All machine guns (except miniguns “Miller”, “Reaper” and “Devourer”)
- p]Increased projectile size.[/p][/*]
Shotguns
Lupara, Sledgehammer, Mace
- [p]Optimal range increased from 18 to 25 m.[/p][/*]
- [p]Maximum range increased from 40 to 50 m.[/p][/*]
Thunderbolt
- [p]Optimal range increased from 18 to 25 m.[/p][/*]
- [p]Maximum range increased from 40 to 50 m.[/p][/*]
- [p]Damage increased by 15%.[/p][/*]
Hammerfall
- [p]Optimal range increased from 18 to 25 m.[/p][/*]
- [p]Maximum range increased from 40 to 50 m.[/p][/*]
- [p]Damage increased by 7.5%.[/p][/*]
Breaker
- [p]Optimal range increased from 18 to 25 m.[/p][/*]
- [p]Maximum range increased from 40 to 50 m.[/p][/*]
- [p]Damage increased by 6.7%.[/p][/*]
Junkbow and Fafnir
- [p]Horizontal spread reduced by 20%.[/p][/*]
- [p]Vertical spread reduced by 7%.[/p][/*]
Nidhogg
- [p]Spread pattern replaced with a pattern similar to “Jormungandr’s”, and then reduced by 15%.[/p][/*]
Jormungandr
- [p]Spread reduced by 15%.[/p][/*]
Rocket launchers
Wasp
- [p]Energy consumption reduced from 8 to 6 pts.[/p][/*]
- [p]PS reduced from 520 to 390.[/p][/*]
- [p]Durability increased from 72 to 101 pts.[/p][/*]
- [p]Mass increased from 90 to 126 kg.[/p][/*]
Pyralid
- [p]Energy consumption reduced from 8 to 6 pts.[/p][/*]
- [p]PS reduced from 760 to 570.[/p][/*]
- [p]Durability increased from 90 to 126 pts.[/p][/*]
- [p]Mass increased from 98 to 137 kg.[/p][/*]
Locust
- [p]Energy consumption reduced from 8 to 6 pts.[/p][/*]
- [p]PS reduced from 1080 to 810.[/p][/*]
- [p]Durability increased from 130 to 182 pts.[/p][/*]
- [p]Mass increased from 110 to 154 kg.[/p][/*]
Tracks
Small track
- [p]Speed increased from 95 to 100 km/h.[/p][/*]
Sleipnir
- [p]Speed increased from 85 to 90 km/h.[/p][/*]
Hardened track
- [p]Speed increased from 80 to 85 km/h.[/p][/*]
Armored track
- [p]Speed increased from 70 to 75 km/h.[/p][/*]
Tank track
- [p]Speed increased from 65 to 70 km/h.[/p][/*]
Goliath
- [p]Speed increased from 60 to 65 km/h.[/p][/*]
Fire puddles
Incinerator
- [p]Fire puddle’s damage to movement parts and speed of heating them up increased by 20%.[/p][/*]
Mandrake
- [p]Fire puddle’s damage to movement parts and speed of heating them up increased by 25%.[/p][/*]
Porcupine
- [p]Fire puddle’s damage to movement parts and speed of heating them up increased by 30%.[/p][/*]
Special parts
Tempura
- [p]Damage increased by 21%.[/p][/*]
- [p]Added 45% ram damage resistance.[/p][/*]
- [p]Added 30% melee damage resistance.[/p][/*]
Pilgrim
- [p]Perk now applies to any type of damage, not just energy damage.[/p][/*]
Jockey
- [p]Perk activation zone radius increased from 40 to 50 m.[/p][/*]
- [p]Perk accumulation time reduced from 8 to 6 sec.[/p][/*]
- [p]Perk cooldown increased from 6 to 7 sec.[/p][/*]
Oculus VI
- [p]All enemy detection radiuses reduced from 150 to 100 m.[/p][/*]
- [p]Module turning speed upon detecting an invisible enemy reduced by 35%.[/p][/*]
Epic parts
Tachi
- [p]Damage increased by 21%.[/p][/*]
- [p]Added 45% ram damage resistance.[/p][/*]
- [p]Added 30% melee damage resistance.[/p][/*]
Nagual
- [p]Damage increased by 15%.[/p][/*]
Varun
- [p]Damage increased by 10%.[/p][/*]
- [p]Perk damage bonus reduced from 10% to 7%.[/p][/*]
- [p]Projectile speed increased by 45%.[/p][/*]
- [p]Perk no longer affects projectile speed.[/p][/*]
Astraeus
- [p]Damage with no charge increased by 67%.[/p][/*]
- [p]Damage with full charge increased by 20%.[/p][/*]
- [p]Damage bonus to overcharged shots reduced from 50% to 25%.[/p][/*]
- [p]Added 25% bonus to reload speed after an overcharged shot.[/p][/*]
Spike-1
- [p]Durability increased from 336 to 403 pts.[/p][/*]
ATGM Flute
- [p]Increased rockets maneuverability.[/p][/*]
- [p]Ammunition increased from 6 to 8 pcs.[/p][/*]
AC64 Joule
- [p]Damage reduced by 7%.[/p][/*]
- [p]Time to overheating reduced by 20%.[/p][/*]
- [p]Perk overheating slowdown reduced from 25 to 20%.[/p][/*]
Quantum
- [p]Changed the perk mechanics. Now it works as follows: if the vehicle does not receive damage for 2 sec., weapon damage gradually increases by 5% per second. Maximum bonus is 20%. The bonus reduces upon taking damage.[/p][/*]
Kensei
- [p]Perk reload time reduced from 12 to 6 sec.[/p][/*]
- [p]Perk duration reduced from 6 to 4 sec.[/p][/*]
Manitou
- [p]Perk damage bonus increased from 20% to 30%.[/p][/*]
Howl
- [p]Perk activation zone radius increased from 40 to 50 m.[/p][/*]
