Buried beneath The Crystal Dunes…
E2M1 has received its detail pass, which includes trims, texture adjustments, gameplay adjustments, and other polishing detail enhancements. Now that its visuals are complete with a gameplay pass, we’ll be playtesting with QA to check for any other revisions. Take a look at some sections of the Crystal Dunes:


The archive within The Watchtowers
For E2M5, The Watchtowers, we went back in and added thematic scholar prop detailing to the level as you can see with the below screenshot. In addition to more props and reading alcoves, we made some minor terrain adjustments, and a soundpass:
In other news…
Aside from E2M1, E2M5, and other fixes, tweaks, and polish, here is a look at some of the things we’ve worked on the last two weeks: LEVELS- E3M1 - Boundary of the Living - continues with a detail pass, soundpass, and lighting adjustments
- E3M3 - The Rending Chambers - is receiving a texture pass
- E3M4 - The Crucible of Souls - added broken bridges and basalt columns to “The Lagoon”, and chains
- HUB3 we’re continuing to further expand the blockout’s layout
- BOSS3 map, we’re expanding on the layout, and adjusting the first phase of combat
- Boss 2’s visuals are complete, and it is currently being rigged in preparation for animation
- Boss 3’s animations are being further blocked out and tested
- The “Corpse Light” has a model, and is now being textured
- Added E2 Relic Circle
- More debris gibs
- UI updates