News Liste ARMA 3

Creator SPOTREP: Global Mobilization #009
ARMA 3
29.05.25 14:05 Community Announcements

[b]FROM[/b]: [url=https://www.global-mobilization.com/]Vertexmacht[/url] [b]TO[/b]: Arma 3 Creator DLC Users [b]UNIT[/b]: Global Mobilization - Cold War Germany [b]ACTIVITY[/b]: Update 1.6 [b]SIZE[/b]: ~36 GB

https://store.steampowered.com/app/1042220/Arma_3_Creator_DLC_Global_Mobilization__Cold_War_Germany/ [u]

Changelog

[/u] [u]

ADDED

[/u] [*] [b]ADDED:[/b] GC Army 2B11 120mm Mortar [*] [b]ADDED:[/b] GC Army BMP-1P [*] [b]ADDED:[/b] GC Army BRDM2 ATGM SF 9P133 [*] [b]ADDED:[/b] GE Army TPz 1 VHF Jammer [*] [b]ADDED:[/b] GE Army RakJPz 2 [*] [b]ADDED:[/b] GE Army KPz 1A4 [*] [b]ADDED:[/b] GE Army M113A1G 120mm Mortar Carrier [*] [b]ADDED:[/b] GE Army M120 120mm Mortar [*] [b]ADDED:[/b] GE Army PzBtl 293 Insignia added [*] [b]ADDED:[/b] GE Army TPz 1 Fuchs Medic [*] [b]ADDED:[/b] DK Army KPz1A5DK1 [*] [b]ADDED:[/b] DK Army KPz1A5DK1 with dozer blade [*] [b]ADDED:[/b] PL Army BRDM-2RS (pl version of the BRDM-2RCH) [*] [b]ADDED:[/b] PL Army BRDM2 ATGM 9P133 [*] [b]ADDED:[/b] Red Hornet paint variant of Bo105 PAH [*] [b]ADDED:[/b] DK Smokegrenade M/77 [*] [b]ADDED:[/b] DK Handgrenade M/56 [*] [b]ADDED:[/b] GC Army 40x47mm ammunition [*] [b]ADDED:[/b] DE Army 40x46mm ammunition [*] [b]ADDED:[/b] 40 Round Magazines for AKM Rifles [*] [b]ADDED:[/b] SS.11 atgm weapon (RakJPz2) [*] [b]ADDED:[/b] GC 90 Infantry [*] [b]ADDED:[/b] GC 90 Motorized Infantry Groups (BMP-1P, SPW-60, Truck gel. 5 Transport) [*] [b]ADDED:[/b] GC BESPA UTV Vest (Belt) [*] [b]ADDED:[/b] GC BESPA UTV Vest (Leader) [*] [b]ADDED:[/b] GC BESPA UTV Vest (Machinegunner) [*] [b]ADDED:[/b] GC BESPA UTV Vest (Officer) [*] [b]ADDED:[/b] GC BESPA UTV Vest (Rifleman) [*] [b]ADDED:[/b] GC BESPA UTV Vest (Specialist) [*] [b]ADDED:[/b] GC BESPA UTV Vest (Winter, Belt) [*] [b]ADDED:[/b] GC BESPA UTV Vest (Winter, Leader) [*] [b]ADDED:[/b] GC BESPA UTV Vest (Winter, Machinegunner) [*] [b]ADDED:[/b] GC BESPA UTV Vest (Winter, Officer) [*] [b]ADDED:[/b] GC BESPA UTV Vest (Winter, Rifleman) [*] [b]ADDED:[/b] GC BESPA UTV Vest (Winter, Specialist) [*] [b]ADDED:[/b] GC BESPA Vest [*] [b]ADDED:[/b] GC BESPA Vest (Belt) [*] [b]ADDED:[/b] GC BESPA Vest (Leader) [*] [b]ADDED:[/b] GC BESPA Vest (Machinegunner) [*] [b]ADDED:[/b] GC