- [p]Perk charging time reduced from 8 to 6 sec.[/p][/*]
- [p]Perk cooldown increased from 6 to 7 sec.[/p][/*]
Photon
- [p]The perk now applies to all types of damage, not just energy damage.[/p][/*]
Savior
- [p]Changed perk: increases the damage protection of the weapons mounted on the cabin (except for melee weapons) by 7% for every 1000 pts. of the armoured car’s durability. Maximum bonus is 28%.[/p][/*]
- [p]Speed reduced from 62 to 55 km/h.[/p][/*]
- [p]Tonnage increased from 9500 to 10500 kg.[/p][/*]
- [p]Mass limit increased from 18500 to 21000 kg.[/p][/*]
- [p]Power increased by 12%.[/p][/*]
Sabbath
- [p]Perk speed bonus increased from 3% to 4%.[/p][/*]
- [p]Perk cooldown increased from 2 to 3 sec.[/p][/*]
Claw
- [p]Now the perk starts to reset only after energy damage is dealt, not after firing an energy weapon.[/p][/*]
MR-2 Maple
- [p]Takeoff speed increased from 85% to 100% of the maximum speed.[/p][/*]
- [p]Perk now activates at speeds higher than 65 km/h instead of 80 km/h.[/p][/*]
Impeller
- [p]The maximum bonus to yaw speed is now achieved when the “Impeller” is installed at a distance of 5 m from the center of mass instead of 6 m.[/p][/*]
Gerrida I
- [p]Speed increased from 65 to 70 km/h.[/p][/*]
Icarus IV
- [p]Added perk: increases the movement part’s damage protection by 30% for each enemy within a 75 m radius. Maximum bonus is achieved with 4 enemies within the active range.[/p][/*]
Icarus VII
- [p]Added perk: increases the armoured car’s power by 20% for every 18% of its durability lost. The bonus doesn’t depend on the amount of such hovers, but decreases proportionally with other mounted movement parts, except for rotors.[/p][/*]
Widget and Widget ST
- [p]Bonus to cabin power in the second mode reduced from 80 to 35%.[/p][/*]
- [p]Power penalty increased from 7% to 8% (from 14% to 16% for ST).[/p][/*]
- [p]Delay before switching modes increased from 0.5 to 1 second.[/p][/*]
Power unit
- [p]Energy consumption reduced from 4 to 2 pts.[/p][/*]
- [p]PS reduced from 540 to 270.[/p][/*]
Legendary parts
Charon
- [p]Damage increased by 15% (both from projectile hits and from the perk).[/p][/*]
- [p]Distance requirement for charging the perk reduced from 80 to 50 m.[/p][/*]
- [p]Maximum spread reduced by 25%.[/p][/*]
- [p]Spread increase when turning reduced by 29%.[/p][/*]
Athena
- [p]Volley size reduced from 10 to 8 rounds.[/p][/*]
- [p]Damage increased by 25%.[/p][/*]
- [p]Heating from a hit increased from 0.56% to 0.7%.[/p][/*]
- [p]Added welding points on the corners of the base.[/p][/*]
Compiler
- [p]Reloading time after a plunging shot now reduces by 65%.[/p][/*]
Toadfish
- [p]Durability increased from 422 to 506 pts.[/p][/*]
Thyrsus I
- [p]Damage increased by 70%.[/p][/*]
- [p]Reloading time increased from 1.5 to 3 sec.[/p][/*]
- [p]Added welding points to the corners of the base.[/p][/*]
Jupiter
- [p]Ball lightning damage radius reduced from 12 to 9 m.[/p][/*]
Commit
- [p]Damage reduced by 20%.[/p][/*]
- [p]Bonus damage to structural parts increased from 85% to 130%.[/p][/*]
- [p]Projectiles hitting environmental objects no longer have a physical model.[/p][/*]
Cohort
- [p]Tonnage increased from 9200 to 10400 kg.[/p][/*]
- [p]Mass limit increased from 24000 to 25500 kg.[/p][/*]
Beholder
[p]Mode 1: [/p]- [p]active time increased from 5 to 8 sec.[/p][/*]
- [p]reloading time reduced from 23 to 16 sec.[/p][/*]
- [p]invisibility is now removed with a delay not only after taking damage, but also after firing.[/p][/*]
- [p]Invisibility removal delay increased from 1.8 to 3 sec.[/p][/*]
Mainframe
- [p]Power bonus now activates when 15% durability is lost instead of 700 pts., and is 25% instead of 40%.[/p][/*]
- [p]Damage bonus now activates when 35% durability is lost instead of 1900 pts., and is 10% instead of 15%.[/p][/*]
- [p]Damage protection bonus now activates when 65% durability is lost instead of 3500 pts., and is 20% instead of 30%.[/p][/*]
Integrating robotic legs into classic PvP battles
