TO: Arma 3 Creator DLC Users
UNIT: Spearhead 1944
ACTIVITY: Update 1.1.2
SIZE: ~32 GB
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
Changelog
NEW FILES
none
CONTENT CHANGES
VEHICLES
[*] ADDED: Unique variable name for USAAF squadron codes
[*] ADDED: New squadron decal definitions to P-47
[*] ADDED: New decal setup for USAAF squadron codes allowing for numbers and letters on plane fuselage
[*] ADDED: French CCKW and G503 variants
[*] ADDED: M45 can be crewed while being towed
[*] ADDED: Ability to set default randomisation format for vehicle numbers
[*] ADDED: Historically correct number prefixes for US ground vehicle numbers
[*] ADDED: Alternate wheel model for early M4 and M4A1 Shermans
CHARACTERS
[*] ADDED: German Rifle grenadier vests
[*] UPDATED: Improved German pioneer vest models and textures
[*] ADDED: Camo variant of German pioneer gear
[*] ADDED: Officer shoulder rank selection for US uniforms
[*] ADDED: Low-blouse US uniform variants
[*] UPDATED: US officer rank insignia textures
[*] ADDED: Cows will now Moo
[*] ADDED: m43 airborne uniforms with gloves configs
[*] ADDED: Officer field US uniform variants
CONTENT FIXES
VEHICLES
[*] UPDATED: Nashorn shell texture/rvmat to be more shiny
[*] FIXED: M4 Sherman. Drivers hands no longer clip with the direct vision port on the early sherman when turned out and the armour is hidden
[*] FIXED: Panzer 3. Driver's feet no longer clip with the vehicle floor
[*] UPDATED: M18 and M10 shell materials to be more shiny
[*] UPDATED: M18 appearance adjusted to more closely match the shermans
[*] UPDATED: M10 appearance adjusted to more closely match the shermans
[*] FIXED: Panzer 3. Optimized shadow LOD
[*] FIXED: Jeep. Clipping windshield decal edges
[*] FIXED: M8/M20 top speed corrected to 89 km/h
[*] CHANGED: Improved commander unit detection for vehicle hud commander view cone
[*] CHANGED: Improved mainTurret detection for vehicle hud so it no longer filters FFV capable turrets
[*] FIXED: ghosting around rivets etc on the M18 and M20
[*] IMPROVED: M18 model geometry on front glacis and driver side plates
[*] ADDED: Config definitions for ViV for G503_MB variants
[*] ADDED: Config definitions for ViV for 105mm M3 Howitzer
[*] FIXED: Towing: main turret would always be locked forward when towed, added config variable to allow for movement
[*] ADDED: Towing: added config variable to allow units to stay inside towed vehicles
[*] FIXED: Number/Letter decal system wasn't allowing custom input on US letters
[*] FIXED: AT gun pushing/towing asphalt wheel sound effects
[*] FIXED: Typo in R200 hitpoint armorComponents
[*] FIXED: G503 and R200 had invalid selection names for rear wheel hitpoints
[*] FIXED: Pilot proxy was inside P47 damageHide selection causing the camera to move inside geometry when killed
[*] FIXED: French M4 and M4A3 Shermans were using the incorrect vehicle number decals
[*] CHANGED: Vehicle number decal system: SPE_US_Decals_Air_LettersAndNumbers variable back to 'SPE_Letters' as it was breaking backwards compatibility
[*] FIXED: Vehicles using old SCALAR number set up would cause an onscreen error.
[*] FIXED: Corrected damage material assignments for m4a3 stowage
[*] CHANGED: M3 halftrack textures to better match tank olive colours
[*] CHANGED: Sherman wheels dirt to match better with hull
[*] IMPROVED: elevation indicator for artillery sights better aligned on non-16:9 aspect ratios
WEAPONS
[*] CHANGED: No.3 Mk.I strings to use roman numerals instead of arabic numerals
[*] FIXED: STG44. Removed visible recoil spring
[*] FIXED: Incremental loading on an empty magazine (like sniper rifles) would remove a bullet from a magazine
[*] CHANGED: Lowered M9A1 AT grenade penetration values to be more accurate to historical values
[*] FIXED: M1 Garand not-empty reload animation had incorrect left hand IK setup
[*] CHANGED: fuseDistance on all rocket ammunition to 0 meters - wasn’t working correctly till 2.20
[*] CHANGED: illumination flares descent rate to match 2.20 illumination flares
CHARACTERS
[*] FIXED: Broken weights on m43 gloves
[*] FIXED: Broken weights on US wool uniform officer variants
Added: CanFitUnderADoor property to rats so they can't flex their door opening abilities
[*] UPDATED: M42 hiddenselections config
[*] UPDATED: Improved German canvas suspenders models and textures
[*] FIXED: Incorrect _as in German canvas suspenders material
[*] FIXED: M43 airborne uniform gloves variants rigging issues
[*] FIXED: US uniform variants missing LODs on certain parts
[*] UPDATED: Bayonet selection on haversack
[*] UPDATED: US wool trouser boot appearance
[*] FIXED: inconsistent naming/translation for German painted equipment
[*] FIXED: missing medic text for several uniform variants in chinese, russian, and spanish localisations
[*] FIXED: some haversack models missing camo selections
[*] FIXED: us captain uniform having 1LT insignia assigned
[*] FIXED: Broken animation when switching from unarmed to pistol
[*] FIXED: Editing loadout on Milice units would break belt hiding function
[*] FIXED: US Ranger groups were missing faction definition
[*] FIXED: Corrected German translation for FSJ jump smock (Knochensack instead of Sprungkittel)
[*] FIXED: Duplicated belt geometry in fsj mk3 offizier gloves variant
[*] FIXED: Missing belt buckle part in fsj mk1 offizier glove variant model
[*] FIXED: Incorrect mass for LW painted grenadier webgear config
[*] UPDATED: Added new textures for German pioneer gear
[*] UPDATED: German grenadier units now use grenadier webgear
OBJECTS
[*]FIXED: disabled faulty inheritance definition in SPE_building_base class.