BESPA Vest (Rifleman) [*] [b]ADDED:[/b] GC BESPA Vest (Specialist) [*] [b]ADDED:[/b] GC M86 Helmet [*] [b]ADDED:[/b] GC M86 Helmet (Blue) [*] [b]ADDED:[/b] GC M86 Helmet (Mesh) [*] [b]ADDED:[/b] GC M86 Helmet (Strichtarn) [*] [b]ADDED:[/b] GC M86 Helmet (Winter) [*] [b]ADDED:[/b] GC UTV Hat (Beige) [*] [b]ADDED:[/b] GC UTV Hat (Strichtarn) [*] [b]ADDED:[/b] GC UTV Hat (Strichtarn-Green) [*] [b]ADDED:[/b] GC UTV Rank Insignia [*] [b]ADDED:[/b] GC UTV Rig (Belt) [*] [b]ADDED:[/b] GC UTV Rig (Leader) [*] [b]ADDED:[/b] GC UTV Rig (Machinegunner) [*] [b]ADDED:[/b] GC UTV Rig (Officer) [*] [b]ADDED:[/b] GC UTV Rig (Rifleman) [*] [b]ADDED:[/b] GC UTV Rig (Specialist) [*] [b]ADDED:[/b] GC UTV Uniform (Strichtarn) [*] [b]ADDED:[/b] GC UTV Uniform (Strichtarn, Rolled Sleeve) [*] [b]ADDED:[/b] GC UTV Uniform (Strichtarn-Green) [*] [b]ADDED:[/b] GC UTV Uniform (Strichtarn-Green, Rolled Sleeve) [*] [b]ADDED:[/b] PL Vest Ochra AKM (Winter) [*] [b]ADDED:[/b] PL Vest Ochra AKM (5 color variants) [*] [b]ADDED:[/b] GE Dust Glasses (Relaxed) variant [*] [b]ADDED:[/b] Ability for commanders to override Turret control (take full control of the turret) [*] [b]ADDED:[/b] Ability to cycle between light modes, Normal Lights, Blackout Lights, IR Lights, Marker Lights, Convoy Lights (where available) [*] [b]ADDED:[/b] Ability to raise and lower Dozer Blades via key input [*] [b]ADDED:[/b] Ability to toggle beacon lights via key toggle [*] [b]ADDED:[/b] Ability for Do-28D2 to take off doors, enables FFV door gunner position [*] [b]ADDED:[/b] Ability for L-410T to take off doors, enables FFV door gunner position [*] [b]ADDED:[/b] 100mm Ammo Boxes [*] [b]ADDED:[/b] 100mm Shell models [*] [b]ADDED:[/b] 100mm Static ammo objects added [*] [b]ADDED:[/b] 105mm Ammo Boxes [*] [b]ADDED:[/b] 105mm DM512 HESH-T [*] [b]ADDED:[/b] 105mm Shell models [*] [b]ADDED:[/b] 105mm Static ammo objects added [*] [b]ADDED:[/b] 122mm Ammo Boxes [*] [b]ADDED:[/b] Additional 122x447mm shell models [*] [b]ADDED:[/b] Additional Ammo pallets added [*] [b]ADDED:[/b] Ammobox Type 8 (122mm, 100mm) [*] [b]ADDED:[/b] Box pallet [*] [b]ADDED:[/b] Fuel Canister Pallet Object [*] [b]ADDED:[/b] Static 120mm Mortar round objects [*] [b]ADDED:[/b] Wooden Ammo Box Type 7 (DM1202 120mm Mortar Round Ammo Box) [u]

