New pack “Relentless” (Deluxe edition)
[p][img src="https://clan.akamai.steamstatic.com/images/26076615/600918c53dff2081c42e16371a951f1f35972892.jpg"][/img][/p][p]Attention! The pack will be available from July 24 to August 24 inclusive![/p]- [p]Unique armoured car: “Relentless” (Deluxe edition);[/p][/*]
- [p]New cabin: “Ajax”:[/p][list]
- [p]Heavy epic cabin;[/p][/*]
- [p]PS: 1500;[/p][/*]
- [p]Max. cabin speed: 63 km/h;[/p][/*]
- [p]Tonnage: 9000 kg;[/p][/*]
- [p]Mass limit: 18000 kg;[/p][/*]
- [p]Energy supply: 22 pts.;[/p][/*]
- [p]Durability: 490 pts.;[/p][/*]
- [p]Mass: 3300 kg;[/p][/*]
- [p]Perk: creates a protective field that absorbs almost all damage from fast-moving objects and energy streams for 6 sec. It has reduced resistance to blast damage and is not hidden by invisibility generators. Cooldown 12 sec. The first 2 sec. of active time, the field does not lose its durability and if it is hit by a projectile, increases the damage of all mounted weapons by 15% for 6 sec. The cabin reduces the active time of the “Aegis-Prime” modules mounted on the vehicle by 80%.[/p][/*]
- [p]Epic module;[/p][/*]
- [p]PS: 135;[/p][/*]
- [p]Spread while moving: -20%;[/p][/*]
- [p]Spread when weapon rotates: -30%;[/p][/*]
- [p]Durability: 145 pts.;[/p][/*]
- [p]Energy drain: 1 pt.;[/p][/*]
- [p]Mass: 160 kg;[/p][/*]
- [p]Perk: increases weapons turning speed as their durability decreases, up to 35% at 65% total durability loss.[/p][/*]
New pack “Relentless”
[p][img src="https://clan.akamai.steamstatic.com/images/26076615/84382a9594eda2d97f5e084f32e17707aa21771a.jpg"][/img][/p][p]Attention! The pack will be available from July 24![/p]- [p]Unique armoured car: “Relentless”;[/p][/*]
- [p]New cabin: “Ajax”;[/p][/*]
- [p]Weapons: plasma emitter “Prometheus V” (2 pcs.);[/p][/*]
- [p]New hardware: spread stabilizer “Synchronizer”;[/p][/*]
- [p]Movement parts: frontal wheel “Claw” (4 pcs.);[/p][/*]
- [p]Hardware: “Power unit” module, “Hot red” engine, “Ammo supply” ammunition;[/p][/*]
- [p]Character portrait: “Kylo”;[/p][/*]
- [p]Paint cans;[/p][/*]
- [p]Early access to a new structural part;[/p][/*]
- [p]A set of structural parts;[/p][/*]
- [p]1500 in-game coins;[/p][/*]
- [p]Maximum number of parts increased to 50.[/p][/*]
New pack “Relentless” (Lite edition)
[p][img src="https://clan.akamai.steamstatic.com/images/26076615/c303a8a80cab0690e967ae8c0c834652430e0cef.jpg"][/img][/p][p]Attention! The pack will be available from July 24 to August 24 inclusive![/p]- [p]Unique armoured car: “Relentless” (Lite edition);[/p][/*]
- [p]New cabin: “Ajax”;[/p][/*]
- [p]Weapons: plasma emitter “Synthesis” (2 pcs.);[/p][/*]
- [p]Movement parts: frontal wheel “Claw” (4 pcs.);[/p][/*]
- [p]Paint can: “Bluish smoke”;[/p][/*]
- [p]Early access to a new structural part;[/p][/*]
- [p]A set of structural parts;[/p][/*]
- [p]Maximum number of parts increased to 50.[/p][/*]
“Frontier” brawl
[p][dynamiclink href="https://youtu.be/Si4fEk2Smx8"][/dynamiclink]Attention! The mode will be available from July 17 to July 23 inclusive![/p]- [p]“Frontier” is the first team brawl in Crossout, which allows you to feel like a real pilot of a combat spaceship.[/p][/*]
- [p]The goal is to score more points than the opposing team in the allotted time.[/p][/*]
- [p]The brawl has respawns.[/p][/*]
- [p]There are 3 standard ships for players to choose from:[/p][list]
- [p]Bomber — heavy starship for destruction.[/p][/*]