[p]Since adding robotic legs to the game, we have received numerous comments suggesting that they should be allowed in all modes. On the one hand, we agree, but on the other hand, we understand that in their current form, robotic legs would have an advantage over other movement parts outside special missions.[/p][p]We believe that many players would be curious to see the familiar classic missions with robotic legs adapted to the conditions of the modes. This is what we propose to do, before making a joint decision on the viability of such a change. We would like to warn you in advance that testing of the addition of robotic legs to classic missions will be held in several stages: you should not expect robotic legs in classic missions in the next update.[/p][p]The current testing is only a preliminary assessment of the selected parameters. The next stage, which will determine further actions, will be testing in a temporary brawl on live servers. Details about the brawl will be given in the patch notes for the next update.[/p][p]The final state of the robotic legs we are aiming for:[/p]- [p]Robotic legs should be rebalanced for “classic” PvP modes and can be used in them.[/p][/*]
- [p]In order not to change the previous gaming experience, the robotic legs should remain as they were before the changes in special missions with armored aircraft.[/p][/*]
Flamingo
- [p]Durability reduced from 1200 to 1080 pts.[/p][/*]
- [p]Maximum speed reduced from 80 to 75 km/h.[/p][/*]
- [p]Turning speed reduced by 21%.[/p][/*]
- [p]Changed the calculating of movement speed when moving diagonally (now it is the average between the speed of moving forward and sideways, not the maximum).[/p][/*]
- [p]Reduced acceleration for all movement directions.[/p][/*]
- [p]Disabled turning while airborne.[/p][/*]
Tengu
- [p]Durability reduced from 1070 to 963 pts.[/p][/*]
- [p]Maximum speed reduced from 90 to 85 km/h.[/p][/*]
- [p]Turning speed reduced by 33%.[/p][/*]
- [p]Speed when moving sideways reduced by 6%.[/p][/*]
- [p]Changed the calculating of movement speed when moving diagonally (now it is the average between the speed of moving forward and sideways, not the maximum).[/p][/*]
- [p]Reduced acceleration for all movement directions.[/p][/*]
- [p]Disabled turning while airborne.[/p][/*]
- [p]Dash distance reduced.[/p][/*]
- [p]Dash speed reduced.[/p][/*]
- [p]Dash cannot be activated while airborne.[/p][/*]
RL-M Dino
- [p]Durability reduced from 1550 to 1395 pts.[/p][/*]
- [p]Maximum speed reduced from 70 to 65 km/h.[/p][/*]
- [p]Turning speed reduced by 28%.[/p][/*]
- [p]Changed the calculating of movement speed when moving diagonally (now it is the average between the speed of moving forward and sideways, not the maximum).[/p][/*]
- [p]Reduced acceleration for all movement directions.[/p][/*]
- [p]Changed flying mechanics: now it can be done only after a complete stop, only vertically and to a limited height.[/p][/*]
Driver
- [p]Durability reduced from 2110 to 1899 pts.[/p][/*]
- [p]Maximum speed reduced from 50 to 45 km/h.[/p][/*]
- [p]Turning speed reduced by 33%.[/p][/*]
- [p]Speed when moving sideways reduced by 30%.[/p][/*]
- [p]Changed the calculating of movement speed when moving diagonally (now it is the average between the speed of moving forward and sideways, not the maximum).[/p][/*]
- [p]Reduced acceleration when turning.[/p][/*]
- [p]Disabled turning while airborne.[/p][/*]
- [p]Perk power bonus reduced from 300% to 200%.[/p][/*]
- [p]Perk speed bonus reduced from 100% to 80%.[/p][/*]
How to get to the test server?
[p]If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.[/p]- [p]Download the launcher from this link. Running this launcher will automatically start the installation of the version of the game client used for mass testing.[/p][/*]
- [p]Choose a folder to install the testing game client and decide if you wish to create a desktop icon for it.[/p][/*]
- [p]After the installation is complete, and all files are downloaded, run the game client using either the desktop icon or launcher.exe in the test game client folder, and then log into the game using your username and password.[/p][/*]
- [p]The whole progress of your main account will be transferred to the test server (including parts in storage and levels of reputation in factions).[/p][/*]
- [p]If you had not already done it before, you will need to transfer progress from your account after logging into the test server: press the “Esc” key and select “Copy account data”.[/p][/*]
- [p]Please note the schedule of the test server:[/p][list]
- [p]Friday, July 4, 2025: from 13:00 to 19:00 (GMT)[/p][/*]
- [p]Saturday, July 5, 2025: from 13:00 to 19:00 (GMT)[/p][/*]
- [p]Sunday, July 6, 2025: from 13:00 to 19:00 (GMT)[/p][/*]
[/p]