News Liste ARMA 3

Creator SPOTREP: Expeditionary Forces #001
ARMA 3
26.11.25 14:05 Community Announcements

FROM: Tiny Gecko Studios
TO: Arma 3 Creator DLC Users
UNIT: Expeditionary Forces
ACTIVITY: Update 1.1
SIZE: ~3.6 GB



https://store.steampowered.com/app/2647830/Arma_3_Creator_DLC_Expeditionary_Forces

Changelog


ADDED


[*] ADDED: Gyra Armored Fighting Vehicle (including Unarmed, IFV, AA, HMG and Mortar variants)
[*] ADDED: Diplomat 9mm SMG
[*] ADDED: Diplomat 9mm SMG Silencer
[*] ADDED: Animated Intro/Outro for Resolute Cyclone campaign
[*] ADDED: CSAT Guard Motorized Infantry groups
[*] ADDED: TGS team to main Credits ORBAT
[*] ADDED: Field Manual entries for Gyra and Diplomat
[*] ADDED: Gyra AFV to Western Sahara CDLC Compatibility Data (SFIA and UNA units)
[*] ADDED: Protecta Headset in facewear too
[*] ADDED: AAF and Grey LCC-1 liveries
[*] ADDED: Camo liveries for AH-99, CH-67, F/A-181, UH-80, V-44X
[*] ADDED: Amphibious Assault Vest Diver variant without rebreather
[*] ADDED: Support Provider: Cruise Missile module
[*] ADDED: Grey livery for Combat Boat
[*] ADDED: Dark Grey livery for Spartan SAM launcher (virtual garage texture only)
[*] ADDED: Ammo Bearer to MJTF
[*] ADDED: New units to Warlords presets
[*] ADDED: Missing static weapons (Autonomous Mk30/Mk32, Raised GMG)
[*] ADDED: MJTF textures for new vanilla UH-80 with stub wings
[*] ADDED: Crewman for CSAT (Urban)

KNOWN ISSUES


[*] Some of the Picture-in-Picture functionality of the Gyra may show a black image due to a platform issue (fix will be deployed in game update 2.22, and is available on Profiling Branch already)

CHANGED


[*] CHANGED: Updated CfgMods page with Gyra and Diplomat
[*] CHANGED: AH-99J Python radar signature increased to match vanilla Blackfoot with stub wings
[*] CHANGED: Updated Credits
[*] CHANGED: Updated Warlords presets with Gyra for OPFOR factions (both standard and Western Sahara CDLC compatibility)
[*] CHANGED: Tweaked LCC-1 platform animation, now uses a custom scripted controller instead of being tied to speed alone
[*] CHANGED: Drone Radar will give warning about Data Link Receive required in debug
[*] CHANGED: Toned down dirt on MBS/Microsight glass lenses
[*] CHANGED: Drone Radar now supports angleRangeHorizontal config value for directional radars
[*] CHANGED: LCC-1 can now load vehicles from the rear ramp too (unload is still hardcoded from the front only)
[*] CHANGED: Players now have a useraction to return to the LPD when they are stuck in an animation loop on the rear ramp
[*] CHANGED: LPD and other static ships from base game are now available in Zeus interface
[*] CHANGED: Simplified and optimized NVG filter code
[*] CHANGED: MJTF Autorifleman now has a bipod equipped on his rifle by default
[*] CHANGED: Shores of Kavala now starts at 6:01 AM to better fit in with existing Arma lore
[*] CHANGED: Titan NLOS now reloads automatically once the magazine is finished
[*] CHANGED: Credits titles are now translated
[*] CHANGED: Added brief explanation on how to use the Combat Boat Cradle Teleporter module
[*] CHANGED: Renamed LPD from "Amphibious Warfare Ship [LPD 36]" to "USS Takmyr [LPD 36]"
[*] CHANGED: AAV9A1 50mm autocannon now uses red tracers
[*] CHANGED: Lowered armor value on AAV9 and AAV9A1
[*] CHANGED: Replaced Grenadiers with Riflemen in MJTF Rifle Squads and Mechanized Rifle Squads
[*] CHANGED: Improved Combat Boat handling and steering
[*] CHANGED: Commando Mortar carried by MJTF units now displays the correct name (requires Reaction Forces CDLC)
[*] CHANGED: Increased radius for Load Vehicle action detection on LCC-1
[*] CHANGED: Increased reverse speed on LCC-1
[*] CHANGED: Improved Combat Boat reverse speed
[*] CHANGED: M02, do not check if commander camera is hit if AI commands

