News Liste ARMA 3

Creator SPOTREP: Spearhead 1944 #005
ARMA 3
24.07.25 13:15 Community Announcements
[b]FROM[/b]: [url=https://x.com/HeavyOrdWorks][b]Heavy Ordnance Works[/b][/url] [b]TO[/b]: Arma 3 Creator DLC Users [b]UNIT[/b]: Spearhead 1944 [b]ACTIVITY[/b]: Update 1.1.2 [b]SIZE[/b]: ~32 GB https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/ [u]

Changelog

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NEW FILES

[/u] none [u]

CONTENT CHANGES

[/u] [u][b]VEHICLES[/b][/u] [*] [b]ADDED:[/b] Unique variable name for USAAF squadron codes [*] [b]ADDED:[/b] New squadron decal definitions to P-47 [*] [b]ADDED:[/b] New decal setup for USAAF squadron codes allowing for numbers and letters on plane fuselage [*] [b]ADDED:[/b] French CCKW and G503 variants [*] [b]ADDED:[/b] M45 can be crewed while being towed [*] [b]ADDED:[/b] Ability to set default randomisation format for vehicle numbers [*] [b]ADDED:[/b] Historically correct number prefixes for US ground vehicle numbers [*] [b]ADDED:[/b] Alternate wheel model for early M4 and M4A1 Shermans [u][b]CHARACTERS[/b][/u] [*] [b]ADDED:[/b] German Rifle grenadier vests [*] [b]UPDATED:[/b] Improved German pioneer vest models and textures [*] [b]ADDED:[/b] Camo variant of German pioneer gear [*] [b]ADDED:[/b] Officer shoulder rank selection for US uniforms [*] [b]ADDED:[/b] Low-blouse US uniform variants [*] [b]UPDATED:[/b] US officer rank insignia textures [*] [b]ADDED:[/b] Cows will now Moo [*] [b]ADDED:[/b] m43 airborne uniforms with gloves configs [*] [b]ADDED:[/b] Officer field US uniform variants [u]

