Brave the solemn alcoves of The Watchtowers
Some of our most recent efforts have been focused on E2M5 – The Watchtowers – which has seen detailing, as well as a recent combat pass to enhance certain encounters. Our QAs certainly have their hands full – here’s a quick glimpse at some combat with ‘The Lance’, one of our newest, and most powerful, weapons:
Bloody anguish awaits on your path to the Red Throne
Over the past few weeks, we’ve steadily been detailing E3M5 – The Red Throne – as well as performing gameplay passes, and playtesting. We’re keeping up the pace, and covering ever more ground on the map, as we chip away, playtest, and revise. Take a look at some of our most recent detailing:
In other news…
Aside from our progress on E2M5’s detailing and combat, as well as the overall detailing of E3M5, here are a few of the other things we have worked on the last two weeks: LEVELS- E2M1 is currently seeing some TLC from a fresh pair of eyes; we’re working on final detailing, and carving out the remaining secrets of the map
- E2M2 has seen its final changes in terms of combat, detailing, and optimization – from now on, we’ll just be fixing minor issues as we move our focus to other maps
- E2M3 is seeing some further detailing, and has recently received better fog, adding to the unique atmosphere of the map.
- Hub 2 – The Eventide Wastes – has seen a great deal of work; particularly in sculpting and detailing the entrances to the various maps of episode 2. Up next: terrain!
- Recently, E3M1 has seen detailing in various rooms, as we steadily grind away at the remaining work to be done on the map.
- E3M4 – the Crucible of Souls – has recently seen a great deal of work. A number of rooms have been detailed, and what we refer to as the ‘twin secrets’ has been completed.
- Hub 3 is seeing steady work, as we chip away and bring this map further along.
- The Keeper recently received a sound pass, as well as gameplay testing, and is now finalized. Next up, we’ll be implementing it in various combat encounters.
- The Symbol received final fixes, as well as a sound pass. This marks the finalization of the Symbol. All monsters – aside from bosses – are now finalized!
- The 2nd Boss is seeing a great deal of progress on its visuals, as well as the gameplay prototype, and its corresponding boss map.
- The 3rd Boss will soon be receiving animations.
- The concept art for the 2nd Hub’s relic circle is seeing steady progress
- Multiple textures for episode 3 have been created; new key-door textures, for example, have been implemented in E3M5
- Our episode 3 wall-mounted light fixtures will be finalized shortly, while the episode 3 wall-switch is currently being worked on.
- A number of environmental gibs for breakable walls, pillars, etc. have been created, with more in the works.