- [p]Fighter — battle starship for offense.[/p][/*]
- [p]Vulture — fast starship for surprise attacks.[/p][/*]
Rewards for the special challenges:
- [p]Day 1: 2 “Hatred 1” stickers.[/p][/*]
- [p]Day 2: 80 Engineer badges.[/p][/*]
- [p]Day 3: “Military reserve” container.[/p][/*]
- [p]Day 4: “Yellow gloss” paint.[/p][/*]
- [p]Day 5: 80 Engineer badges.[/p][/*]
- [p]Day 6: “Humanitarian aid” container.[/p][/*]
- [p]Day 7: new decor “SE-11 Balloon”.[/p][/*]
“Get the scrap metal: Battle walkers!” brawl
[p]Attention! The mode will be available from July 24 to July 30 inclusive![/p]- [p]The classic “Assault”, “Domination” and “Encounter” modes with battle walkers enabled.[/p][/*]
- [p]Players take part in the battles of the mode using their own vehicles.[/p][/*]
- [p]All movement parts except for rotors are allowed.[/p][/*]
- [p]The battles follow the rulesets of the standard PvP missions, without the capsules’ collection mechanic.[/p][/*]
- [p]The robotic legs in this mode are adapted to the context of classic battles that include all non-flying movement parts.[/p][/*]
- [p]The reward for battles of the mode is scrap metal.[/p][/*]
Rewards for the special challenges:
- [p]Day 1: “Military reserve” container.[/p][/*]
- [p]Day 2: “Lemon smoke” paint.[/p][/*]
- [p]Day 3: 80 Engineer badges.[/p][/*]
- [p]Day 4: 2 “Stay back!” stickers.[/p][/*]
- [p]Day 5: “Humanitarian aid” container.[/p][/*]
- [p]Day 6: 80 Engineer badges.[/p][/*]
- [p]Day 7: “Logistician’s container”.[/p][/*]
- [p]Robotic legs should be rebalanced for “classic” PvP modes and can be used in them.[/p][/*]
- [p]In order not to change the previous gaming experience, the robotic legs should remain as they were before the changes in special missions with armored aircraft.[/p][/*]
Flamingo
- [p]Durability reduced from 1200 to 1080 pts.[/p][/*]
- [p]Maximum speed reduced from 80 to 75 km/h.[/p][/*]
- [p]Turning speed reduced by 21%.[/p][/*]
- [p]Changed the calculating of movement speed when moving diagonally (now it is the average between the speed of moving forward and sideways, not the maximum).[/p][/*]
- [p]Reduced acceleration for all movement directions.[/p][/*]
- [p]Disabled turning while airborne.[/p][/*]
Tengu
- [p]Durability reduced from 1070 to 963 pts.[/p][/*]
- [p]Maximum speed reduced from 90 to 85 km/h.[/p][/*]
- [p]Turning speed reduced by 33%.[/p][/*]
- [p]Speed when moving sideways reduced by 6%.[/p][/*]
- [p]Changed the calculating of movement speed when moving diagonally (now it is the average between the speed of moving forward and sideways, not the maximum).[/p][/*]
- [p]Reduced acceleration for all movement directions.[/p][/*]
- [p]Disabled turning while airborne.[/p][/*]
- [p]Dash distance reduced.[/p][/*]
- [p]Dash speed reduced.[/p][/*]
- [p]Dash cannot be activated while airborne.[/p][/*]
RL-M Dino
- [p]Durability reduced from 1550 to 1395 pts.[/p][/*]
- [p]Maximum speed reduced from 70 to 65 km/h.[/p][/*]
- [p]Turning speed reduced by 28%.[/p][/*]
- [p]Changed the calculating of movement speed when moving diagonally (now it is the average between the speed of moving forward and sideways, not the maximum).[/p][/*]
- [p]Reduced acceleration for all movement directions.[/p][/*]
- [p]Changed flying mechanics: now it can be done only after a complete stop, only vertically and to a limited height.[/p][/*]
Driver
- [p]Durability reduced from 2110 to 1899 pts.[/p][/*]
