Change Log:
- Fixed OpenGL corruption on MenuQC entrypoints when steamoverlay is enabled on AMD GPUs
- Prioritized dedicated GPU on both Nvidia and AMD
- Changed Soul Tether Limit to 3 for Outlander Difficulty
- Set Encounter Level to the max of 5 on each map for Outlander Difficulty
- Increased Enemy Damage for Outlander Difficulty
- Changed Soul Tether Limit to 9 for Hard Difficulty
- Changed intro level camera angle
- Infinite Saving option now saves after restarting the game
- Fixed Shotgun switch bug
- Fixed Slagcannon Alt Fire Delay
- Fixed red invincible monsters from warp spawner issue with Confounding Attar
- Fixed invincible Afflicted
- Fixed missing q3 shader for Prowler’s Life Siphon effect
- Fixed Keeper updating in the Journal and its Life Siphon effect
- Fixed sound entities
- Added set_origin and set_angles debug commands
- Added scr_nohud cvar
- Added cvar m_yaw values seta custom_m_yaw 1
- Keybind fixes
- Some fixes to high FOV
- Updated intro map with texture fixes
- Updated E1M3 with texture fixes
- Updated E1M5 with item spawning fix
- Updated E2M2 with enemy spawn, texture, and item fixes
- Updated E2M4 monster clip around center lift
- Updated E2M5 for performance fix
- Updated E3M1 with clip fixes
- Updated E3M3 with steam sounds
- Updated E3M4 with clip fixes
- Fixed Spanish Localization Graphics in Profile Menu
- Updated localization strings
- Updated Enemies Shader For Lurker Gibs