TO: Arma 3 Creator DLC Users
UNIT: Reaction Forces
ACTIVITY: Update 1.0.4
SIZE: ~ 3.3 GB
https://store.steampowered.com/app/2647760/Arma_3_Creator_DLC_Reaction_Forces/
Changelog
DATA
[*] ADDED: Astra-themed livery for the pickup
[*] FIXED: FIA repair pickup variant would not actually repair
[*] FIXED: Pickup damage model improvements (engine could only get damaged by high caliber weapons)
[*] FIXED: Pickup (RCWS) would spawn an error message when selecting the white livery
[*] FIXED: Wildfire/Hit Marker Zeus module could cause synchronization issues in multiplayer
[*] FIXED: Protector Helmet (Shape Breaker, Urban) was missing in 3den editor
[*] FIXED: Mk26 .50 AE (Stripes) was missing in 3den editor
[*] FIXED: Tactical Vest (Olive) had a wrong string in 3den editor
[*] FIXED: The VRCO optics glass material would cause issues with certain weapons
[*] FIXED: The zoom level of the 2D map inside the H235C Transport cockpit would vary depending on the current terrain size
[*] FIXED: DAGR x19 missiles pods are now available on the UH-80 Ghost Hawk (Stub Wings) variant
[*] FIXED: Wound materials on the hands of the leather jacket uniforms wouldn't show correctly
MISSIONS
AIR CONTROL
[*] ADDED: UH-80 Ghost Hawk (Stub Wings) and AH-99 Blackfoot (Stub Wings) are now available in the Motor Pool
[*] ADDED: Various smaller QoL improvements
[*] FIXED: Various potential script errors
[*] FIXED: Wrong predefined attack points were selected, causing vehicles to spawn in the middle of the map
[*] FIXED: When losing the fight over an enemy base and being ordered to retreat, hostile tanks would spawn instantly in the players vicinity
[*] FIXED: Occasional script error when Nightmare-1 delivered supplies
[*] FIXED: Nightmare-1 speed is a little reduced now when doing supply runs, to prevent collisions with slingloaded cargo
[*] FIXED: Script error when Nightmare-1 was tasked to do a supply run and supplies were already loaded by a player
[*] FIXED: Prevention of calling Nightmare-1 functions multiple times
[*] FIXED: Position of hospital landing spot, to prevent clipping with nearby buildings
QRF
[*] FIXED: Completing QRF in singleplayer would not mark it as completed in the scenario list