- [p]Maximum speed reduced from 50 to 45 km/h.[/p][/*]
- [p]Turning speed reduced by 33%.[/p][/*]
- [p]Speed when moving sideways reduced by 30%.[/p][/*]
- [p]Changed the calculating of movement speed when moving diagonally (now it is the average between the speed of moving forward and sideways, not the maximum).[/p][/*]
- [p]Reduced acceleration when turning.[/p][/*]
- [p]Disabled turning while airborne.[/p][/*]
- [p]Perk power bonus reduced from 300% to 200%.[/p][/*]
- [p]Perk speed bonus reduced from 100% to 80%.[/p][/*]
The “For the Emperor!” brawl returns
[p]Attention! The mode will be available from July 31 to August 6 inclusive![/p]- [p]“For the Emperor!” is a team PvP brawl. Players take part in the battles on preset vehicles. [/p][/*]
- [p]Destroy all enemies or capture the base to win.[/p][/*]
- [p]All types of movement parts are used in the blueprints of the mode, except for rotors. You can choose the preset vehicle for the battle.[/p][/*]
- [p]The reward for the battles of the mode is scrap metal.[/p][/*]
Rewards for the special challenges:
- [p]Day 1: “Humanitarian aid” container.[/p][/*]
- [p]Day 2: 2 “Dangerous element” stickers.[/p][/*]
- [p]Day 3: 80 Engineer badges.[/p][/*]
- [p]Day 4: 2 “Rare stabilizers”.[/p][/*]
- [p]Day 5: “Military reserve” container.[/p][/*]
- [p]Day 6: 80 Engineer badges.[/p][/*]
- [p]Day 7: “Aircraft covering” paint.[/p][/*]
The “Impulsiveness” brawl returns
[p]Attention! The mode will be available from August 7 to August 13 inclusive![/p]- [p]Fight with your own armoured vehicle. You can take your armoured car or your battle walker to the battle.[/p][/*]
- [p]The impulse from shooting and hits is greatly increased.[/p][/*]
- [p]The mode has respawns.[/p][/*]
- [p]The victory is awarded to the team that scored more points in the allotted time for shooting off parts and destroying opponents. The battle ends if one of the teams scores 4000 points.[/p][/*]
- [p]The reward for the battles of the mode is plastic.[/p][/*]
Rewards for the special challenges:
- [p]Day 1: “Military reserve” container.[/p][/*]
- [p]Day 2: 50 Engineer badges.[/p][/*]
- [p]Day 3: 2 “Tram” stickers.[/p][/*]
- [p]Day 4: “Quagmire” paint.[/p][/*]
- [p]Day 5: 50 Engineer badges.[/p][/*]
- [p]Day 6: “Humanitarian aid” container.[/p][/*]
- [p]Day 7: “Sanduck” decor.[/p][/*]
The “Test prototypes” brawl
[p]Attention! The mode will be available from August 14 to August 20 inclusive![/p]- [p]“Test prototypes” is a classic team battle; the main goal is to score more points than the opposing team in the allotted time.[/p][/*]
- [p]Points are awarded for destroying parts and opponents.[/p][/*]
- [p]The battles are fought with preset armoured cars: at the beginning of the battle, as well as after each respawn, you can choose 1 of 5 suggested blueprints.[/p][/*]
- [p]The reward for battles of the mode is wires.[/p][/*]
Rewards for the special challenges:
- [p]Day 1: “Humanitarian aid” container.[/p][/*]
- [p]Day 2: 50 Engineer badges.[/p][/*]
- [p]Day 3: 2 “Anticipation 1” stickers.[/p][/*]
- [p]Day 4: “Traffic light” decor.[/p][/*]
- [p]Day 5: 50 Engineer badges.[/p][/*]
- [p]Day 6: “Military reserve” container.[/p][/*]
- [p]Day 7: “Logistician’s container”.[/p][/*]
The “Rippers” brawl returns
[p]Attention! The mode will be available from August 21 to August 27 inclusive![/p]- [p]“Rippers” is a team PvP brawl with preset armoured cars equipped with the “Ripper” weapon.[/p][/*]
