Vikings!
As mentioned in the last update, today's patch brings significant improvements to the ship, fixing most of its issues and enabling co-op sailing. We've also addressed various gameplay aspects based on recent feedback and slightly expanded Challenge with a new iteration with a mythical creature and a dynamic environment system.
*WIP: A new island coming in next month's patch.*
Now, let's dive into today's patch!
Vargr & Ground Fracture
Work on the Challenge continues. In this patch, it's still a playable teaser, with much more to come as we expand it iteratively. In few patches, it will begin to integrate deeply with the Survival processes.
Vargr is a mythical creature that stands in your way during the Challenge.
It can move on all fours or upright.
It selects its target and chases it from a great distance.
It has various attacks, some of which can break through blocks.
The ground in the Challenge is dynamic, with certain areas fracturing as you run across them.
Ship Improvements & Co-op Fixes
This patch fixes most of the previous ship issues, however if you encounter any issues, please let us know. The remaining issue is that the Co-op client still cannot steer the ship, only the host can, this will be fixed.
The issue of the ship not moving for the client in Co-op has been fixed.
Fixed the bug where the ship could turn into a helicopter and fly to the sky.
Fixed the bug where hitting something and falling underwater would break player control.
Now, when the ship hits something, it has visual effects and takes damage based on the material (wood, rocks, etc.).
The ship now automatically stops when it hits something.
Positioned the ship lower in the water when sailing.
Fixed losing character control after going underwater while steering.
Fixed ship border collisions.
Fixed neck animation issues during steering.
Improved ship control, adjusted rotation angles, and made the bouncing physics more natural.
