- Upgraded the game to the latest version of the Unity engine, in addition to updating the pathfinding backend.
- Migrated some post processing effects to Unity's new post process stack, which means some visuals may not match previous versions of the game. The upshot of this is that anti-aliasing should actually work now!
- Fixed an issue with level generation that sometimes allowed doors that weren't physically close to one another to be connected, causing the infamous "doorway to nowhere" bug and breaking the space time continuum.
- Vulture Val now sells Cassettes in New Game+ if you've unlocked the Jukebox in a previous playthrough. Wherehouse, eat your heart out!
- Fixed an issue where knockback wasn't properly being reduced by 5% per level of HIT due to some misplaced parenthesis in the algorithm.
- Added an ingame option to toggle the S.O.B. Purifier timer. Another option to disable the S.O.B. Purifier's positional display on the minimap will be added in a future version for those of you who really, really want to play the hardest version of this game possible.
- The player's first person weapon now visually tracks ahead rather than behind. You probably won't notice this, so I don't know why I changed it!
- Fixed a null reference error that was caused by the second boss's rockets, causing them to deal no damage.
- Armor damage reduction can no longer be negative, granting a damage increase rather than reducing the amount of damage received.
- Touched up the background art on the loading screen, so you have something nicer to look at while the game loads... and loads... and loads...
News Liste WASTED
Release:07.06.2016
Genre:
Action-Rollenspiel
Entwickler:
Mr. Podunkian
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
