Vikings!
Today we have a significant update. Here is what the Pre-Beta 0.9.9 patch brings!
Building Freedom
We are introducing a building system upgrade that brings freedom to your expression. Previously, the way you could build was too limited, and there wasn't anything special about it.
This update allows you to be more creative by changing the way you place elements. Now, there are no strict snapping and limitations on where certain build types can be placed. Instead, if an object touches something, it can be placed. This approach is more casual in a certain way, but it provides huge possibilities.
There are new options for object movement during placement. You can rotate the building element along different axes, and you can also move it higher and lower. The user interface will show when these options are available during placement.
There is no height limit anymore, and the problems with fence placement have been solved. We have also updated the building visual effects for more satisfying. Objects that couldn't be placed on the ground before can now be placed.
New Building Elements
First of all, the new building objects are using Nanites, and the previous ones have been converted as well. This means that you can place a lot of them without experiencing significant performance impact. Of course, we will continue to monitor and improve overall optimization in other aspects.
We have added the first essential objects, such as logs and beams, in different sizes. You can rotate them to your desired angles. Additionally, some of the previous objects have received updated looks.
We will be adding more elements for you to build with in the upcoming updates. Some of them will be also essential, while others will be more unique and even weird. Feel free to share your feedback on which objects you would like to see added the most.
Raid Bots Fixes
Issues that were preventing raid bots from tracking you through the map have been fixed.Settlement Attack Wave Fixes
Enemies will now target your settlement again (they had stopped doing so after the map transition). They will come in waves over the course of the game days and attempt to break your buildings, and kill you if you are there. To make it less easy for them, we have reduced the damage caused by burning arrows. If you feel that there are too many waves or if vice versa, please let us know.Death Animations
There is now a chance that your last hit will trigger a death animation that depends on the body part hit. However, most of the time, it will still transition into a ragdoll immediately.
