News Liste VALHALL: Harbinger - Beta Testing

Combat Improvements & Parry Upgrade & Balancing & Pre-Beta 0.9.8
VALHALL: Harbinger - Beta Testing
30.04.23 17:40 Community Announcements

Vikings!



We've been working on some very special features, but unfortunately we haven't been able to solve all the issues that come with them for this patch. They will arrive in future updates. We won't hype them up too much now with the details, but here's a hint.



* The GIF above shows work in progress. It's not included in the current patch yet but will be available in future updates and will have a more polished look.

In addition to combat improvements, we have building upgrades on the way. You will be able to build freely even crazy structures without the current limitations and with new elements. That will most likely be available in the next patch.

Thank you for sharing your feedback with us. As usual, we have made tweaks based on it in this patch. If you find it difficult to reach the 10th wave in the Arena to reach Mjolnir and would like to play with it more, let us know.

Let's take a look at what today's Pre-Beta 0.9.8 patch brings!


Combat Improvements



Procedural animations have been stabilized. This means that attacks have slightly more weight, are more controllable, and for those who thought the wrist movement was weird, it has become less shaky. We're still planning to make the swings a bit longer with other changes.

Equip-unequip animations are now much faster, which brings more dynamics to the field. You can now switch weapons more easily during a fight.

We fixed some dodge distance mismatches. The foot kick wound decalss have also been fixed.

Dead body ragdolls are now interactable with weapons.

In Deathmatch, health has been adjusted, so you kill and die faster now.


Parry Upgrade





When you successfully parry an attack, your enemy cannot attack for a short time, but you can attack immediately.

We improved the block animation to cover a larger area. We are also considering shortening the time needed to activate the block after pressing the button.

We made some tweaks to the stamina balance so that block stamina doesn't drain as quickly.


More Wave Diversity



Battle Arena now has more diverse enemy wave combinations.

Enemies now have slightly more health than before, which allows for more reactions from them but they are not too difficult to kill as there is not only one opponent. It may be a bit harder to kill them, but there are fewer opponents at the same time in most waves.


Map Improvements



The Survival map has received visual updates. The mountains have been adjusted slightly, foliage materials have been improved to be more organic in the whole picture, the fog has been improved, and floating trees have been fixed.

The Arena now has updated collision, hits and ragdolls will make contact with objects more naturally.

The time before dead bodies disappear has been reduced per game mode, which positively impacts performance in certain cases.

Sharp shadow glitches that were mostly visible on foliage have been fixed.

The tree regrow time has been adjusted and now takes much more time.


Addressing the Shore Problem



We know that getting out of the water is still problematic. Getting out of the lake should be much easier now. Shore has got little improvement, we will introduce a full solution in the next patch.


Building Object View Distance Fix



Some building objects had issues with the view distance, but now they are fixed and won't disappear in a strange way.


We hope these improvements feel better and you enjoy it.


Skål!
Blackrose Arts
Logo for VALHALL: Harbinger - Beta Testing
Release:20.10.2020 Genre: Action-Adventure Entwickler: Blackrose Arts Vertrieb:keine Infos Engine: Unreal Engine 5 Kopierschutz:keine Infos Franchise:keine Infos
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