CONTENT FIXES

[/u] [u][b]VEHICLES[/b][/u] [*] [b]UPDATED:[/b] Nashorn shell texture/rvmat to be more shiny [*] [b]FIXED:[/b] M4 Sherman. Drivers hands no longer clip with the direct vision port on the early sherman when turned out and the armour is hidden [*] [b]FIXED:[/b] Panzer 3. Driver's feet no longer clip with the vehicle floor [*] [b]UPDATED:[/b] M18 and M10 shell materials to be more shiny [*] [b]UPDATED:[/b] M18 appearance adjusted to more closely match the shermans [*] [b]UPDATED:[/b] M10 appearance adjusted to more closely match the shermans [*] [b]FIXED:[/b] Panzer 3. Optimized shadow LOD [*] [b]FIXED:[/b] Jeep. Clipping windshield decal edges [*] [b]FIXED:[/b] M8/M20 top speed corrected to 89 km/h [*] [b]CHANGED:[/b] Improved commander unit detection for vehicle hud commander view cone [*] [b]CHANGED:[/b] Improved mainTurret detection for vehicle hud so it no longer filters FFV capable turrets [*] [b]FIXED:[/b] ghosting around rivets etc on the M18 and M20 [*] [b]IMPROVED:[/b] M18 model geometry on front glacis and driver side plates [*] [b]ADDED:[/b] Config definitions for ViV for G503_MB variants [*] [b]ADDED:[/b] Config definitions for ViV for 105mm M3 Howitzer [*] [b]FIXED:[/b] Towing: main turret would always be locked forward when towed, added config variable to allow for movement [*] [b]ADDED:[/b] Towing: added config variable to allow units to stay inside towed vehicles [*] [b]FIXED:[/b] Number/Letter decal system wasn't allowing custom input on US letters [*] [b]FIXED:[/b] AT gun pushing/towing asphalt wheel sound effects [*] [b]FIXED:[/b] Typo in R200 hitpoint armorComponents [*] [b]FIXED:[/b] G503 and R200 had invalid selection names for rear wheel hitpoints [*] [b]FIXED:[/b] Pilot proxy was inside P47 damageHide selection causing the camera to move inside geometry when killed [*] [b]FIXED:[/b] French M4 and M4A3 Shermans were using the incorrect vehicle number decals [*] [b]CHANGED:[/b] Vehicle number decal system: SPE_US_Decals_Air_LettersAndNumbers variable back to 'SPE_Letters' as it was breaking backwards compatibility [*] [b]FIXED:[/b] Vehicles using old SCALAR number set up would cause an onscreen error. [*] [b]FIXED:[/b] Corrected damage material assignments for m4a3 stowage [*] [b]CHANGED:[/b] M3 halftrack textures to better match tank olive colours [*] [b]CHANGED:[/b] Sherman wheels dirt to match better with hull [*] [b]IMPROVED:[/b] elevation indicator for artillery sights better aligned on non-16:9 aspect ratios [u][b]WEAPONS[/b][/u] [*] [b]CHANGED:[/b] No.3 Mk.I strings to use roman numerals instead of arabic numerals [*] [b]FIXED:[/b] STG44. Removed visible recoil spring [*] [b]FIXED:[/b] Incremental loading on an empty magazine (like sniper rifles) would remove a bullet from a magazine [*] [b]CHANGED:[/b] Lowered M9A1 AT grenade penetration values to be more accurate to historical values [*] [b]FIXED:[/b] M1 Garand not-empty reload animation had incorrect left hand IK setup [*] [b]CHANGED:[/b] fuseDistance on all rocket ammunition to 0 meters - wasn’t working correctly till 2.20 [*] [b]CHANGED:[/b] illumination flares descent rate to match 2.20 illumination flares [u][b]CHARACTERS[/b][/u] [*] [b]FIXED:[/b] Broken weights on m43 gloves [*] [b]FIXED:[/b] Broken weights on US wool uniform officer variants Added: CanFitUnderADoor property to rats so they can't flex their door opening abilities [*] [b]UPDATED:[/b] M42 hiddenselections config [*] [b]UPDATED:[/b] Improved German canvas suspenders models and textures [*] [b]FIXED:[/b] Incorrect _as in German canvas suspenders material [*] [b]FIXED:[/b] M43 airborne uniform gloves variants rigging issues [*] [b]FIXED:[/b] US uniform variants missing LODs on certain parts [*] [b]UPDATED:[/b] Bayonet selection on haversack [*] [b]UPDATED:[/b] US wool trouser boot appearance [*] [b]FIXED:[/b] inconsistent naming/translation for German painted equipment [*] [b]FIXED:[/b] missing medic text for several uniform variants in chinese, russian, and spanish localisations [*] [b]FIXED:[/b] some haversack models missing camo selections [*] [b]FIXED:[/b] us captain uniform having 1LT insignia assigned [*] [b]FIXED:[/b] Broken animation when switching from unarmed to pistol [*] [b]FIXED:[/b] Editing loadout on Milice units would break belt hiding function [*] [b]FIXED:[/b] US Ranger groups were missing faction definition [*] [b]FIXED:[/b] Corrected German translation for FSJ jump smock (Knochensack instead of Sprungkittel) [*] [b]FIXED:[/b] Duplicated belt geometry in fsj mk3 offizier gloves variant [*] [b]FIXED:[/b] Missing belt buckle part in fsj mk1 offizier glove variant model [*] [b]FIXED:[/b] Incorrect mass for LW painted grenadier webgear config [*] [b]UPDATED:[/b] Added new textures for German pioneer gear [*] [b]UPDATED:[/b] German grenadier units now use grenadier webgear [u][b]OBJECTS[/b][/u] [*][b]FIXED:[/b] disabled faulty inheritance definition in