
- Almost all laws and events have been corrected (political effects added/changed, etc.).
- A critical error that sometimes prevented the optical sight from loading in armored vehicles has been fixed.
- All light submachine guns have been corrected (recoil and weapon behavior have been significantly changed, as have the MP5K, MAK10, KEDR, and other submachine guns, including the APS and GLOK-18S).
- New battle effects have been added (additional decals).
- Bullet and shell optimization has been performed (FPS has been increased when firing various weapons).
- The destructibility system has been corrected (the effect of 20 and 30mm shells has been added; regular bullets can no longer destroy large structures like concrete walls, etc.).
- AI on the global map has been improved; the enemy is now more active in building up their fleet and aircraft (if they have them in stock), as well as infantry and armored vehicle units.
- Fixed a bug that caused the player to be affected by flashbang grenades in tactical squad command mode.
- Fixed a bug that caused the player's artillery to be sent into battle against enemy units without any orders.
- Corrected some physics on armored vehicles and cars.
- Significantly increased the lifespan of spent weapon shells and magazines (for the sake of realism, piles of spent shells and magazines decorate the battlefield).
- Fixed a critical error in the new localization (attempt number 3).
- Corrected some environmental elements (destruction of stone fences in the desert biome and the destruction of other small objects).
- The global campaign balance has been adjusted to make it more dynamic.
- A "relic" critical error in the armored vehicle damage calculation system has been fixed.
- The average number of reservists in player villages has been increased; players now have exactly the same number of reservists as the AI. New laws affecting the recruitment of new reservists will be added in the future.
- Machine issues with the MP5 and MP5K (ammo capacity errors) have been fixed.
