The Finishing Touches of Development
We have made the most of the time spent since our final bi-weekly update. The entire team has really come together, and we couldn’t be more proud of them. Suffice it to say, we are extremely excited for the impending launch in February and for you to see all of the new content. The core gameplay and features for the PC version of WRATH are now complete. Our final step before we are truly ready for release is localization–which is already well under way–and is the final milestone left before we wrap up.Glimpses of the New Content

- Fully-Implemented Story
- 3 Bosses
- 3 New Weapons - meaning 9 in total
- 4 New Enemies - 15 in total
- 2 New Sigils - 3 in total
- 5 New Artifacts - 10 in total



- Improved Enemy Encounters
- Improved Enemy AI
- Improved Map Layouts
- Improvements to Overall Balance
- Improvements to Overall Performance
Multiplayer Status
We have been faced with a hard decision; either we could commit time and resources to working on multiplayer or cut it completely and fully buckle-down on polishing the single-player experience, and improve upon it even more than we originally thought possible before our full release. After careful considerations, we chose the latter and cut multiplayer from the game. And thanks to the extra time and effort we’ve spent building this world and fleshing out its narrative, the new things we've been working on have manifested in truly intriguing ways that we believe will pleasantly surprise you.
