Patch Notes 1.0
[b]New Features[/b]- New Zakov City Map
- New Zakov City Map Boss
- Zakov City end game quest line added
- New variant of enemy/ghoul
- New military bandage
- Steam Achievements added
- 22 Hunter Skills added
- 8 New weapons: [list]
- Automatic shotgun AA12 (CC12 in game)
- PKM (PMK in game)
- ADAR (APAR in game)
- AK-12 (EC 12 in game)
- AK-15 (EC 15 in game)
- AK-308 (EC 308 in game)
- SR-25 (RS 25 in game)
- M45A1 (N45A0 in game)
- 2 Bandits armor
- 3 armors that can be found only in airdrops
- Boss Lazar armor
- Boss Orel armor
- City map boss armor
- A variant of Kibba armor
- An end game armor
- Hunter skills have replaced old skills which will have resolved some pre-existing issues - you can also re-spec them in the bunker!
- Additional localisation added
- Updated PDA icons
- New Controller Features - Haptics/rumble added, toggle sprint in game
- Graphical improvements to animations when item looting, shooting bullets facing a wall (muzzle flash and bullet shells falling), smoother transitions for character and equipped weapon loadouts
- Lasers and torches updated with glow
- Module base have more levels you can upgrade to - all crafting recipes are now tied to module base level rather than through the skills
- XP system has been expanded upon
- Updated tutorials - Now includes effective range
- Bandit tiers are now visualized better due to the new armors
- Instead of one Air drop loot pool, there is now 3: Medication, ammunition and supplies.
- Infestation now drop random loot instead of just raw meat.
- Bullet blocked by armor still do 15% damage
- New layout for the Sawmill in the forest
- Doctor can repair armor only with class < 4 [list]
- Repair armor kits are now divided by armor class.
- One for armor with class [0,1,2,3,4]
- One for armor with class [5,6]
Gameplay
[b]Weapon improvements[/b]- Weapons now only spawn in loot boxes with their compatible attachments
- Shooting accuracy balanced for gamepad and keyboard & mouse
- Repeatedly shooting an empty gun no longer interrupts reloading
- Weapon scope now resets when switching weapons
- The weapon "Marauder 700 Modern" now has a compatible grip by default
- Laser attachments and torches now follow the weapon direction better and start at the correct location
- Min/Max weapon durability now displays correctly without decimal points
- Accuracy stat value issue fixed when modding a weapon
- Weapon tooltip now displays gun types to make it clearer what type you're levelling up
- NPCs in “The War” quest, and Mr. Junk spawn areas improved to ensure they only spawn in reachable areas
- Multiple quest locations blocked by environmental objects now fixed
- NPCs can no longer spawn near the Purple Crystal on the Swamp map
- Gas/fire anomalies spawn locations improved
- Loot boxes no longer spawn in unreachable places on the Industrial area map
- Forest map houses can no longer be blocked from entering by water
- Instances of contract quest objectives spawning outside of the map have been fixed
- Crows no longer get stuck in a loop!
- Wolves remaining idle when attacking now fixed
- Killed NPCs no longer drop full durability armour
- Run animation fixed when Big kills an NPC
- Big’s aggro area increased
- NPCs shooting to the right after killing an enemy NPC corrected, they now return to patrolling instead
- Ability to now sort stacked items by Category, Quantity of a stack, Price of a stack, Weight
- Rotated weapons will now revert to their default orientation when equipped in primary slots in the inventory
- Rotated items will now revert to their default orientation when equipped in quick slots in the inventory
- Surplus item stacks auto placement improved, they will now appear next to other stacks and rotate to their default orientation
- Scrap stack no longer exceeds the maximum limit when scrapping Cyclops suit
- Instances of inventory items disappearing when quick moved have been fixed
- Consumable items are restored back to their original place in the inventory if the action to consume is cancelled
- "You don't have enough space" incorrectly showing in trading screen. Items now automatically rotate when there is enough inventory space
- Land mines can no longer be placed in quick slots and quick slot no longer highlights when land mines are selected
- Incorrect highlighting fixed for disassembled weapons
- Weight now updates correctly when using a repair kit on armour or weapons
- You can now navigate over unsearched items, and includes mouse support
- Teleporting around the base loads assets in faster
- Removed floating black line that sometimes appeared when looting weapons from bandits
- Graphic flicker fixed in weapon mod screen
- Shadow graphic now fades correctly when the train departs
- Mod weapons screen glitch fixed
- Map centralising on player in the PDA
- Armour durability now decreases after taking explosive damage
- Using Weapon inspection when no weapon is equipped no longer triggers any SFX
- Fixed ‘overencumbered’ message appearing incorrectly when reloading save
- Duplicated objectives fixed in Green Army’s daily quest
- Quest cutscenes now only play once before the objective is completed
- When in the Teleport menu, pressing Esc key now closes the Teleport menu instead of showing Pause menu
- Yes button now functions correctly when scrapping armour
- Scrapping a stack of medicine now displays the correct amount scrapped
- Updated skill pip design on the PDA
- Gun skills now display which rank a skill is assigned to on the PDA
- Locked maps on Conductor menu are clearer - Cost removed and red outline added to show not available
- Unlocked maps are no longer greyed out
- Empty map panels removed from the Conductor menu
- Improvements to looting visuals - percentage and fade in
- Text overlap on Weapon skills descriptions on the PDA fixed
- Scroll bar on Weapons skills page no longer overlaps on the PDA
- New Arrivals task text can now be viewed fully on PDA
- Can now scroll The Missing Spy task text on PDA
- Green army objective text
- Held landmines no longer highlight inventory slots
- Weapon tiers added to Weapon skills descriptions
- Checkbox for tracking crafting materials fixed and interactable
- Pop-up now displays when inventory weight limit is exceeded
- It now displays if you’re over-encumbered before you travel
- Extra talking prompts if carrying too much / using too much energy
Gamepad
- Improved functionality for Nintendo Switch Pro controller
- Scrolling speed on objective text using analog sticks improved
- Inventory navigation improved using a gamepad
- When there are many overlapping things to interact with (like chests) on gamepad a prompt will display buttons to press
- It’s now easier to split inventory stacks
- Conductor "Go" button is selected as default
Other notes
- Phantom cloud saves fixed
