- [p]Dwarves – The most well-traveled species in Eora, the stout dwarves are known for their great strength and tenacity. [/p][/*]
- [p]Orlans – Their two-toned skin, prominent ears, and hirsute bodies all in the smallest size of Kith make them stand outs in Eora. [/p][/*]
- [p]Aumaua – Towering, powerfully built, and physically imposing. [/p][/*]
- [p]Humans [/p][list]
- [p]+1 Might [/p][/*]
- [p]+1 Resolve [/p][/*]
- [p]Elves [/p][list]
- [p]+1 Dexterity [/p][/*]
- [p]+1 Perception [/p][/*]
- [p]Aumaua [/p][list]
- [p]+2 Might [/p][/*]
- [p]Dwarves [/p][list]
- [p]+1 Might [/p][/*]
- [p]+1 Constitution [/p][/*]
- [p]Orlans [/p][list]
- [p]+1 Perception [/p][/*]
- [p]+1 Resolve [/p][/*]
- [p]Arcane Scholar - +2 to Intellect [/p][/*]
- [p]Court Augur - +2 to Resolve [/p][/*]
- [p]Noble Scion - +2 to Perception [/p][/*]
- [p]Vanguard Scout - +2 to Dexterity [/p][/*]
- [p]War Hero - +2 to Constitution [/p][/*]
- [p]All unlocked abilities (with the exception of godlike abilities which are gained through story progression/world exploration) [/p][/*]
- [p]All spent attribute points [/p][/*]
- [p]All unique weapons and armors—but they are reset to level 1 [/p][/*]
- [p]All unlocked enchantments remain [/p][/*]
- [p]All unique gloves and boots [/p][/*]
- [p]All necklaces, all rings, and all trinkets [/p][/*]
- [p]Any equipped Common Weapons or Armor items are kept, but they are reset to level 1 [/p][/*]
- [p]All common weapons and armor that aren’t equipped [/p][/*]
- [p]Companions must be picked up via story progression [/p][list]
- [p]Companions keep their talent points and start at level 1 [/p][/*]
- [p]All resources that had been collected [/p][list]
- [p]Gold [/p][/*]
- [p]Upgrade materials [/p][/*]
- [p]Enchanting materials [/p][/*]
- [p]Food ingredients [/p][/*]
- [p]All consumables that had been collected [/p][list]
- [p]All potions [/p][/*]
- [p]All food [/p][/*]
- [p]All quest items [/p][/*]
- [p]All god totems/trinkets [/p][/*]
- [p]Fast travel points/fog of war [/p][/*]
- [p]The aforementioned godlike abilities [/p][p][/p][/*]
- [p]Enemy stats are increased across the board [/p][/*]
- [p]Enemies now have a chance to have modifiers applied to them [/p][/*]
- [p]Fire: Immune to Fire damage and accumulation. Attacks also now deal Fire damage. [/p][/*]
- [p]Frost: Immune to Frost damage and accumulation. Attacks also now deal Frost damage. [/p][/*]
- [p]Shock: Immune to Shock damage and accumulation. Attacks also now deal Shock damage. [/p][/*]
- [p]Poison: Immune to Poison damage and accumulation. Attacks also now deal Poison damage. [/p][/*]
- [p]Bleed: Immune to Bleed damage and accumulation. Attacks also now deal Bleed damage. [/p][/*]
- [p]Haste: Increased movement speed, attack speed, and lowered cooldown timings [/p][/*]
- [p]Glass Cannon: Increased damage dealt and damage received [/p][/*]
- [p]Colossal: Increased maximum health [/p][/*]
- [p]Life Steal: Attacks restore the enemy’s health by a percentage of the damage dealt [/p][/*]
- [p]Crippled: Reduced movement speed and attack speed [/p][/*]
- [p]Sturdy: Increased stability making it harder for them to be stunned [/p][/*]
- [p]Natural Immunity: Immune to all status accumulations [/p][/*]
- [p]Forceful: Increased impact on attacks [/p][/*]
- [p]Vindictive: Increased damage dealt based on the amount of health lost [/p][/*]
- [p]Attribute stat cap rises from 15 to 30 [/p][/*]
- [p]Damage dealt [/p][/*]
- [p]Health, stamina, and essence resources [/p][/*]
- [p]Elemental status effect threshold [/p][/*]
- [p]Health and essence regeneration rates [/p][/*]
- [p]Potion and food restoration rates [/p][/*]
- [p]Interrupt or knockdown ease [/p][/*]
- [p]Second Wind cooldown time [/p][/*]
- [p]Carry capacity [/p][/*]
- [p]Parry window [/p][/*]
- [p]Damage output [/p][/*]
- [p]Health pool [/p][/*]
- [p]Stun, interrupt, or knockdown ease [/p][/*]
- [p]Attack speed [/p][/*]
- [p]Elemental status effect threshold [/p][/*]
- [p]Aggro threshold [/p][/*]
- [p]Damage dealt [/p][/*]
- [p]Health max [/p][/*]
- [p]Elemental status effect threshold [/p][/*]
- [p]Aggro threshold [/p][/*]
- [p]Merchant prices [/p][/*]
- [p]Equipment upgrade material costs [/p][/*]
- [p]Fall damage [/p][/*]
- [p]Trap damage [/p][/*]
- [p]Item quality damage reduction [/p][/*]
- [p]Photo Mode – Capture your envoy, companions, and the Living Lands from any angle and share your journey. [/p][/*]
- [p]Improved lighting and visual polish throughout [/p][/*]
- [p]The ability to skip previously unskippable conversations with a certain god [/p][/*]
ACxjwv8YQUAAAAJcEhZcwAADsMAAA7DAcdvqGQAAAANSURBVBhXY2BgYGAAAAAFAAGKM+MAAAAAAElFTkSuQmCC"][/img][img-< src="https://clan.akamai.steamstatic.com/images/44236998/2cab5a461f15060a6494b611c7e5116ea0a164a9.jpg"][/img] [/p][p]A World Built for Return Visits [/p][p]For those who are making their return to Avowed to check out the anniversary update, welcome back. If this is your first time in the Living Lands, you are about to enter a world of wonderous flora and fauna, exceptional exploration, and satisfying combat. [/p][p]This is just a touch of what is in the update as the full patch notes go into more detail. [/p][p]Patch 2.0[/p][p][img src="https://clan.akamai.steamstatic.com/images/44236998/345c44ad2c9f77a4108cd06e0502cef046194503.jpg"][/img] [/p][p]Be sure to check out the previous updates to see what else the team has added in case you’ve missed it. [/p][p]Patch 1.3[/p][p]Patch 1.4 [/p][p]Patch 1.5 [/p][p]The fate of an island is up to you; forge it to your will. [/p]
