Changelog
Added- GrantDelaySeconds option for NPC rewards.
- PlayerKnowsNameFlagID option to replace NPC name with ??? until introduced.
- Load asset bundles with same name and redirect if loading fails.
- Removed bone influences setting, default is now four.
- Shoulder and elbow bone blend weights. [Thanks many animators in the community!]
- Typo in Feather Hoodie description. [Thanks Bautobrodo!]
- Grenade assuming box collider is present. [Thanks Spebby!]
- Airplane propeller partial transparency while not driven. [Thanks Toothy Deerryte!]
- Shirt/pants metallic texture Smoothness missing from combined clothing shader. [Thanks Renaxon!]
- Several item rarity colors in crafting list. [Thanks MoltonMontro!]
- Different behavior of GC cleanup and unloading unused assets after loading rewrite. [Thanks Wyvernaed and CyberAndrii!]
- Potentially fixed using numpad enter in text fields. [Thanks Strilyx and MoltonMontro!]
- Picking up items from ground into storage bypassing max item count. [Thanks Lyhme!]
- Zombie special attacks damaging barricades, structures, and vehicles when targeting is disabled. [Thanks P9nda!]
- Loading error if a script on an effect threw an exception while pre-populating effect pool.
Firefighter Zombie Plush
We have collaborated with Makeship to bring the Firefighter Zombie to life in the form of a limited-edition collectible plush toy!