News Liste WASTED

WASTED Build 932 Changelog
WASTED
13.07.16 20:38 Community Announcements
Hail, brave Wasters! Mr. Podunkian here with another update.

First off, apologies for the radio silence last week -- while I'm primarily a game dev, occasionally I do have to attend to my side business of being a human being person living in the real world which sometimes has the side effect of pulling me away from my computer in order to help a couple of my good friends get married. But now that that's through, it's back to the ol' digital grindstone for me!

The bug reports seem to have slowed to a trickle, which puts me in a great place to begin working on new content and giving the modding system another shot, and in fact, this build features a few changes behind the scenes in order to prepare for a lite-release of the modding system. In its initial release, the modding system should allow you to create your own Hangovers and Buzzes. While the system isn't completely exposed and implemented yet, things are looking good for a release within the next month.

Besides that, the biggest change with this patch is that I've upgraded to the latest version of the Unity Engine, which, while not yet fixing the strange "falling through the floor" bug that's been plaguing the game since launch, the update should (in theory anyways) improve overall stability of the game. That said, the Unity team does have a, shall we say, shaky track record when it comes to stability, so please, please send any and all bug reports my way should you run into them!

Thanks again everyone for playing the game and for all of the lively discussion on the Steam Community discussion boards. Prospects are looking extremely positive for a substantial content release in the near future, so keep your eyes peel on these announcements in the coming months!

In the meantime, happy wastings!

- Arthur "Mr. Podunkian" Lee

Changelog for build 932:
  • Upgraded the game from Unity 5.3.3p3 to Unity 5.3.5p5. That's like a whole 0.0.2 worth of changes, which is actually a lot more substantial than those numbers look. I've done some testing of my own, but please let me know immediately if something is broken as a result of the upgrade.
  • Finally, finally added the ability to allow players to assign hotkeys from within the looting menu. This Quality of Life improvement brought to you by the fine folks at Copy and Paste. For when you have two almost identical menus, but one of them lets you assign hotkeys and the other doesn't for no freaking reason. Copy and Paste.
  • A fix for a rare, rare, rare, one-in-a-million type bug that was, due to the joy of random seeds and daily challenges, happening 100% of the time where a Sod Off trap could spawn in the second room of the Cooler, due to the floor being randomly assigned the "Lasers streak the corridors" variation, only to have its position randomly offset in such a way that it would be positioned in the first room of the Cooler, pointed directly towards where Stinky spawn if the tutorial quest was active, which would trigger the Sod Off trap, killing Stinky instantly before he could be told not to spawn, causing the game to think the tutorial was active, breaking the game and preventing players from actually starting the Courier Run. So yeah, that happened.
  • Updated some code behind the scenes in order to prepare for a lite release of the Modding tools soon!