- [p]You need to destroy all enemies or capture the base to win the battle.[/p][/*]
- [p]Please pay attention that there are no respawns in the mode. Try to use your only chance to be of the most use to the whole team.[/p][/*]
- [p]The armoured cars now have the “Dash” modules, which you can use to strafe left and right to dodge enemy fire.[/p][/*]
- [p]The reward for battles of the mode is scrap metal.[/p][/*]
Rewards for the special challenges:
- [p]Day 1: 2 “Creeping death” stickers.[/p][/*]
- [p]Day 2: 80 Engineer badges.[/p][/*]
- [p]Day 3: “Military reserve” container.[/p][/*]
- [p]Day 4: 2 “Special stabilizers”.[/p][/*]
- [p]Day 5: 80 Engineer badges.[/p][/*]
- [p]Day 6: “Humanitarian aid” container.[/p][/*]
- [p]Day 7: “Material: Rust” paint.[/p][/*]
Clan confrontation
- [p]The PS bracket for the mode is now 8000–10000 PS.[/p][/*]
Build mode
[p]Added new feature — the Assembly assistant:[/p]- [p]The Assembly assistant allows you to build the base for your future armoured car in 3 simple stages.[/p][/*]
- [p]At each stage you are asked to choose a cabin, movement parts and a weapon you would like to mount on the vehicle. The assistant will then assemble a variant for you and paint it with random paint from your storage. The resulting armoured car is then available for further design: armour it with structural parts, add decorations, change the paint, etc.[/p][/*]
- [p]Assembly assistant can be launched in the Build mode by pressing the “G” key (or by pressing both left and right controller sticks at the same time).[/p][/*]
- [p]Not all parts are supported by the feature at the moment, but the list of supported parts will be expanded over time.[/p][/*]
Miscellaneous
- [p]The AI-raiders of both teams in PvP modes will now have the same armoured vehicles.[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/26076615/fb69bbb4488f0ba35afdb8c30ea2bc05b6e1e9b2.png"][/img]
[p][/p]All machine guns (except miniguns “Miller”, “Reaper” and “Devourer”)
- [p]Increased projectile size.[/p][/*]
Shotguns
Lupara, Sledgehammer, Mace
- [p]Optimal range increased from 18 to 25 m.[/p][/*]
- [p]Maximum range increased from 40 to 50 m.[/p][/*]
Thunderbolt
- [p]Optimal range increased from 18 to 25 m.[/p][/*]
- [p]Maximum range increased from 40 to 50 m.[/p][/*]
- [p]Damage increased by 15%.[/p][/*]
Hammerfall
- [p]Optimal range increased from 18 to 25 m.[/p][/*]
- [p]Maximum range increased from 40 to 50 m.[/p][/*]
- [p]Damage increased by 7.5%.[/p][/*]
Breaker
- [p]Optimal range increased from 18 to 25 m.[/p][/*]
- [p]Maximum range increased from 40 to 50 m.[/p][/*]
- [p]Damage increased by 6.7%.[/p][/*]
Junkbow and Fafnir
- [p]Horizontal spread reduced by 20%.[/p][/*]
- [p]Vertical spread reduced by 7%.[/p][/*]
Nidhogg
- [p]Spread pattern replaced with a pattern similar to “Jormungandr’s”, and then reduced by 15%.[/p][/*]
Jormungandr
- [p]Spread reduced by 15%.[/p][/*]
Rocket launchers
Wasp
- [p]Energy consumption reduced from 8 to 6 pts.[/p][/*]
- [p]PS reduced from 520 to 390.[/p][/*]
- [p]Durability increased from 72 to 101 pts.[/p][/*]
- [p]Mass increased from 90 to 126 kg.[/p][/*]
- [p]Damage reduced by 12%.[/p][/*]
Pyralid
- [p]Energy consumption reduced from 8 to 6 pts.[/p][/*]
- [p]PS reduced from 760 to 570.[/p][/*]
- [p]Durability increased from 90 to 126 pts.[/p][/*]
- [p]Mass increased from 98 to 137 kg.[/p][/*]
