Server Codes and Fake IP
Hosting a server to play with your friends just got one step easier! Joining using the new Server Code or Fake IP features bypasses the need for port forwarding:
Raiding Meta
Freeform buildables were among the most popular ways to gain altitude over bases with a claim flag. With their recent adjustments, it seems fitting to make explosive jumping a more viable alternative with two new items: Bounce Grenades and Impact-Absorbing Boots
New Outfits
Six new outfits have been accepted from the Curated Workshop into the Stockpile:
Changelog
Added- Ability to connect by "Server Code" without port forwarding.
- Support for Steam's "Fake IP" feature.
- Aurora Skier, Balanced Breakfast, Chicken Suit, Infernal Demon, Mushroom, and Strawberry Waitres bundles from the Curated Workshop.
- Bounce Grenade [ID 1838]
- Impact-Absorbing Boots [ID 1839]
- Default_Battery [guid] option for vehicles.
- Falling_Damage_Multiplier [float] and Prevents_Falling_Broken_Bones [bool] clothing item options.
- Crafting Bounce Charges no longer requires C4, only Wire and Explosives.
- Doubled Precision Charge damage against barricades and structures.
- Reverted Allow_Freeform_Buildables default to true and separated into Allow_Freeform_Buildables_On_Vehicles.
- Metal freeform buildables are vulnerable to all weapons now.
- Fuel canister/tank and generator item descriptions show capacity and burn rate information.
- Item stats in the same paragraph sort positive before neutral before negative.
- Revised default server list preset naming for clarity.
- Server list is not refreshed when returning from server info screen.
- Refresh server list when Enter is pressed in server name or map name fields.
- Missing "offline" text in singleplayer loading screen and pause menu.
- Singleplayer config defaults not applying in tutorial.
- Hitch for some players when starting and stopping voice chat. [Thanks Senior-S and GazziFX!]
- Zombies not climbing through Gas Station #2 windows. [Thanks FluffyWabbitz!]
- Changing mannequin pose on vehicle blocked by vehicle colliders. [Thanks AdamDN!]
- Decal editor gizmos flickering with node visibility off. [Thanks AdamDN!]
- Player list sort button out of sync with Group_Player_List config. [Thanks ItsRodrigoAl!]
- Placing pillar/post/wall/rampart with top of center underground. [Thanks BeEmpathic!]
- Broken interaction between blueprint supplies marked critical and not searchable. [Thanks Renaxon!]
- Diner #1 interior door missing slot. [Thanks AdamDN!]
- Moon Buggy corrupted metallic map. [Thanks Axodouble!]
- Turning off NV when wearing NVGs and switching to third-person while aiming NV scope with scope quality off. [Thanks 10fireking!]
- Exploit related to swapping contents of asset files. [Thanks Michal!]