


- Amphibious assaults and air raids may be played in combat view.
- Added the Bristol Beaufighter fighter/torpedo bomber.
- Added the De Havilland Mosquito fighter/bomber.
- Newfoundland begins under British control.
- Non-landed assault troops join a territory's defence garrison after a territory is captured.
- New landing craft may not be researched before amphibious assaults are unlocked.
- Enemy navies may begin attempting amphibious assults earlier.
- Improved enemy navy amphbious assault fleet AI.
- Gunfire is more audible at long range.
- Improved panning behaviour on the minimap.
- Purely aircraft vs submersibble combats do not count as an ambush.
- Fleets ignore weather-based speed movement penalties when outside the combat screen.
- Objectives consider all destroyed enemy structures to be at 0% health.
- Added a confirmation popup when leaving combat with the toggle key.
- The maximum height at which a torpedo bomb arms is more lenient for flights in formation.
- The flight altitude gauge is more accurate.
- The summary panel only shows ship/aircraft focus targets that are in the player's navy.
- Clicking the land button on the bridge screen applies the order to the whole aircraft squadron.
- Improved convoy zig-zag behaviour in combat.
- Convoy escorts are better placed at the start of combat.
- Limited the proximity to enemy ships at which submarines can be placed at the start of combat.
- Reduced cargo ship armament.
- Added huff-duff as a research project, allowing small ships to detect enemies at long ranges.
- Removed radar from German U-boats.
- Surfaced submersibles are harder to spot at night and in poor weather.
- Increased research times on the TBF/TBM-3 Avenger research projects.
- Improved post-processing effects.
- Improved the motion of crashing aircraft.
- Improved aircraft propeller rotation.
- Added a visible torpedo projectile to the Fairey Swordfish.
- Fixed a bug that could cause destroyed aircraft flights to linger on the map.
- Stopped flights sometimes disappearing upon transfer between airfields.
- Prevented structures potentially staying in the destroyed state after repairs.
- Ensured all ships load in the correct positions when loading a save in combat.
- Prevented camera trying to focus on distant ships during an aircraft-only combat.
- Flight loss and friendly fleet sabotage use the correct audio clips.
- Stopped alert popups appearing during the start combat stage.
- Fixed text formatting on the loading screen for certain alphabets.
- Submersible tankers are buildable in shipyards.
- Aicraft flight icons don't show the construction icon when no longer under construction.
- Fixed a case of a combat ending before torpedo bombs hit their target.
- Prevent Germany from researching the allied planes research project.
- Fixed the position of the power station in Bergen.
- Flight stats still show on the flight button tooltip while the shift key is being held.
- Torpedo tubes can reload outside combat.
- Prevented some runway-based planes being used as cruiser/battleship spotters.
- Fixed a bug potentially stopping time passing normally outside combat.
- The Richelieu-class battleship's rear turrets use the correct weapon stats.
- Stopped retreating planes being damaged in a combat after the end cutscene.
- Anti-air coastal structure names change correctly after upgrading.
- Stopped landing ships repeatedly taking zero damage from hits after the first.
- Squadrons in circle formation can be rotated properly in combat setup.