OTHER
[*] FIXED: Incorrect number of parameters for lockTurret in alterHeight static weapon function
[*] FIXED: Artillery barrage module would create a script error if placed in the editor and made editable by Zeus
[*] FIXED: Deployment animation would break reloads if you moved after reloading when deployed
[*] FIXED: AT Gun turning functions would incorrectly turn counter clockwise/clockwise for some angles
[*] FIXED: Flashlight 'killed' function was running whenever a HMD item was equipped instead of only flashlights
[*] FIXED: Missing Mortain terrain tag for steam workshop.
[*] FIXED: AT Gun turning function wasn't running on dedicated servers
[*] ADDED: Dedicated strings for the marker light modules
[*] FIXED: Lamp Type A-1 incorrectly having [SPE] tag
[*] FIXED: Watch animations were broken
[*] FIXED: Added missing binarised radio UI models
[*] FIXED: I_G_Soldier_base_F and C_man_1 were missing SPE eventhandlers
[*] FIXED: Empty reloads with M37 shotgun lead to duplicate magazines
[*] FIXED: Incorrect number of parameters for lockTurret in disassemble_weapon static weapon function
[*] ADDED: SPE_System_fnc_remoteSetShotParents function to CfgRemoteExec whitelist.
[*] CHANGED: barrage and ordnance module no longer side chat "incoming" warning message. Can be re-enabled with 'SPE_ModuleBarrage_showRadioChatMessage/SPE_ModuleOrdnance_showRadioChatMessage = true;'
[*] FIXED: various missing geometry lods in proxies, causing 'no geometry or visual shape' rpt error
Removed: obsolete chat logging.
MISSIONS
Campaign
[*] FIXED: Missing doneKeys definition.
M7
[*] ADDED: Reinforcements arrival hint.
[*] FIXED: small voice over cutting problem in outro narration.
SCENARIOS
[*] FIXED: Missing doneKeys definition.
Attack on Mortain
[*] FIXED: Convoy script error when convoy vehicle gets deleted/removed.
Panzerkampfwagen
[*] FIXED: German car at spawn being underground.
Prizefighter
[*] FIXED: Faulty crew killed voice over setup (message duplication).
Combat Patrol
[*] FIXED: Missing doneKeys definition.
Escape
[*] FIXED: Missing doneKeys definition.
ARSENAL
[*] FIXED: Weapon attachments, flashlights and other items not available when faction/side filter active.
REVIVE
[*] IMPROVED: Optimized HandleDamage EventHandler.
HUNTER SQUADS
[*] IMPROVED: Coding - units should not get created at [0,0,0].
CDA
[*] ADDED: CDA info dialog menu entry in ESC menu.
[*] ADDED: SPE_CDA_DisableEndMissionInterruptMenuEntries variable.
[*] IMPROVED: Coding - handle undefined mission parameter text.
IFS
[*] ADDED: SPE_IFS_ReducedInvalidDurationForMissingFO variable to customize/shorten delay till next target attempt is done by mortars/heavy artillery if no FO available for any reason (per side and difficulty level) - default is 15 seconds.
[*] ADDED: SPE_IFS_TemporarilyInvalidTargetDuration variable to customize wait delay till next target attempt is done by mortars/heavy artillery if no FO available or the current target became invalid for any reason (per side and difficulty level) - default is 60 seconds.
[*] IMPROVED: All functions to use SPE_fnc_IFS_isAACapable.
[*] IMPROVED: Specific advanced hint only to be shown when the respective type is available currently.
[*] IMPROVED: Coding - optimized SPE_IFS_myEmergencyCallReadiness to be only sent over network when changed and reduced precision to seconds.
[*] FIXED: Automated indirect fire support calls by AI (Missing parameters from refactoring to call SPE_fnc_IFS_KnownTargetsManager directly from EH).
[*] FIXED: Automated indirect fire support calls by AI (Missing parameter handover to SPE_fnc_IFS_KnownTargetsManager by SPE_fnc_IFS_artilleryInit).
[*] FIXED: Missing class to AA assets detection.
RFS
[*] FIXED: Property naming from "SPE_CleanUp_Distances_Panicked" to "SPE_CleanUp_Distances_POW".
ADD EXPLOSION ACTION
[*] FIXED: Add Explosive Action module does not display action to remote clients in multiplayer.
FUNCTIONS
[*] IMPROVED: Performance of frontline preview when having an excessive amount of control points
[*] FIXED: Frontline data UI showing if preview quality was selected.