News Liste VALHALL: Harbinger - Beta Testing

Deathmatch Servers On & Combat Upgrade & Survival Map Upgrade & Pre-Beta 0.9.7
VALHALL: Harbinger - Beta Testing
29.03.23 21:15 Community Announcements

Vikings!



Today we have one more significant update!

First, we have improved combat and addressed various aspects mentioned in your latest feedback. Controlling attacks is now much easier, camera shakes can be adjusted using a slider, archers have been nerfed, and enemies are now more enjoyable to kill, among other improvements.

Our Deathmatch servers are now back online, you can fight with your friends.

The first iteration of the promised Survival map upgrade is here. It is larger and works on the UE5 World Partition system, which loads the world by chunks. Despite the increased size and updated appearance, there are some performance enhancements. All trees and stumps are now choppable, and the foliage is interactable, allowing your character to "touch the grass", among other changes.



Speaking of combat, this patch improves the experience a lot. However, we are preparing some exciting completely new features for upcoming updates. It's worth noting that the circle control system, which may feel a bit weird to some players at the moment, is still unfinished. It is a part of the features we are preparing, here's a sneak peek:



* The GIF above demonstrates a new physics control feature that is currently in development. It is not included in the current patch but will be available in future updates and will have a more polished look.

Now, let's take a look at the Pre-Beta 0.9.7 patch!


Fixed Deathmatch multiplayer



The Deathmatch servers are now back online. We have addressed the multiplayer issues that arose after the recent combat updates. The experience should now feel more responsive and smoother as well.


Combat control upgrade



There are many systems that influence the feel of combat control, and we continue to improve them. In this patch, it is now much easier to aim your attacks while in motion and keep your opponent in view. We have also added the ability to control your movement during special attacks and dodges. The Circle UI is now turned off by default, but you can switch it on in the options.


Camera shakes intensity slider



We conducted a poll on camera shake intensity previously, but now we have the ultimate solution: the slider option. You can adjust it to your liking!


Dodge upgrade



We have adjusted the system to allow for different dodges for each direction and added more animations. Additionally, we have implemented a small cooldown to prevent spamming and fixed the issue with dodging during a jump.


Block upgrade



We have increased the speed of the next hit after a successful block and made the character move slower during it. We have also fixed the issue with blocking not working after a clash.


More hit reactions



Added more hit reactions for different parts of the body.


FOV slider



Now you can adjust the field of view if you need.


Enemy AI improvements



The AI now feels more lively and has received a stats upgrade that changes the feel of fight. As many players requested, archers have become easier targets. We have also adjusted the arrow hits to be less deadly.


Arena waves adjustment



We have adjusted the types of enemy waves and their quantity to make it easier to reach Mjolnir (the 10th wave) and to enhance the overall gameplay experience. Should be more fun now.


Survival map upgrade



This is the first iteration of a series of coming upgrades to this map. There are mountains, fjords, fields. The map is large, and some areas may appear empty, but we will be filling them. Some content such as warrior hiring will return in future updates. Performance has improved.



All trees, stumps, and rocks can now be chopped or gathered without exception.

If you encounter any issues, you may need to restart the save. Thank you for understanding.




Chopping upgrade



The timber axe is no longer limited to two angles, and it has been improved to feel like it sticks to the tree. Additionally, its hit collisions have been corrected to make chopping easier.


Fixed water



There were several water-related bugs, such as the game losing track of water in certain areas, causing players to walk underwater. We have fixed these issues, so walking underwater should no longer be a problem. Additionally, swiming in random map point bug shouldn't be possible anymore. However, we know that swimming can still be a bit strange at times, we are working to improve it.


Fixed ship not spawning or drawning at spawn



Spawning a ship should no longer be a problem. However, we are aware that there are still other issues with the ship that need to be fixed.


Fixed incorrect drop



Animals used to drop incorrect items instead of meat and fat, but this has been corrected now.


Fixed foot kick issues



Previously, when kicking with a foot, a bloody trail would appear on the weapon, and when chopping a tree or mining a stone, the leg would also give resources. These issues have been fixed now.


Fixed lack of blood effects from stabbing and special attacks



This includes effects, wounds and ground decals.


As always, thanks a lot for your feedback guys. Hope these improvements feel better and you enjoy this update!


Skål!
Blackrose Arts
Logo for VALHALL: Harbinger - Beta Testing
Release:20.10.2020 Genre: Action-Adventure Entwickler: Blackrose Arts Vertrieb:keine Infos Engine: Unreal Engine 5 Kopierschutz:keine Infos Franchise:keine Infos
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