CHANGED

[/u][*] [b]CHANGED:[/b] Library entries for all Binocular-type weapons added [*] [b]CHANGED:[/b] 20x139 AP ammo muzzle velocity decreased from 1175 to 1100 and HE ammo from 1175 to 1040 [*] [b]CHANGED:[/b] 20x139 AP DM43 penetration capabilities reduced [*] [b]CHANGED:[/b] Adding illuminated reticle to c79 optic [*] [b]CHANGED:[/b] illuminated reticles now have a glowing “Aura” [*] [b]CHANGED:[/b] AI precision multipliers adjusted for all weapons (handheld and mounted) [*] [b]CHANGED:[/b] Ammoboxes converted to MCA texture layer method [*] [b]CHANGED:[/b] armorStructural of all vehicles lowered, to lower the threshold of ammo that can cause damage on vehicles [*] [b]CHANGED:[/b] Artillery Ammunition setup adjusted to cause more direct damage for direct vehicle hits [*] [b]CHANGED:[/b] Beacon useraction unified and beacon icon added [*] [b]CHANGED:[/b] BPz2 dozer blade animation added [*] [b]CHANGED:[/b] BRDM2, BTR60, 0.5t truck, Truck 5t gl,Truck 7t gl,Truck 10t gl, SpPz2 Adding towing points [*] [b]CHANGED:[/b] Cost and threat value adjustment [*] [b]CHANGED:[/b] Danish M2 renamed to TMG M/50 [*] [b]CHANGED:[/b] DK soldiers now use danish M\77 smoke grenade [*] [b]CHANGED:[/b] DK soldiers now use danish M\56 hand grenade [*] [b]CHANGED:[/b] Fuel trucks fuelexplosionpower increased to 3, ammo truck fuelexplosionpower increased to 5, base value set to 1 [*] [b]CHANGED:[/b] HK69 reload animation adjusted to support longer grenades [*] [b]CHANGED:[/b] Increased deflection potential for AP ammunition [*] [b]CHANGED:[/b] M113 customization option to remove side skirts added [*] [b]CHANGED:[/b] PNMK customization option to remove side skirts added [*] [b]CHANGED:[/b] SG series rifles cartridge ejection improved [*] [b]CHANGED:[/b] SPz1 Shot deflectors added to fire geometry [*] [b]CHANGED:[/b] T55AM2, SPz1, M113 side skirt armor simulation added [*] [b]CHANGED:[/b] 2 single round Bastion missile magazines on T55AM2B switched to a single 2 round magazine to make ammo UI counter consistent [*] [b]CHANGED:[/b] Explosion shielding set to 1 on all vehicles [*] [b]CHANGED:[/b] Turret override functionality added to SPz1 [*] [b]CHANGED:[/b] Turret override functionality added to SpPz2 [*] [b]CHANGED:[/b] Turret override functionality added to FlkPz1 [*] [b]CHANGED:[/b] 762x54mmR AP 7n1 indirectHit damage removed [*] [b]CHANGED:[/b] AI dispersion coefficients adjusted [*] [b]CHANGED:[/b] all characters to armorStructural = 3; as they have always had the short-rod Geometry lod collider. This should make people generally a bit more resilient. [*] [b]CHANGED:[/b] all GM Characters to new View Geometry LOD mesh [*] [b]CHANGED:[/b] BMP1 driver no longer uses PIP periscopes [*] [b]CHANGED:[/b] GM's street lamps now are visible at any distance in the night, creating unique visuals. [*] [b]CHANGED:[/b] gm_core_fnc_buildGroupTemplate to allow blacklisting of items (per individual item) [*] [b]CHANGED:[/b] Increased Plane door animation speed for faster entering as pilot [*] [b]CHANGED:[/b] LATGM missile emissive material on rear end increased in size for better visibility beyond 1000m range [*] [b]CHANGED:[/b] Plane door opening/closing sounds [*] [b]CHANGED:[/b] SKOT now able to set license plate and tactical signs [*] [b]CHANGED:[/b] T55 and variants now able to set tactical signs [*] [b]CHANGED:[/b] T55 floating geometry bugs fixes [*] [b]CHANGED:[/b] Dshkm tripod can be disassembled [*] [b]CHANGED:[/b] SPG9 tripod can be loaded on vehicles [*] [b]CHANGED:[/b] PL Special forces now use Ochra AKM Vest [*] [b]CHANGED:[/b] RakJPz2 added to MP Mission Missile Safari [*] [b]CHANGED:[/b] KPz 1A1A1 replaced by KPz 1A4 in MP Mission Fat Cats [u]

