ZERO Sievert — Patch Notes
[p][img src="https://clan.akamai.steamstatic.com/images/41319473/1c155c95e7a9677530c6f6f5661cd707fcbf9350.jpg"][/img][/p]WELCOME TO THE RANGE
[p]This patch introduces the long-requested Shooting Range, giving players a dedicated space to test weapons, experiment with builds, and sharpen their combat skills. We’ve also made meaningful improvements to the Prologue, enhancing the early-game experience, along with a range of UI, controller, and quality-of-life updates to keep ZERO Sievert running smoother than ever. Full details below...[/p][p][/p]NEW: SHOOTING RANGE
[p]A long-requested feature is here: the Shooting Range, available immediately in the Bunker — no grind, no unlocks, just straight-up practice.[/p]???? Where to Find It
- [p]Located in the main Bunker[/p][/*]
- [p]Accessible right from the start[/p][/*]
???? Purpose-Built Training Ground
- [p]Spawn various enemy types on command — including armoured targets[/p][/*]
- [p]Test weapons, builds, and loadouts in safe, controlled conditions[/p][/*]
???? Detailed Feedback System
- [p]Live stats: Damage, recoil, bullet penetration[/p][/*]
- [p]Skill & mastery modifiers[/p][/*]
- [p]Clean vs. glancing hits[/p][/*]
- [p]Perfect for tweaking every bullet and build[/p][/*]
???? Sharpen Your Skills
- [p]Range markers for distance practice[/p][/*]
- [p]Hone close-quarters reflexes and long-range precision[/p][/*]
- [p]Great for new players and min-maxers alike[/p][/*]
???? Built with the Community in Mind
- [p]Your feedback helped shape this[/p][/*]
- [p]We can't wait to see your creative builds and meta-breaking combos[/p][/*]
- [p]Consider it your new lab for destruction[/p][/*]
PROLOGUE IMPROVEMENTS AND CHANGES
[p]We’ve made the Prologue experience smoother and more focused on learning:[/p]- [p]No radiation in the Prologue[/p][/*]
- [p]Guns no longer jam during the Prologue[/p][/*]
- [p]Time does not pass, so you can learn at your own pace[/p][/*]
- [p]Reduced loot in containers and bodies — less hoarding, more exploring[/p][/*]
- [p]Removed some static chests to reduce clutter and streamline flow[/p][/*]
OTHER IMPROVEMENTS & TWEAKS
- [p]Quest text and objectives now appear on the same screen[/p][/*]
- [p]Base module crafting blocked unless the previous level is installed[/p][/*]
- [p]New dialogue option with the Barman if you have the Prologue letter — he'll hand you 10,000 roubles[/p][/*]
- [p]Quest screen optimizations (PDA & NPC versions)[/p][/*]
- [p]Sprint toggle now off by default[/p][/*]
- [p]Controller input tweaks for better responsiveness[/p][/*]
- [p]UI performance optimizations for smoother navigation[/p][/*]
500,000 PLAYERS STRONG
[p]We've officially sold over half a million copies of ZERO Sievert. From a small bunker in the woods to a thriving community of survivors, you've carried this game on your backs. Every bug report, every build video, every wild raid story — you made this possible.[/p][p]From all of us on the development team: Thank you![/p][p]We’re humbled, grateful, and more motivated than ever to keep making ZERO Sievert better.[/p][p][/p]CELEBRATION SALE — 30% OFF
[p]Starting Wednesday August 6th, ZERO Sievert will be 30% off on Steam. It’s the perfect time to get your friends geared up and send them into the Zone with you. With an 85% "Very Positive" rating, we’re confident they’ll find a home in the bunker just like you did.[/p][p][/p][p]As always, your feedback shapes ZERO Sievert.[/p][p]See you in the zone...- The ZERO Sievert Dev Team[/p]