[b]Patch Notes 0.52[/b]
We’ve introduced [b]24 New Weapon Skills[/b] and gun types that only get better the more you use them.
All new weapon skills:
- Close Quarters Training [b][i]Description:[/i][/b] Minimum effective range of this weapon is reduced by 40% [b][i]Weapons classes applicable[/i]:[/b] Assault Rifles tier.2, DMRs tier.2, Sniper Rifles tier.3
- Reload Artist: Scopes [b][i]Description:[/i][/b] Allows you to remain zoomed-in while reloading this weapon when scoped [b][i]Weapons classes applicable[/i]:[/b] DMRs tier.1, Sniper Rifles tier.1
- Reload Artist: Speed Reload [b][i]Description:[/i][/b] Double-press the reload button to speed up the reload process of magazine-fed weapons, but any ammunition already in the magazine will be lost [b][i]Weapons classes applicable[/i]:[/b] Pistols tier.2, SMGs tier.1, Shotguns tier.2, Assault Rifles tier.1, DMRs tier.2
- Reload Artist: Double barrel [b][i]Description:[/i][/b] Allows double-barreled shotguns to be reloaded in one go by inserting both shells at once
- Run and Gun [b][i]Description:[/i][/b] You can now shoot this weapon while sprinting [b][i]Weapons classes applicable[/i]:[/b] Pistols tier.1, Shotguns tier.2
- Marksman Awareness [b][i]Description:[/i][/b] When using this weapon while scoped, you will be able to partially see the area beyond the reticle interface, while the cross-hair will also be instantly visible [b][i]Weapons classes applicable[/i]:[/b] DMRs tier.1, Sniper Rifles tier.1
- Fast Focus [i][b]Description:[/b][/i] Hover over the target with the cursor to make the cross-hair shrink more quickly [i][b]Weapon classes applicable:[/b][/i] SMGs tier.1, Assault Rifles tier.1, DMRs tier.1, Sniper Rifles tier.1
- Fast Hands [i][b]Description:[/b][/i] Switching to this type of weapon is 50% faster [i][b]Weapons classes applicable:[/b][/i] Pistols tier.1, SMGs tier.2, DMRs tier.2, Sniper Rifles tier.2
- Penetrating Shot [i][b]Description:[/b][/i] A killing shot will result in the bullet continuing on its path to hit a second target behind the first [i][b]Weapons classes applicable:[/b][/i] SMGs tier.3, Shotguns tier.3, Assault Rifles tier.3, DMRs tier.3, Sniper Rifles tier.3
- Empowered Backup [i][b]Description:[/b][/i] For 2.5 seconds after swapping to this weapon, all shots will have 15% increased damage [i][b]Weapons classes applicable:[/b][/i] Pistols tier.1, SMGs tier.2, Shotguns tier.1
- First Bullet [i][b]Description:[/b][/i] The first bullet of each magazine deals 30% more damage [i][b]Weapons classes applicable:[/b][/i] Pistols tier.2, Shotguns tier.3, Assault Rifles tier.2, DMRs tier.3, Sniper Rifles tier.3
- Impaler shot [i][b]Description:[/b][/i] Hitting an enemy will decrease its speed by 30% for 1 second [i][b]Additional:[/b][/i] Speed decrease duration is increased to 2 seconds for sniper rifles [i][b]Weapons classes applicable:[/b][/i] Pistols tier.3, SMGs tier.2, Shotguns tier.1, Assault Rifles tier.2, Sniper Rifles tier.2
- Prolonged Vision [i][b]Description:[/b][/i] When you hit a target they will remain visible for 2 seconds when going out of sight [i][b]Weapons classes applicable:[/b][/i] Pistols tier.2, SMGs tier.2, Assault Rifles tier.1, Sniper Rifles tier.2
- Killer Reload [i][b]Description:[/b][/i] Increase reload speed by 20% for 1.5 seconds after killing an enemy [i][b]Weapons classes applicable:[/b][/i] SMGs tier.2, Shotguns tier.1, Assault Rifles tier.2
- Vital Shooting [i][b]Description:[/b][/i] By hovering over a target with your cursor for a short time before shooting, the shot will ignore some of its armor
- Improvised Sniper [i][b]Description:[/b][/i] Hovering over the target with the cursor for 1 second will increase the maximum effective range of the weapon for that shot [i][b]Weapon classes applicable:[/b][/i] Assault Rifles tier.1
- Shotgun Master [i][b]Description:[/b][/i] If using Slug ammunition the maximum effective range is increased [i][b]Weapon classes applicable:[/b][/i] Shotguns tier.2
- Phantom Bullets [i][b]Description:[/b][/i] When shooting Automatic weapons for at least 0.3 seconds, you can continue shooting for a short time even after the magazine is empty [i][b]Weapon classes applicable:[/b][/i] SMGs tier.3, Assault Rifles tier.3
- Crosshair Myopia [i][b]Description:[/b][/i] Increases the radius of the circle in which the cursor must stay to avoid glancing shots
- Emergency Sprint [i][b]Description:[/b][/i] After switching to this weapon, your movement speed will increase by 20% for 3 seconds
- Armour? No Problem [i][b]Description:[/b][/i] All shots have an additional 20% chance to penetrate armour
- Suppressive Fire [i][b]Description:[/b][/i] Provides a 15% damage boost to weapons while firing continuously for 0.5 seconds
- Flank Master [i][b]Description:[/b][/i] If you are undetected, or not in the viewing cone of an enemy, you will receive a 15% damage boost
- Steady Sniper [i][b]Description:[/b][/i] After hitting an enemy while scoped, the optic crosshair will have double the Ergonomics statistic for 2 seconds
Other Features
- First Time User Experience prompts - NPCs are more chatty when you first start a game and might comment on the success or failure of starting raids
- Improved support for Steam Deck
- Exit sign on Bunker
- Improved display for debug controls
- Localisation for new features
- Legacy gun skills removed (replaced with new Weapon Skills system)
- Fixed an issue with Steam deck functionality being inconsistent when playing with KB & M
- Fixed a crash involving stacking items from Hideout stash into player inventory
- Fixed issue where you could spam shoot to stop the reload being finished for single bullet fed guns
- Fixed wrong word prompt being displayed for actions on some gamepads
- All DMRs are no longer included in sniper perks
- Inventory now displays correct controls when the player remaps them
- Connecting a gamepad when booting up the game now displays correct text size
- Added different button prompt icons to match the icons for the main gamepad manufacturers
- Player damage blood graphic size reduced, no longer obscures the close-up
- Teleporting now functional when you have a weapon equipped
- Player inventory can no longer be opened at the same time as the weapon closeup
- Player location will now display on the map when you’re inside a building