FIXED


[*] FIXED: AH-99J Python MFDs showing wrong data
[*] FIXED: MXAR shadowvolume 10 being incorrectly numbered
[*] FIXED: AAV9 passengers not disembarking when receiving a transport unload command/waypoint, crewman station will still remain occupied due to technical limitations
[*] FIXED: LPD custom name attribute now has correct tooltip
[*] FIXED: MXAR now has the correct rate of fire for AI firemodes too
[*] FIXED: Compatibility configs now have correct addonRootClass entries
[*] FIXED: Missing fire/view geometry components on Hunters
[*] FIXED: Anti-drone radar MP compatibility
[*] FIXED: Modified MFD string for Sidearm missile to fit better in the UI
[*] FIXED: Diver Engineer traits
[*] FIXED: NVG filter not working in mounted vehicle weapon iron sights
[*] FIXED: Static Titan launchers for MJTF now display the correct coyote textures like the man-portable variants
[*] FIXED: Removed DLC icon from Game Master module
[*] FIXED: Combat Boat miniguns now have splash damage on Independent and Opfor variants like Blufor ones
[*] FIXED: Shadows on LCC-1 clipping through the hull below the cockpit
[*] FIXED: M01 add auto save after tank platoon is destroyed
[*] FIXED: M02 uses stringtable entry for RV Dallas in briefing
[*] FIXED: M01 use stringtable entries for LZ and RP markers
[*] FIXED: Radome on AH-99J not hiding when the main rotor was destroyed after a collision
[*] FIXED: Hunter vehicles now shoot missiles from the correct positions
[*] FIXED: A typo in translations that would cause a script error during RC Mission 1 briefing
[*] FIXED: Added proper localization to Combat Boat Cradle Teleporter module
[*] FIXED: Removed antislip coating from AH99J wings
[*] FIXED: Changed identity of officer during Resolute Cyclone briefings to be consistent across missions
[*] FIXED: Normal and ambient occlusion issues on MCH helmet
[*] FIXED: Changed PremiumContent class from EF_Premium to PremiumEF to fix licensing issues in main menu
[*] FIXED: All MJTF units now carry pistols in the appropriate coyote camo
[*] FIXED: MX sound suppressors now have proper muzzle flashes when firing
[*] FIXED: Resolute Cyclone campaign missions and COOP mission now display the correct dates (7th and 8th August instead of 8th and 9th)
[*] FIXED: LPD helper object cannot be loaded into other vehicles with VIV anymore
[*] FIXED: LPD doors can now be locked individually
[*] FIXED: LCC-1 can now stop correctly at given waypoints
[*] FIXED: Combat Boat can now stop correctly at given waypoints
[*] FIXED: LPD hangar door used wrong stringtable entry
[*] FIXED: Some LPD actions not working in multiplayer
[*] FIXED: Missing MFD elements for Titan NLOS and SideArm when used on AH-99J Python
[*] FIXED: Tweaked min/maxMove values on AAV9 to prevent driver and commander from clipping their heads outside the turret's interiors
[*] FIXED: AAV-9 AP autocannon rounds now use red tracers
Logo for ARMA 3
Release:30.08.2013 Genre: Militär Simulation Entwickler: Bohemia Interactive Studios Vertrieb: Flashpoint AG Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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