
List of fixes / improvements:
- Captured ports and airbases now transfer their aircraft and fleets to the new faction.
- Changed the minimum length for battalion and settlement names (now names as short as 1 character are allowed).
- Added information about the selected ammunition type for armored vehicles (icon of the shell in use).
- Fixed asset preloading (in tactical battles, to eliminate in-game lag).
- Improved optimization in tactical battles, increased FPS.
- Changed the rate of fire for artillery.
- Fixed a bug that caused armored vehicles to brake by themselves while moving (on the flag).
- Reworked optical sights for small arms (similar to tank optics; use the mouse wheel or Shift to change zoom in tactical battles).
- RPG soldiers now conserve rockets and no longer fire at destroyed enemy armored vehicles (after the main gun is disabled).
- Fixed critical bugs on the Ostrovets map (underground spawns).
P. S.: Since many players were upset by the replacement of all specific ammunition and shell types with basic sets (light/medium shells, rifle ammo, etc.), we want to add an option in the new global campaign settings to enable a "Complex Supply System" for small arms and armored vehicles (as it was in the game before). This will be done for military history enthusiasts and players who are passionate about weaponry.
