


3.24.4.0 Changelog
Added- Vehicle spraypaint items. [IDs 1840-1866]
- Audio Menu with new Game Volume slider separate from Master Volume and Voice Volume.
- Options for adjusting volume and limiting framerate while alt-tabbing.
- Preliminary engine RPM and automatic gearbox systems for vanilla cars.
- Tire kickup particle effects on vanilla physics materials.
- New wheel models that properly match suspension, steering angle, and speed for vanilla cars.
- Support for item names in vanilla /give command and vehicle names in /vehicle command.
- Kick for skin color too similar to terrain color. Enabled on PEI, Washington, and Russia.
- Enable_Terrain_Color_Kick server config and TerrainColors level asset property.
- Per-item-type options for Has_Durability tuning.
- Spread_Midair and Recoil_Midair gun properties.
- Invulnerable [true/false] property for attachments. Enables Invulnerable property on the gun.
- Shared_Skin_Apply_Visuals item property.
- Per-deadzone damage and radiation control.
- FilterDegradationRateMultiplier mask item property. Multiplier for per-deadzone radiation intensity.
- Redirector asset type for replacing one asset with another.
- VehicleRedirector asset type specifically for consolidating vehicle color variants.
- OnExploded event for VehicleEventHook.
- -LogVehicleWheelConfigurations command-line flag to assist in converting to new wheel system.
- Changing directions while driving is more responsive by automatically braking until velocity changes direction.
- Third-person camera rotates independently of vehicle.
- Converted barricade and structure rotations to use quaternions rather than euler angles.
- Perform host bookmark GET request without protocol specified if address contains forward slash.
- Consolidated all vanilla vehicle LOD groups so wheels don't disappear so soon.
- Merged vanilla vehicle color variants into paintable base vehicles.
- Respawn affected vehicles when reloading assets.
- Physics material names are replicated using a string table now that tires use them.
- Vehicles should no longer require a legacy ID for anything.
- Similarly, spawn table legacy IDs should be mostly optional except for references by legacy systems.
- Updated example assets and project packages.
- Laser/light/rangefinder attachments now only affect damage and firerate when enabled. [Thanks danaby2!]
- Aprix bandit shirt and pants overriding elf ears color. [Thanks Armstrong!]
- NPC support EquipablePrefab override. [Thanks NSTM!]
- Boss_Spirit zombie type missing bullet resistance. [Thanks Molt!]
- Focus camera mode drifting away from focal point if spinning. [Thanks diddlyono!]
- Hide attachments without name in otherwise unsupported slot from item description. [Thanks Happy12222!]
- A few small visual bugs on Russia. [Thanks Happy12222 and Williriano!]
- Maybe fix some visual issues with mythical effects. [Thanks ai-kana!]
- Escalation Bionic Spine and Spirit Signs adjustments. [Thanks dug!]
- Adjusted a few vehicle names including renaming Russian APC to Vodyanov.
- Duplicating NPC reward volume not preserving asset reference.