
We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today:
- Suburb.
- Small_village.
- Small_village_01.
- Small_village_02.
- Stone_crusher.
- Rebensbot.
- Road.
- Rovarin.
- Al_Jaghbub.
- Grova.
- Henan.
- Agan.
- Pondosa.

List of fixes / improvements:
- The "Stop" command (F2 key) has been fixed.
- The auto assignment of squads to a key has been fixed (it no longer binds two or more squads to a single key).
- A bug in the vehicle that could cause it to periodically stop has been fixed.
- Fixed bugs that prevented players from entering a vehicle after a driver has died.
- Fixed bugs that prevented soldiers from being ordered to enter their vehicles.
- Added new localization (Turkey).
- Fixed headlights and tracks for all new armored vehicles.
- Fixed localization (Serbia).
- Added descriptions for all new vehicles.
- Added the ability to equip your soldiers with light SMGs (MP5K, Kiparis, Kedr) (in the secondary weapon slot).
- Fixed the camera in tactical and strategic modes (fixed lags due to high FPS).
- Rebalanced player and AI resources at the start of a new global campaign (more weapons, armored vehicles, and a variety of resources).
- New music has been added (a new album from the legendary Wiktoria Zac).
- Battles for settlements (in tactical battles) have been improved. The fight now revolves around specific points of interest within the location, making battles more dynamic and logical in terms of gameplay and naturalness.
- Damage coefficient settings have been added for player and AI troops (in tactical battles, for all types of weapons).
- Transportation has been optimized, and frame rates have been increased.
New laws and related events:
- "We Are Together" Program.
- Personnel Optimization.
- Employment Centers.
- Trade Unions.
- Trade Union Powers.
- Production Modernization.
These laws serve to increase the number of workers in captured countries, as well as the overall efficiency of production in your settlements.