FIXED

[/u] [*] [b]FIXED:[/b] Fixed: 0.5t truck LATGM tubes textures fixed [*] [b]FIXED:[/b] 4x20 scope and RV scope now properly use the scope mode as primary and the ironsight as secondary optics mode [*] [b]FIXED:[/b] BMP1 and PT76 now engage armoured targets with their main gun [*] [b]FIXED:[/b] BrPz1 fire geometry Fixed [*] [b]FIXED:[/b] Dshkm tripod garage icon had wrong proportions [*] [b]FIXED:[/b] Fero Z-24 - reticle clips outside scope [*] [b]FIXED:[/b] Fero51 optic model naming [*] [b]FIXED:[/b] GE Airforce white rank insignias were not preloaded [*] [b]FIXED:[/b] Rank insignia now adapt to the current uniform class, not soldier class. [*] [b]FIXED:[/b] LockSystems and LockDetection systems removed from all vehicles except Pah1A1, CH53GS, T55AM2 [*] [b]FIXED:[/b] M113 driver position now has night and day vision [*] [b]FIXED:[/b] Missing warheads name added to ammo [*] [b]FIXED:[/b] Penetration capabilities of 14.5 mm ammo reduced, [*] [b]FIXED:[/b] Script error when adding MG3 to tripod [*] [b]FIXED:[/b] Shilka wreck gun UVs [*] [b]FIXED:[/b] Smoke grenades no longer reignite on JIP [*] [b]FIXED:[/b] SPz1A+ and SPz1A1 searchlight not following turret rotation [*] [b]FIXED:[/b] Static weapon assembly was causing popups in certain situations [*] [b]FIXED:[/b] T55 Base armor thickness increased (Hull front from 90mm to 100mm, Turret from 75mm all around to front 200mm ,side 150mm, back 75mm) [*] [b]FIXED:[/b] T55 front armor fire geometry fixed [*] [b]FIXED:[/b] Typ 1200 - LOD mesh glitch (https://gitlab-public.bistudio.com/publishing/global-mobilization/-/issues/458) [*] [b]FIXED:[/b] Typ247,251,253 siren light effect was too low [*] [b]FIXED:[/b] Ural Reammo truck was using wrong wreck proxy [*] [b]FIXED:[/b] Ural Refuel wreck material was using wrong textures [*] [b]FIXED:[/b] KAT1 Library entry [*] [b]FIXED:[/b] Typ 1 Siren was not working [*] [b]FIXED:[/b] misaligned 122mm shell [*] [b]FIXED:[/b] Arsenal now offers Empty versions of East German Backpacks [*] [b]FIXED:[/b] BRDM-2 had BRDM2CH arm mounts visible in lower lods [*] [b]FIXED:[/b] BTR60PB gun selection in lower lods [*] [b]FIXED:[/b] Coffee Mug hit FX [*] [b]FIXED:[/b] Dshkm and M2 weaponclasses now set to "hardmounted" [*] [b]FIXED:[/b] FlkPz 1 proxy positions for all crew members was too low [*] [b]FIXED:[/b] Ghost doors in gm_euro_barracks_02_destruct (and winter) [*] [b]FIXED:[/b] gm_ge_ff_u1300l_medic not zeusable [*] [b]FIXED:[/b] Gunners of M109, 2S1, and T55 would get stuck in the ground when they exit the vehicle without a weapon [*] [b]FIXED:[/b] K125 texturesource inheritance [*] [b]FIXED:[/b] LAW M72 and RPG18 AI was engaging at over 3000m [*] [b]FIXED:[/b] Mi2 fueltank shadow bug [*] [b]FIXED:[/b] Misaligned chairs in pub insets [*] [b]FIXED:[/b] Occluders for gm_euro_office_01 could hide too much in certain angles [*] [b]FIXED:[/b] RPK uses wrong flashlight attachment type [*] [b]FIXED:[/b] RPK74 bipod visible inside of barrel [*] [b]FIXED:[/b] Screw on suppressors no longer make make regular ammo go sub sonic [*] [b]FIXED:[/b] SG551 SWAT Optic attachment proxy is 9mm too low [*] [b]FIXED:[/b] Some Weapon baseclasses were missing Display Names [*] [b]FIXED:[/b] Some wooden shelves were bulletproof. [*] [b]FIXED:[/b] U1300L Cfg Patches Units array [*] [b]FIXED:[/b] FlkPz1 driver Lod visibility bug fixed
Logo for ARMA 3
Release:30.08.2013 Genre: Militär Simulation Entwickler: Bohemia Interactive Studios Vertrieb: Flashpoint AG Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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