- Replaced the logic for retrieving the current real world date for Courier Runs so that they can be accessed again! This fixes the "Couldn't contact server" message when attempting a Courier Run, and allows players to access the Courier Run specific loot once more!
- Unmarked Flasks can now be identified before they're consumed. The chance of identifying a Flask's contents increases with the number/level of Hangovers/Buzzes you're affected by (+5% for every Hangover and Buzz) as you become more and more discerning of a Booze snob.
- Removed item stack limits from most items, because the inventory management was already cumbersome enough! Hangovers that used to increase ammo capacities now increase the amount of ammo looted/found in containers instead, and the High Cap Nightcap hangover has been renamed to Bulletvardier since the old name doesn't really make sense anymore.
- The Weird Science Chemistry Set now grants 10 stacks of the produced chemical rather than just 1, and finishes concocting on your next return from a Cooler Run rather than based on a 24 hour timer.
- The Excremator Throne now shows you which hangover will be removed before you choose to remove it, and refills its tank on your next return from a Cooler Run rather than based on a 24 hour timer.
- Added damage falloff on explosions against player (and player allied characters). With explosions being as deadly as they are, it didn't seem right that being grazed by an explosion while you're running away from it did the same amount of damage as taking a blast to the dome.
- Interacting with a text input field while playing on the Steam Deck will now open up the onscreen keyboard, which hopefully will allow the game to be Steam Deck verified in the future!
- On the gamepad, when returning to previous topics in conversations/computer terminals, the last selected dialogue choice will be selected by default. This is most helpful when reading email threads on Cooler terminals, with finishing reading an email now highlighting the last email you just read instead of selecting the first email like it used to.
- Fixed an issue where having a save with the Payne's Painkiller hangover could cause the title screen and new game intros to run in slow motion.
- Adjusted splash screens and the verbiage of the endgame credits.
News Liste WASTED
Release:07.06.2016
Genre:
Action-Rollenspiel
Entwickler:
Mr. Podunkian
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
