- Enemy coastal structures remain attackable after they upgrade.
- Stopped the submersible operations tutorial triggering too early.
- Prevented a case of a fleet jumping to the wrong location.
- Fixed a bug that could prevent tutorial videos from loading.
- Prevented selection of retreated aircraft from their carrier.
- Fixed a bug where level 3 structures could cause UI to fail to load.
- Upgraded coastal structures produce the correct amount of resources after save and load.
- Prevented fighter flights getting stuck after losing their intercept target.
- Reduced gun accuracy in general, and made weapon inaccuracy much more severe at long ranges and in poor conditions.
- Reduced ships' ability to evade torpedoes.
- Enemy submersibles better prioritise torpedoing transport ships and evading escorts.
- Increased the delay before which a surfacing submersible can load a deck gun.
- Increased submersible detection chances for all ships with passive or active sonar, and increased the chance of passive sonar detecting a deep sub.
- Submersible oxygen and battery power lasts much longer during combat.
- Added an airfield to London at the start of new campaigns.
- Added extra ships and submersibles to the Royal Navy at the start of new campaigns.
- Active sonar is researched by default at the start of new campaigns.
- Increased chances of most aircraft bombs damaging ships with armoured decks.
- Reduced combat engagement range, and reduced the distance fleets and flights move post-combat.
- Added a 4x timescale step.
- Ship model fixes.
- Added a combat air patrol toggle to airfields.
- Added a maximum spotter range slider for airfields and ships.
- Added a targeting line on the mini map when aiming torpedoes.
- Added extra prompts to the selected ship card.