (for regular and special forces of all factions).
[*]All small arms have been reworked (rate of fire, bullet velocity, firing and reload sounds, etc.).
[*]New APS pistol added.
[*]New Desert Eagle pistol added.
[*]New MAC-10 submachine gun added.
[*]New PP-91 "Kedr" submachine gun added.
[*]New OTS-02 "Kiparis" submachine gun added.
[*]New MP5K submachine gun added.
[*]New MP5 submachine gun added.
[*]New AUG A1 assault rifle added.
[*]New carbine added - the classic wooden SKS.
[*]Animations for the FN FAL have been reworked (the FN FAL has been added to the Western countries' research tree).
[*]General AI development balance on the global map has been reworked.
[*]Replaced the texture for the SKS (black plastic).
[*]Improved some textures.
[*]Added the option to start a global campaign in 2022.
[*]Fixed animations for the L96.
[*]Fixed materials for the GLOCK-22 pistol.
[*]Fixed materials and model for the AP-85 pistol.
[*]All vehicle sounds have been reworked and improved (gunshots, engine operation, etc.).
[*]Fixed an issue where enemy squads could bunch up when retreating.
[*]Fixed the eye material for the female character on the game's main menu.
[*]Fixed collision for all small vegetation and trees (shoot-through).
[*]Fixed the player's squad panel in battle; selecting a squad now opens a detailed list of soldiers and their equipment, including RPGs, etc.
[*]Fixed a bug in the squad editor for Island Factions (display of incorrect heads).
[*]Fixed an issue where troops could fire on captured vehicles (in tactical battles).
[*]Fixed an issue where new flags wouldn't appear when starting a new campaign (when using game mods).
[*]Fixed the magazine for the L96.
[*]Fixed an issue where it was impossible to order artillery fire on the enemy (using binoculars).
[*]Fixed the position of the RPK in hands.
[*]Fixed an issue where troops would not take pistol ammo (in the global campaign).
[*]Fixed all AA defenses in the game (now effective against all helicopters and aircraft, including bombers).
[*]Fixed an issue where the AI could start producing Tier II and III uniforms too quickly.
[*]Fixed an issue where the AI could start producing artillery too quickly.
[*]Fixed a critical issue where the handbrake did not work on AI-driven cars.