- [p]Damage reduced by 12%.[/p][/*]
Locust
- [p]Energy consumption reduced from 8 to 6 pts.[/p][/*]
- [p]PS reduced from 1080 to 810.[/p][/*]
- [p]Durability increased from 130 to 182 pts.[/p][/*]
- [p]Mass increased from 110 to 154 kg.[/p][/*]
- [p]Reload time reduced from 3.5 to 3 sec.[/p][/*]
- [p]Perk active time increased from 5 to 8 sec.[/p][/*]
Tracks
Small track
- [p]Speed increased from 95 to 100 km/h.[/p][/*]
Sleipnir
- [p]Speed increased from 85 to 90 km/h.[/p][/*]
Hardened track
- [p]Speed increased from 80 to 85 km/h.[/p][/*]
Armored track
- [p]Speed increased from 70 to 75 km/h.[/p][/*]
Tank track
- [p]Speed increased from 65 to 70 km/h.[/p][/*]
Goliath
- [p]Speed increased from 60 to 65 km/h.[/p][/*]
Fire puddles
Incinerator
- [p]Fire puddle’s damage to movement parts and speed of heating them up increased by 20%.[/p][/*]
Mandrake
- [p]Fire puddle’s damage to movement parts and speed of heating them up increased by 25%.[/p][/*]
Porcupine
- [p]Fire puddle’s damage to movement parts and speed of heating them up increased by 30%.[/p][/*]
Special parts
Tempura
- [p]Damage increased by 21%.[/p][/*]
- [p]Added 45% ram damage resistance.[/p][/*]
- [p]Added 30% melee damage resistance.[/p][/*]
Pilgrim
- [p]Perk now applies to any type of damage, not just energy damage.[/p][/*]
Jockey
- [p]Perk activation zone radius increased from 40 to 50 m.[/p][/*]
- [p]Perk accumulation time reduced from 8 to 6 sec.[/p][/*]
- [p]Perk cooldown increased from 6 to 7 sec.[/p][/*]
Oculus VI
- [p]All enemy detection radiuses reduced from 150 to 120 m.[/p][/*]
- [p]Module turning speed upon detecting an invisible enemy reduced by 35%.[/p][/*]
Epic parts
Tachi
- [p]Damage increased by 21%.[/p][/*]
- [p]Added 45% ram damage resistance.[/p][/*]
- [p]Added 30% melee damage resistance.[/p][/*]
Nagual
- [p]Damage increased by 15%.[/p][/*]
Varun
- [p]Damage increased by 10%.[/p][/*]
- [p]Perk damage bonus reduced from 10% to 7%.[/p][/*]
- [p]Projectile speed increased by 45%.[/p][/*]
- [p]Perk no longer affects projectile speed.[/p][/*]
Astraeus
- [p]Damage with no charge increased by 50%.[/p][/*]
- [p]Damage with full charge increased by 15%.[/p][/*]
- [p]Damage bonus to overcharged shots reduced from 50% to 30%.[/p][/*]
- [p]Added 20% bonus to reload speed after an overcharged shot.[/p][/*]
Spike-1
- [p]Durability increased from 336 to 403 pts.[/p][/*]
ATGM Flute
- [p]Increased rocket maneuverability.[/p][/*]
- [p]Ammunition increased from 6 to 8 pcs.[/p][/*]
AC64 Joule
- [p]Damage reduced by 7%.[/p][/*]
- [p]Time to overheating reduced by 20%.[/p][/*]
- [p]Perk overheating slowdown reduced from 25 to 20%.[/p][/*]
Quantum
- [p]Changed the perk mechanics. Now it works as follows: If the vehicle does not receive damage for 3 sec., weapon damage gradually increases by 5% per second. Maximum bonus is 20%. The bonus reduces upon taking damage.[/p][/*]
Kensei
- [p]Perk reload time reduced from 12 to 6 sec.[/p][/*]
- [p]Perk duration reduced from 6 to 4 sec.[/p][/*]
Manitou
- [p]Perk damage bonus increased from 20% to 30%.[/p][/*]
Howl
- [p]Perk activation zone radius increased from 40 to 50 m.[/p][/*]
- [p]Perk charging time reduced from 8 to 6 sec.[/p][/*]
- [p]Perk cooldown increased from 6 to 7 sec.[/p][/*]
Photon
- [p]The perk now applies to all types of damage, not just energy damage.[/p][/*]
Savior
