TO: Arma 3 Creator DLC Users
UNIT: Spearhead 1944
ACTIVITY: Update 1.1.3 Hotfix
SIZE: ~2.5 GB
https://store.steampowered.com/app/1175380/Arma_3_Creator_DLC_Spearhead_1944/
Changelog
NEW FILES
none
CONTENT CHANGES
VEHICLES
[*] UPDATED: Grunge textures for Sherman wheels
CHARACTERS
[*] ADDED: Additional suitpack textures for pilot uniforms
CONTENT FIXES
VEHICLES
[*] FIXED: Removed unneeded selection from gun LOD of M8 LAC
[*] FIXED: Sherman wheel AO issue
WEAPONS
[*] FIXED: Deployment animations would get stuck in some instances. (Ie. Deployed prone, moving to standing)
CHARACTERS
[*] FIXED: German smock uniforms had incorrectly assigned hidden selections
OTHER
[*] ADDED: CN translation for Osttruppen
[*] ADDED: Localization for Zeus paradrop module feedback/errors
[*] IMPROVED: Localization
[*] CHANGED: Non-permanent RU translation
[*] CHANGED: Replaced further instances of Osttruppen in CN translation with 東方軍團
[*] CHANGED: Translated Flak-Korp for RU translation
[*] FIXED: CN Translation for Cossack/Osttruppen
[*] FIXED: CN Translation of US Jungle Officer webgear
[*] FIXED: CN Web gear translations
[*] FIXED: RU Mk. 2 translation
[*] FIXED: CN/RU Gunner (.303 LMG) translation
[*] FIXED: G503 RU translation
[*] FIXED: Jagdpanther RU/CN translation
[*] FIXED: Remaining 'Ost' translations for CN
[*] FIXED: RU translation for Milice vests
[*] FIXED: RU translation for Osttruppen
[*] FIXED: RU/CN Translation for Milice berets
[*] FIXED: RU/CN translation for Milice uniforms
MISSIONS
Campaign
[*] ADDED: Ten seconds vote timer value as option in mission parameters
[*] ADDED: RPT Logging for Timeline functions. [AB]
[*] CHANGED: Prevent client from pausing AB timeline if the server has already finished. [AB]
[*] FIXED: Timeline Skip function now correctly waits the first client to reach the end of a skip
[*] FIXED: Prevent timeline from progressing time during a skip event. Now waits for all clients/server to be ready
[*] FIXED: Missing "attach explosive" action for StuH and Panther. [M4]
[*] FIXED: Missing marker reference in classic briefing. [M5]
[*] FIXED: Function execution till SPE_fnc_VoiceOver_VehicleRespawn is defined. [M5]
[*] FIXED: Dummy able units to copy loadout from were not always cleaned-up. [M5]
[*] FIXED: Dummy dog and fox units to copy loadout from were not always cleaned-up. [M5]
[*] FIXED: Missing marker reference in classic briefing. [M6]
[*] FIXED: One could not attach explosives to all types of enemy tanks. [M6]
[*] FIXED: Faulty format index in flare logging. [M6]
[*] FIXED: Trigger inProtectedAreaWarning only for players (not AI) and only those players in the area. [M7]
SCENARIOS
Combat Patrol
[*] IMPROVED: coding - made sure "BIS_CP_detected" variable is always defined
[*] FIXED: BIS_CP_detected variable was not synced over net
Escape
[*] IMPROVED: Coding - handle no group selection in the menu properly
[*] IMPROVED: Coding - SPE_GroupConfigs and SPE_UnitList fallback setup
[*] IMPROVED: First group is selected by default now in the group selection menu
[*] FIXED: Delay populating specific locations until BIS_MissionInitDone is true
Warlords
[*] IMPROVED: Re-added ability to customize available assets for both sides per scenario. Needs in description.ext or addon config.cpp a 'class CfgWLRequisitionPresets_SPE' definition as with the Vanilla Warlords setup (only extra _SPE tag in the root class) and 'SPE_WL_shoppingList[] = {"A3DefaultAll"};' to set the desired set
Fixed
[*] IMPROVED: God mode setting wasn't applied properly and thus no unlimited asset placement possible
ARSENAL
[*] FIXED: Undefined VRHitparts_hitdamage variable in a corner case
[*] FIXED: VRHitparts_hitdamage array reset was done wrong
HUNTER SQUADS
[*] FIXED: Hunter squads only spawned one unit per group
CDA
[*] FIXED: SPE_CDA_Difficulty_Adjustment_Active was set to true by default (should be false/disabled by default) if CDA settings menu was opened
VEHICLE CUSTOMIZATION
[*] CHANGED: Increased width of UI to prevent longer texts from being cut off