- Addressed an issue where quitting the game while under the effects of Food Coma/Medicated/Stuffed could potentially cause your current character to be permanently Food Comaed/Medicated/Stuffed. [i]Please email me your savegame if you are affected by this issue![/i]!
- Also introduced a fix for the weird invisible gun issues people were having with Radeon based cards. The issue was confirmed fixed on the cheap Radeon I picked up this afternoon, and I have confirmed the issue fixed with another user (thanks Obrouzouf!), but let me know if you're having this problem again after the update!
- Made a fix to the My Buddy, Compandroid kit where a Compandroid that was "returned home" for miraculously surviving through to the Cryochambers would not be interactable back at the player's home, making it very slightly more useless than it was previously.
- Speaking of the useless Compandroids, you can now fully repair your Compandroid at the Player Home by spending Scrap Metal. You can also upgrade it with shielding that'll protect it from Rad Goop traps. You can also slightly repair your Compandroid during combat using scrap metal.
- Fixed shower door audio not playing on the World Sounds mixer channel... Which means someone out there was playing the game with the sound slider set to near zero, for some reason...
- Added the ability to disable the Critical Hit Frame Hold, which a lot of people were thinking was lag due to poor programming instead of a nice visual effect due to fantastic programming.
- Fixed the Junk Dog Alpha Dog Helmet's world model being super huge and therefore "disappearing" when dropped.
- Tweaked existing Buzzes (from Unmarked Flasks) so that their effects are a bit more balanced towards positive effects, and added a new Buzz that increases the player's maximum HP by 50%. Run-enders aside, it should be more worthwhile to try Unmarked Flasks now.
- Added two new highish level Hangovers.
- Added player "stuck" detection, Somehow, players were getting stuck in cars and stairs and stuff like that, so now the game can detect if that's happened, and offer you a teleport to a safe, non-laws-of-physics-ignoring position. I've also added some failsafes to the bottom of the Cooler entrance stairs, as some players were somehow falling through them and finding themselves stuck there.
- Fixed equipment mods not properly limiting multiple mods of the same type from being added to a single item.
- Fixed the S.O.B. Helmet's light not properly rotating after a game load.
