
List of fixes / improvements:
- Added the ability to obtain unique PMC battalions in the global campaign (through game rules).
- Added additional zoom when firing from armored vehicles.
- Fixed troop formation when issuing movement orders (in tactical battles).
- Fixed a critical error that caused armored vehicles with a destroyed engine to accelerate.
- Fixed the effects of firing ATGMs, TOWs, and similar AT guns.
- The battalion management menu has been improved; the game now pauses when changing squad order (in the global campaign).
- Added additional effects for orders.
- Improved AI on the global map (added situational analysis).
- Reservists are now replenished not only in rural areas but also in other NPs (but the main increase is still from rural areas).
- Added the ability to remove armored vehicles and cars from squads (by clicking on the vehicle icon in your battalion window).
- Improved the sound in armored vehicles (radio).
- Rebalanced development and AI in the global campaign to ensure more dynamic and engaging gameplay.
- Bugs in several locations have been fixed.
- The "Personnel Optimization" law has been corrected (now exactly 15% fewer workers are required in production).
- New buildings and objects have been added to the total destructibility system.
- The MAC-10 model has been corrected (the sight has been changed to allow for proper aiming and firing from this submachine gun).
- The total destruction system has been improved (new effects added, physics improved, destruction detail increased).
- Some events have been improved (balancing bonuses and penalties, etc.).
- Bugs that caused events and windows to be called simultaneously (in the global campaign) have been fixed.
- Added a setting to enable/disable artillery in the game (this requires starting a new game, currently only for the global campaign).
- Fixed a bug that caused an allied battalion to be left without provisions and fuel when transferring it to a player.
- AI in tactical mode has been improved (enemy units will no longer stand still while under fire at maximum range).
Added 7 new laws and 10 unique events:
- Law "Information Program" (increases the growth of political power and stability).
- The "Patriotic Education Program" Act (increases the growth of political power and stability).
- The "Mobile Recruiting Centers" Act (increases the rate of reservist growth in all settlements).
- The "Modernization of Training Centers" Act (increases the rate of reservist growth in all settlements).
- The "Strategic Support Initiative" Act (activates the supply of military and humanitarian aid from factions around the world to form a combat-ready volunteer company).
- The "Interstate Defense Act" Act (obligates all allies to provide additional military and humanitarian aid when a player is attacked).
- The "Decree on the Formation of PMCs" Act (forms a new full-fledged elite battalion with its own general, unique to each military bloc).
- "Brotherly Gesture" event (allies provide additional military and humanitarian aid when attacking a player).
- "Loyalty to Duty" event (allies provide additional military and humanitarian aid when attacking a player).
- "Shoulder to Shoulder" event (allies provide additional military and humanitarian aid when attacking a player).
We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:
- Grova
- Aero_Birch Fixed
- Aero_Broad Leaf
- Aero_Conifer Forest
- Aero_Red
- Aero_Sambro
- Agan
- Al_Jaghbub
- Beiyang
- Baghram
- Barlow
- Birgant
- Bongo
- Bongo_Demo
- Road
- Road_01
- Rovarin
- small_village
- small_village_01
- small_village_02
- stone_crusher
- Suburb
- Togiz
- Town
- Track
- Turchi
- Tungur
- Verma
- Vasdalen
- Village
- Village_01
- Warehouses
- Wuwei
- Xinhe
- Yasniy
- Yukta
- Zlobichi
