Changelog
[b]Added[/b]- T-Pose gesture option.
- Crafting supply AllowEmpty and Prioritization options.
- Trap damage includes owner for events.
- Plugin UIs now support GUIDs.
- Cargo data is now exportable for more assets (consumeables, placeables).
- Improved client-side performance of farmable items.
- Improved server performance of connection to player lookup.
- Server kicks players exceeding threshold of "bad packets." This aims to address some cases exploited by cheaters to waste server performance.
- Unable to place traps which damage tires. [Thanks DerpyHoowes!]
- Unable to bind controls to Insert. [Thanks Jdance, Karma, and Freddyhun!]
- Unable to salvage empty magazines. [Thanks analizin!]
- Prevent inputs from firing on the same frame as rebinding keys. [Thanks Jdance, Karma, and Freddyhun!]
- Prioritize salvaging magazines with lowest ammo first. [Thanks Naamell8!]
- Exploiting plugin UIs to load cheat effects. [Thanks Darker-empty-cF and BoomViz!]
- Player destroyed error during server shutdown when client hadn't finished disconnecting. [Thanks PandahutMushy!]
- Duplicate visual bullets with several Ace skins. [Thanks analizin!]
- Potential fix for a terrain hole cutting bug. [Thanks AdamDN!]
- Editor loading multiple copies of the level simultaneously. [Thanks DanielWillett and Jdance!]
- Train bug at very start of non-looping track. [Thanks Flodo!]
- Traps no longer wearing down with use. [Thanks 一只大橘喵喵!]
- Purple Paintball Hopper missing salvage blueprint. [Thanks WW-TC!]
- SNS transport checks connection Steam ID blocklist before accepting connections.
- Animal errors when animation variant count was set to zero.
- Incorrect spawn table invalid error when referencing redirector asset.
- Germany mine spawn table not spawning dirtbikes.
- Farm growth progress bar not updating properly.
- Decal-type-object renderers being created on dedicated server.
