General
- [p]Updates to the Crusade Campaign (see below for more info)[/p][/*]
- [p]Added new Skirmish map - Munitorum[/p][list]
- [p]Fight over an Imperial Munitorum amongst the cranes, crates and cartways[/p][/*]
- [p]Some have also been reworked to be less linear, giving the player more choice in their upgrades[/p][/*]
- [p]Aiming to have the enemy armies be more “army like”, with a larger spread of units[/p][/*]
- [p]You should see less instances of “mini officer corps” and more appropriate spreads between HQ’s, Elites and Battleline troops[/p][/*]
Crusade
- [p]PLEASE NOTE: Save Games are not compatible from previous versions. Too many updates have been made to retain compatibility. There is a legacy branch available on some platforms which can be switched to should you wish to play older saves.[/p][p][/p][/*]
- [p]Planets now branch, giving multiple routes across them and with multiple potential boss encounters[/p][list]
- [p]A Crusade is still across 3 planets, but they are now 7 tiles wide (rather than 5-4-3 previously)[/p][/*]
Balance
- [p]Unified splash damage from all Volatile unit abilities, no matter the faction[/p][/*]
Necrons
- [p]Updated Reanimation Protocol[/p][list]
- [p]Models reanimate with 100% chance (was 40%) and reanimate with 10% HP (was 50%)[/p][/*]
- [p]Reanimation will not occur if the entire unit is destroyed[/p][/*]
- [p]Units gain a small momentum boost when a model reanimates[/p][/*]
- [p]As before, an individual model can only reanimate once (so if you kill it and it comes back in turn 1, it won’t ever reanimate again). This is consistent with previous, but much more notable now[/p][/*]
[/p]
Sisters of Battle
- [p]Zephyrim[/p][list]
- [p]Reduced base Evasion to 5 (was 15), to match Seraphim[/p][/*]
- [p]Power Sword[/p][list]
- [p]Base Accuracy to 95 (was 100)[/p][/*]
- [p]Damage to 30 (was 35)[/p][/*]
- [p]Increased cost to 85 (was 75)[/p][/*]
- [p]Storm Bolter[/p][list]
- [p]Increased AP to 2 (was 1)[/p][/*]
- [p]Reduced cost to 10 (was 20)[/p][/*]
- [p]Increased cost to 80 (was 75)[/p][/*]
- [p]Increased cost to 220 (was 215)[/p][/*]
- [p]Reduced Battle Cannon upgrade cost to 0 (was 10)[/p][/*]
- [p]Storm Bolter[/p][list]
- [p]Increased AP to 2 (was 1)[/p][/*]
- [p]Missile Launcher[/p][list]
- [p]Increased Min Range to 3 (was 2)[/p][/*]
- [p]Reduced Accuracy to 75 (was 80)[/p][/*]
- [p]Reduced AP to 5 (was 6)[/p][/*]
- [p]Increased Splash damage to 60% (was 50%)[/p][/*]
- [p]Increased cooldown to 3 turns (was 2)[/p][/*]
- [p]Added charge time of 2 turns (was 0)[/p][/*]
Blood Angels
- [p]Furioso Dreadnought[/p][list]
- [p]Reduced cost to 155 (was 165)[/p][/*]
- [p]Frag Cannon[/p][list]
- [p]Reduced action point cost to 0 (was 1)[/p][/*]
- [p]Changed Ammunition to 3 (was 2 at normal, 4 at empowered)[/p][/*]
- [p]Increased AP to 2 (was 1)[/p][/*]
- [p]Reduced Accuracy Falloff to 5 (was 10)[/p][/*]
- [p]Increased Splash Damage to 70% (was 50%)[/p][/*]
- [p]Reduced cost to 230 (was 240)[/p][/*]
- [p]Storm Bolter[/p][list]
- [p]Increased AP to 2 (was 1)[/p][/*]
- [p]Reduced Accuracy Falloff to 5 (was 10)[/p][/*]
- [p]Reduced Action Point cost to 0 (was 1)[/p][/*]
- [p]Increased Charge time to 2 (was 0)[/p][/*]
- [p]Reduced MP bonus to 2/3 (was 3/3)[/p][/*]
- [p]Reduced Evasion bonus to 5/20 (was 10/25)[/p][/*]
- [p]Removed Action Point bonus from Empowered version[/p][/*]
- [p]Increased status effect duration to 2 turns from 1 turn[/p][/*]
- [p]Storm Bolter[/p][list]
- [p]Increased AP to 2 (was 1)[/p][/*]
- [p]Cost increased to 110 (was 100)[/p][/*]
- [p]Assault Bolter[/p][list]
- [p]Increased Damage to 4 (was 3)[/p][/*]
- [p]Cost reduced to 10 (was 40)[/p][/*]
- [p]Invictor Fist[/p][list]
- [p]Increased Splash Damage to 70% (was 60%)[/p][/*]
Astra Militarum
- [p]Basilisk[/p][list]
- [p]Barrage Ability[/p][list]
- [p]Increased Cooldown to 3 turns (was 2)[/p][/*]
- [p]Units disembarking from a Valkyrie gain the Disembarked status effect giving -5% ranged accuracy for one turn[/p][/*]
Daemons of Khorne
- [p]Bloodletters[/p][list]
- [p]Murderous Tide[/p][list]
- [p]Corrected Murderous Tide to give +10 Crit Chance, was giving x0.1[/p][/*]
Bug Fixes
Crusade Mode
[p]Fixes for:[/p]- [p]Boss units getting massive HP buffs[/p][/*]
- [p]Average Accuracy on the Campaign Complete screen was always showing 1%[/p][/*]
- [p]Seize and Control objective should now always be central[/p][/*]
General
[p]Fixes for:[/p]- [p]Orbital Ion Strike & Typhoon Missile Strike were not dealing splash damage correctly[/p][/*]
- [p]Castigator and Zephyrim health bars were very hard to see[/p][/*]
- [p]When a unit has 9 models, they will no longer all stand in a circle[/p][/*]
- [p]Rites of Intercession and Grace status effects sometimes did not apply correctly in Async play[/p][/*]
- [p]Clarified that abilities that require MP sacrifice will not work without any MP (e.g. Flasky Krumpin and Hail of Fire)[/p][/*]
- [p]Units being able to stand inside the building near the centre of Defence of Eonis[/p][/*]
- [p]Penitent Engines should no longer use their Torment Amplifiers at the end of their turn[/p][/*]
- [p]Updated description of Deathstrike Missile[/p][/*]
- [p]Fixed blocking issues in Tutorials and issue in Tutorial 3 if using a gamepad[/p][/*]
- [p]Bonus Health was not always carrying into the opponent turn in Async games[/p][/*]
- [p]Fixed misaligned lights on some Necron buildings in the Necron Ruins maps[/p][/*]
- [p]Updated tooltip for multi-target abilities to make it clearer that the player can press Enter to start the ability without all targets selected[/p][/*]
- [p]Suiciding your last unit could sometimes give you an unwarranted victory[/p][/*]
- [p]Fixing Nobz to use the correct weapon when fighting back in melee[/p][/*]
- [p]Entering Tactical Map on Mission 1 of Deeds of the Fallen would cause a strange camera transition[/p][/*]
- [p]Updated some area abilities which could have been used to deduce where camouflaged units were hidden[/p][/*]
- [p]Fix for rare issue where a hero character could be inside a transport and become stuck after using Second Chance[/p][/*]