????️ ZERO Sievert – Patch 1.1.15 | Patch Notes
???? Bug Fixes & Quality of Life
- Inventory sorting now works as expected when sorted by type – thanks to those who reported the bug!
- Fixed an animation bug with consumables.
- Cleaned up the news feed: no more raw Steam image URLs.
- Fixed Quick move stash prompt overlapping with item tooltips.
- Mods that create lots of quests won’t crash the game anymore (hopefully...).
- UI improvements to the mods menu.
- A couple of crashes related to modded quests and sprites have been fixed
- Security fixes for Catspeak, the modding API: we fixed some possible exploits (Thanks "I'm An Issue" and "Katsaii"!)
????️ Modding Tools Updates
- Time of day functions now available (see doc!)
- Added functions to get the current second, minute, hour, day, month, and year
- Loadouts are now modifiable – customize what gear players start with. (did we say to check the doc already?)
- FactionExists() function added for modding
- Ownership support for Workshop items ("author_id" tag to the meta.ini file)
- Modded backpack items now show up on your character!
- Added missing NPC functions for modding, NpcSetFootstep() and NpcSetHp()
???? New Game Events for Modding
Trigger your own stories and systems with these new mod-accessible events:- "enter_hub" ➡️ Called once when the hub room is entered. This means when you start a new game/load a save, or return from a raid.
- "enter_raid" ➡️ Called once when the raid is started. Specifically this runs right after you continue past the loading screen.
- "exit_train" ➡️ Called once when the player gets off the train during a raid. This is performed immediately after the player position near the train.
- "player_spawn" ➡️ Called once when the player spawns into the world. This will occur when you first enter any (Game Maker) room/level.
- "player_death" ➡️ Called once when the player dies during raids.
- "trade_completed" ➡️ Called whenever the player successfully completes a trade with a trader.
