And we’re excited to announce that Victory At Sea Atlantic will officially leave Early Access and launch into full release on April 25th!
During Early Access, we’ve achieved what we set out to do: deliver major community-requested features and gather invaluable feedback from you, our dedicated players.
As with all our previous titles, this won’t be the end of the journey — we’ll continue supporting Victory At Sea Atlantic, and we’d love to hear your ideas for what comes next.
Thank you for helping shape the game into what it is today. We couldn’t have done it without you.
Update Notes
Gameplay:
- All carrier-based bombers may now carry ASW payloads.
- Single-fleet campaign XP progression now scales based on your fleet’s size and strength.
- Player fleets can build aircraft instantly while in single-fleet mode.
- Various performance optimisations.
Bug Fixes:
- Fixed an issue where the UI could display incorrect weapon damage values on some ships.
- The Type-XIV U-boat is no longer categorised as a battlecruiser.
- Corrected weapons loadouts on County-class and Wichita-class cruisers.
- Clicking on the minimap in fullscreen no longer issues unintended move orders.
- Right-clicking aircraft buttons in combat won’t open the radial menu.
- Resolved an issue preventing aircraft combats from starting correctly in single-fleet mode.
- Prevented entering combats with non-player aircraft in single-fleet mode.