- Submersibles start closer to the enemy, and their position is not initially known until spotted.
- Fleets begin combat at the angle they were moving in.
- Improved enemy submersible behaviour in combat.
- Added a penalty to spotting submerged submersibles at long sonar ranges.
- Increased the damage of all torpedoes.
- Increased anti-air weapon damage.
- Cruiser and battleship spotter loadout cannot be switched to bombers or ASW bombers.
- Reduced the accuracy of aircraft bombs in autoresolved battles.
- Non-combat ships are more vulnerable to torpedoes.
- AI-built convoys include more escort ships.
- Improved column formation behaviour.
- Reduced accuracy of guns at long to extreme ranges.
- Time does not reset on enemy detection after the first member of a squadron is detected.
- Player airfields start with 2 fighter flights.
- Reduced build and upgrade times for some structures.
- Retreat and autoresolve tooltips show explicit chances.
- Fixed a bug where flights could enter an unselectable state.
- Fixed a bug where planes could be in multiple flights at once
- Fixed a bug where aircraft could start flying sideways.
- Prevented fighters from firing fixed machine guns at odd angles.
- The player can order attacks on PA-class patrol boat fleets.
- Floating seaplane flights take off again after their battle completes.
- Stopped spotter flights ending up a great distance away post-combat.
- Torpedo damage stats are displayed correctly for all ships.
- Oil tanker explosions do not count as friendly fire, and do not affect submerged subs.
- The Hawker Typhoon UI sprites display correctly.
- Submerged subs will follow chained move orders in combat.
- Stopped some UI elements lingering on screen after returning to the menu.
- Improved oil tanker damage effects.