- [p]Changed perk: increases the damage protection of the weapons mounted on the cabin (except for melee weapons) by 7% for every 1000 pts. of the armoured car’s durability. Maximum bonus is 28%.[/p][/*]
- [p]Speed reduced from 62 to 55 km/h.[/p][/*]
- [p]Tonnage increased from 9500 to 10500 kg.[/p][/*]
- [p]Mass limit increased from 18500 to 21000 kg.[/p][/*]
- [p]Power increased by 12%.[/p][/*]
Sabbath
- [p]Perk speed bonus increased from 3% to 4%.[/p][/*]
- [p]Perk cooldown increased from 2 to 3 sec.[/p][/*]
Claw
- [p]Now the perk starts to reset only after energy damage is dealt, not after firing an energy weapon.[/p][/*]
MR-2 Maple
- [p]Takeoff speed increased from 85% to 100% of the maximum speed.[/p][/*]
- [p]Perk now activates at speeds higher than 65 km/h instead of 80 km/h.[/p][/*]
Impeller
- [p]The maximum bonus to yaw speed is now achieved when the “Impeller” is installed at a distance of 5 m from the center of mass instead of 6 m.[/p][/*]
- [p]Bonus to yaw speed for coaxial rotors reduced from 50% to 40%.[/p][/*]
Gerrida I
- [p]Speed increased from 65 to 70 km/h.[/p][/*]
Icarus IV
- [p]Added perk: increases the movement part’s damage protection by 30% for each enemy within a 50 m radius. Maximum bonus is achieved with 4 enemies within the active range.[/p][/*]
Icarus VII
- [p]Added perk: increases the armoured car’s power by 15% for every 18% of its durability lost. The bonus doesn’t depend on the amount of such hovers, but decreases proportionally with other mounted movement parts, except for rotors.[/p][/*]
Widget and Widget ST
- [p]Bonus to cabin power in the second mode reduced from 80 to 50%.[/p][/*]
- [p]Power penalty increased from 7% to 8% (from 14% to 16% for ST).[/p][/*]
- [p]Delay before switching modes increased from 0.5 to 1 second.[/p][/*]
Daze
- [p]Energy consumption reduced from 6 to 5 pts.[/p][/*]
- [p]PS reduced from 810 to 675.[/p][/*]
Power unit
- [p]Energy consumption reduced from 4 to 2 pts.[/p][/*]
- [p]PS reduced from 540 to 270.[/p][/*]
- [p]Charge time bonus reduced from 26% to 20%.[/p][/*]
- [p]Projectile speed bonus reduced from 30% to 25%.[/p][/*]
- [p]Range bonus reduced from 20% to 15%.[/p][/*]
Legendary parts
Charon
- [p]Damage increased by 15% (both from projectile hits and from the perk).[/p][/*]
- [p]Maximum spread reduced by 25%.[/p][/*]
- [p]Spread increase when turning reduced by 29%.[/p][/*]
Athena
- [p]Volley size reduced from 10 to 8 rounds.[/p][/*]
- [p]Damage increased by 25%.[/p][/*]
- [p]Heating from a hit increased from 0.56% to 0.7%.[/p][/*]
- [p]Added welding points on the corners of the base.[/p][/*]
Compiler
- [p]Reloading time after a plunging shot now reduces by 65%.[/p][/*]
Toadfish
- [p]Durability increased from 422 to 506 pts.[/p][/*]
Thyrsus I
- [p]Damage increased by 55%.[/p][/*]
- [p]Reloading time increased from 1.5 to 3 sec.[/p][/*]
- [p]Added welding points to the corners of the base.[/p][/*]
Jupiter
- [p]Ball lightning damage radius reduced from 12 to 10 m.[/p][/*]
Commit
- [p]Damage reduced by 20%.[/p][/*]
- [p]Bonus damage to structural parts increased from 85% to 130%.[/p][/*]
- [p]Projectiles hitting environmental objects no longer have a physical model.[/p][/*]
Cohort
- [p]Tonnage increased from 9200 to 10400 kg.[/p][/*]
- [p]Mass limit increased from 24000 to 25500 kg.[/p][/*]
Beholder
[p]Mode 1: [/p]- [p]active time increased from 5 to 8 sec.[/p][/*]
- [p]reloading time reduced from 23 to 16 sec.[/p][/*]
