There were quite a lot of smaller fixes this time around, but as you know, it’s the little details that come together to create full-fledged mechanics and give the city that feeling of being truly alive.
[p align="start"]We also see how eager many of you are to finally see more gameplay footage. So in this issue we’re happy to share a short clip with you - and there will be more video material coming very soon.[/p][previewyoutube="CvYxWkZtw7s;full"][/previewyoutube][p align="start"]For now, here’s what we’ve been working on ????[/p][hr][/hr]???? What we've done recently
Performed a large round of level-art bug fixing - the city now looks cleaner and more consistent.
Fixed a bug with the diesel fuel indicator.
Fixed uneven road wetness near the market area - rain now behaves correctly in that section.
Fixed post-processing issues on [b]Low graphics settings[/b] - an important improvement for lower-end PCs.
Fixed several bugs related to the player’s vehicle.
Adjusted the road layout along the [b]service station in the coastal district[/b] - traffic flow there now feels more natural.
Updated the visual style of the navigator.
Fixed route line display issues.
???? Interfaces & Visual Improvements
[p align="start"]We continue polishing the in-game interfaces and mobile apps:[/p]Improved the [b]"Fines"[/b] application.
Reworked the loading animation for apps in the in-game phone.
Performed overall UI polishing.
Made adjustments to the [b]Paint Workshop[/b] interface.
Refined the [b]Police Station[/b] interface.