SPE_building_base class. [u][b]OTHER[/b][/u] [*] [b]FIXED:[/b] Incorrect number of parameters for lockTurret in alterHeight static weapon function [*] [b]FIXED:[/b] Artillery barrage module would create a script error if placed in the editor and made editable by Zeus [*] [b]FIXED:[/b] Deployment animation would break reloads if you moved after reloading when deployed [*] [b]FIXED:[/b] AT Gun turning functions would incorrectly turn counter clockwise/clockwise for some angles [*] [b]FIXED:[/b] Flashlight 'killed' function was running whenever a HMD item was equipped instead of only flashlights [*] [b]FIXED:[/b] Missing Mortain terrain tag for steam workshop. [*] [b]FIXED:[/b] AT Gun turning function wasn't running on dedicated servers [*] [b]ADDED:[/b] Dedicated strings for the marker light modules [*] [b]FIXED:[/b] Lamp Type A-1 incorrectly having [SPE] tag [*] [b]FIXED:[/b] Watch animations were broken [*] [b]FIXED:[/b] Added missing binarised radio UI models [*] [b]FIXED:[/b] I_G_Soldier_base_F and C_man_1 were missing SPE eventhandlers [*] [b]FIXED:[/b] Empty reloads with M37 shotgun lead to duplicate magazines [*] [b]FIXED:[/b] Incorrect number of parameters for lockTurret in disassemble_weapon static weapon function [*] [b]ADDED:[/b] SPE_System_fnc_remoteSetShotParents function to CfgRemoteExec whitelist. [*] [b]CHANGED:[/b] barrage and ordnance module no longer side chat "incoming" warning message. Can be re-enabled with 'SPE_ModuleBarrage_showRadioChatMessage/SPE_ModuleOrdnance_showRadioChatMessage = true;' [*] [b]FIXED:[/b] various missing geometry lods in proxies, causing 'no geometry or visual shape' rpt error Removed: obsolete chat logging. [u][b]MISSIONS[/b][/u] [u][b]Campaign[/b][/u] [*] [b]FIXED:[/b] Missing doneKeys definition. [u][b]M7[/b][/u] [*] [b]ADDED:[/b] Reinforcements arrival hint. [*] [b]FIXED:[/b] small voice over cutting problem in outro narration. [u][b]SCENARIOS[/b][/u] [*] [b]FIXED:[/b] Missing doneKeys definition. [u][b]Attack on Mortain[/b][/u] [*] [b]FIXED:[/b] Convoy script error when convoy vehicle gets deleted/removed. [u][b]Panzerkampfwagen[/b][/u] [*] [b]FIXED:[/b] German car at spawn being underground. [u][b]Prizefighter[/b][/u] [*] [b]FIXED:[/b] Faulty crew killed voice over setup (message duplication). [u][b]Combat Patrol[/b][/u] [*] [b]FIXED:[/b] Missing doneKeys definition. [u][b]Escape[/b][/u] [*] [b]FIXED:[/b] Missing doneKeys definition. [u][b]ARSENAL[/b][/u] [*] [b]FIXED:[/b] Weapon attachments, flashlights and other items not available when faction/side filter active. [u][b]REVIVE[/b][/u] [*] [b]IMPROVED:[/b] Optimized HandleDamage EventHandler. [u][b]HUNTER SQUADS[/b][/u] [*] [b]IMPROVED:[/b] Coding - units should not get created at [0,0,0]. [u][b]CDA[/b][/u] [*] [b]ADDED:[/b] CDA info dialog menu entry in ESC menu. [*] [b]ADDED:[/b] SPE_CDA_DisableEndMissionInterruptMenuEntries variable. [*] [b]IMPROVED:[/b] Coding - handle undefined mission parameter text. [u][b]IFS[/b][/u] [*] [b]ADDED:[/b] SPE_IFS_ReducedInvalidDurationForMissingFO variable to customize/shorten delay till next target attempt is done by mortars/heavy artillery if no FO available for any reason (per side and difficulty level) - default is 15 seconds. [*] [b]ADDED:[/b] SPE_IFS_TemporarilyInvalidTargetDuration variable to customize wait delay till next target attempt is done by mortars/heavy artillery if no FO available or the current target became invalid for any reason (per side and difficulty level) - default is 60 seconds. [*] [b]IMPROVED:[/b] All functions to use SPE_fnc_IFS_isAACapable. [*] [b]IMPROVED:[/b] Specific advanced hint only to be shown when the respective type is available currently. [*] [b]IMPROVED:[/b] Coding - optimized SPE_IFS_myEmergencyCallReadiness to be only sent over network when changed and reduced precision to seconds. [*] [b]FIXED:[/b] Automated indirect fire support calls by AI (Missing parameters from refactoring to call SPE_fnc_IFS_KnownTargetsManager directly from EH). [*] [b]FIXED:[/b] Automated indirect fire support calls by AI (Missing parameter handover to SPE_fnc_IFS_KnownTargetsManager by SPE_fnc_IFS_artilleryInit). [*] [b]FIXED:[/b] Missing class to AA assets detection. [u][b]RFS[/b][/u] [*] [b]FIXED:[/b] Property naming from "SPE_CleanUp_Distances_Panicked" to "SPE_CleanUp_Distances_POW". [u][b]ADD EXPLOSION ACTION[/b][/u] [*] [b]FIXED:[/b] Add Explosive Action module does not display action to remote clients in multiplayer. [u][b]FUNCTIONS[/b][/u] [*] [b]IMPROVED:[/b] Performance of frontline preview when having an excessive amount of control points [*] [b]FIXED:[/b] Frontline data UI showing if preview quality was selected.
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Release:30.08.2013 Genre: Militär Simulation Entwickler: Bohemia Interactive Studios Vertrieb: Flashpoint AG Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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