[url="https://avowed.obsidian.net/issue-tracker#contact"]https://avowed.obsidian.net/issue-tracker#contact[/url]
[p align="start"][/p][b]Features and Improvements[/b]
[b]New Game+[/b]
[p align="start"][/p][p align="start"][b]New Game Plus[/b] is now available after completing the main story. This mode is designed to reward mastery, experimentation, and making the all-powerful build. [/p][p align="start"][b]When starting a New Game Plus save, players will bring along with them:[/b] [/p]All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration)
All spent attribute points
All unique weapons and armors—but they are reset to level 1
All unlocked enchantments remain
All unique gloves and boots
All necklaces, all rings, and all trinkets
Any [i]equipped[/i] Common Weapons or Armor items are kept, but they are reset to level 1
All common weapons and armor that [i]aren’t[/i] equipped
Companions must be picked up via story progression
[list]Companions keep their talent points and start at level 1
[b]All resources that had been collected[/b]
[list]Gold
Upgrade materials
Enchanting materials
Food ingredients
[b]All consumables that had been collected[/b]
[list]All potions
All food
[b]All quest items [/b]
[/*][*][b]All god totems/trinkets [/b]
[/*][*][b]Fast travel points/fog of war [/b]
[/*][*][b]The aforementioned godlike abilities[/b]
[/*][/list][p align="start"][b]To ensure challenge scales alongside player power:[/b] [/p]Enemy stats are increased across the board
Enemies now have a chance to have modifiers applied to them
Fire: Immune to Fire damage and accumulation. Attacks also now deal Fire damage.
Frost: Immune to Frost damage and accumulation. Attacks also now deal Frost damage.
Shock: Immune to Shock damage and accumulation. Attacks also now deal Shock damage.
Poison: Immune to Poison damage and accumulation. Attacks also now deal Poison damage.
Bleed: Immune to Bleed damage and accumulation. Attacks also now deal Bleed damage.
Haste: Increased movement speed, attack speed, and reduced cooldown timers
Glass Cannon: Increased damage dealt and damage received
Colossal: Increased maximum health
Life Steal: Attacks restore the enemy’s health by a percentage of the damage dealt
Crippled: Reduced movement speed and attack speed
Sturdy: Increased stability making it harder for them to be stunned
Natural Immunity: Immune to all status accumulations
Forceful: Increased impact on attacks
Vindictive: Increased damage dealt based on the amount of health lost
Attribute stat cap rises from [b]15 to 30[/b]
[b]New Playable Species[/b]
[p align="start"]Included in the anniversary update is a major expansion to character creation: [b]three new playable species[/b] join the existing Humans and Elves. [/p][b]Dwarves[/b] – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity.
[b]Orlans[/b] – Their two-toned skin, prominent ears, and hirsute bodies all in the smallest size of Kith make them stand outs in Eora.
[b]Aumaua[/b] – Towering, powerfully built, and physically imposing.
[b]Humans[/b]
[list]+1 Might
+1 Resolve
[b]Elves[/b]
+1 Dexterity
+1 Perception
[b]Aumaua[/b]
+2 Might
[b]Dwarves[/b]
+1 Might
+1 Constitution
[b]Orlans[/b]
+1 Perception
+1 Resolve
[b]Arcane Scholar[/b] - +2 to Intellect
[b]Court Augur[/b] - +2 to Resolve
[b]Noble Scion[/b] - +2 to Perception
[b]Vanguard Scout[/b] - +2 to Dexterity
[b]War Hero[/b] - +2 to Constitution
[b]Custom Difficulty[/b]
[p align="start"]For players who want even finer control, [i]Avowed [/i]now includes custom difficulty modifiers, allowing you to tune the game’s systems to your preferred experience. These new options are found by scrolling down through the “Game” tab of the settings menu.[/p][p align="start"][b]Adjust player: [/b][/p]Damage dealt
Health, stamina, and essence resources
Elemental status effect threshold
Health and essence regeneration rates
Potion and food restoration rates
Interrupt or knockdown ease
Second Wind cooldown time
Carry capacity
Parry window
Damage output
Health pool
Stun, interrupt, or knockdown ease
Attack speed
Elemental status effect threshold
Aggro threshold
Damage dealt
Health max
Elemental status effect threshold
Aggro threshold
[b]M[/b]erchant prices
Equipment upgrade material costs
Fall damage
Trap damage
Item quality damage reduction
Players can now change their Envoy’s appearance after character creation via the mirror in the party camp.
Newly placed workbenches allow players to upgrade gear without returning to party camp.
All player Backgrounds now have an added attribute bonus.
Added option to end dream conversations early.
Powder keg chain reactions now occur with a short delay, instead of all exploding simultaneously.
Increased max Controller Vibration Intensity (in the Controller Settings menu) from 1.0 to 2.0.
Added keyboard-based turning in accessibility options.
The lighting has been improved across all regions.
Improved the lighting in conversations.
Updated XeSS to 2.1. Xe Frame Generation, Xe Super Resolution, and Xe Low-Latency mode are now available to more GPUs.
The game should now longer crash after Fog of War has been cleared.
Addressed an issue causing Barbaric Smash killing blow VFX to remain on the player indefinitely
Fixed an issue when creating save games that could cause NPCs to be stuck when reloading
Resolved an issue where NVIDIA Reflex Low Latency was missing "Off" option while upscaling is disabled.
Ray tracing is now off by default on Handheld PCs.
Added Mid Luminance values to HDR settings.
Various performance improvements.
Fixed an issue with the Two-Handed Axe special attack not being aligned while in third person view.
Companion animations no longer stutter during conversations and exploration.
All audio should now play properly when cooking.
Decals for puzzle in Sallow Steppe should now render properly.
The camera should behave normally during conversation with Tazaraak.
Ability and Grimoire Cost Discounts are now shown in the Character tab of the Ledger, as well as the maximum (-90%) available.
Fixed Tanglefoot's icon on Player's and enemy's HUD.
New Icon added to help distinguish Flurry of Blows on enemy’s HUD.
Text should no longer overlap tabs in certain languages.
Fixed description for several active abilities that were incorrectly labeled as passive.
Resolved an issue where "confirm override" pop-up was not showing while switching presets in the Extras tab.
Fixed an issue where Marius' Hunter Sense disappeared from hotbar after leaving Party Camp.
Vital bars are showing proper preview values for some skills when upgraded.
Fixed an issue where "Survivalist" ability did not reflect additional bonuses in UI.
Blunted hits no longer include blood VFX when "Combat Blood" is disabled.
Fixed issue where various Area of Effect sources like Arcane Veil interfered with aiming player spells.
Swinging guillotines in the Garden remain disabled after loading a save.
Fixed an issue where Yatzli's Explosive Blast did not break destructibles.
Some unique weapon enchantments now work properly while Dual Wield Mastery is active.
Already broken destructibles no longer receive damage numbers.
Loot now directly drops at the feet of a shattered frozen enemy.