- [p]Invisibility is now removed with a delay not only after taking damage, but also after firing.[/p][/*]
Nox
- [p]Passive increase of the weapons’ penetration ability increased from 25% to 35%.[/p][/*]
- [p]Activatable bonus to weapons’ penetration ability increased from 40% to 45%.[/p][/*]
- [p]Passive projectile damage loss rate for “Scorpions” reduced from 25% to 15%.[/p][/*]
- [p]Activatable bonus to passive projectile damage loss rate for “Scorpions” reduced from 40% to 35%.[/p][/*]
Mainframe
- [p]Power bonus now activates when 15% durability is lost instead of 700 pts., and is 25% instead of 40%.[/p][/*]
- [p]Damage bonus now activates when 35% durability is lost instead of 1900 pts., and is 10% instead of 15%.[/p][/*]
- [p]Damage protection bonus now activates when 65% durability is lost instead of 3500 pts., and is 20% instead of 30%.[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/26076615/163a0f0f035cee3c4fad66e183d2e473f26c52a2.png"][/img][/p][p]Changes marked by the ♥ icon are largely or fully inspired by your feedback, suggestions and comments.[/p]
- [p]♥ Improved the appearance and functionality of the “Market” tab:[/p][list]
- [p]Added filters for “available only” offers and for the types of parts in the selected category (e.g., light, medium, or heavy cabins only).[/p][/*]
- [p]All items are now displayed within a single window: range construction items can be shown/hidden using the corresponding filter.[/p][/*]
- [p]Added a “Favorites” tab, where you can add items that you would like to keep track of without having to search for them every time.[/p][/*]
- [p]Added scroll to the list of items.[/p][/*]
- [p]Added autocomplete options to the search field.[/p][/*]
- [p]For technical reasons, the trade history now only shows transactions made in the last year.[/p][/*]
- [p]Added quick market and badge exchange shortcuts to various game windows to make buying missing parts more convenient.[/p][/*]
- [p]You can now select parts that should not appear in the search results.[/p][/*]
- [p]You can now select the number of parts that should appear in the search results.[/p][/*]
- [p]Added a filter to show battle walkers only.[/p][/*]
- [p]Improved the sounds of vehicles exploding: recorded and added new sounds, improved the old ones. Changed the frequency response and dynamics.[/p][/*]
- [p]♥ Improved Wade’s voiceover:[/p][list]
- [p]Disabling the voiceover in the settings now also disables Wade’s voiceover. The option can be found in “Menu” — “Settings” — “Audio” — “Advanced” — “Enable voiceover”.[/p][/*]
- [p]Increased the interval between Wade’s lines in test-drive. Honking at Wade is not affected.[/p][/*]
[img src="https://clan.akamai.steamstatic.com/images/26076615/bd7f07f4da4d589a5f70a1932738f0a5760dbb2e.png"][/img][/p]
- [p]Implemented the BattlEye anti-cheat system.[/p][/*]
- [p]Fixed a bug that caused paint to not be displayed on the “Myriad” movement part when viewing it through the paint parameters.[/p][/*]
- [p]Fixed a bug that caused “Myriad”, unlike other mechanical legs, to significantly exceed their maximum speed when using boosters.[/p][/*]
- [p]Fixed a bug that caused armoured cars with one or two “Myriad” to have significantly higher turning speed and acceleration compared to armoured cars with three or more.[/p][/*]
- [p]Fixed a bug that caused an incorrect collision model for the “Nox” cabin.[/p][/*]
- [p]Fixed a bug that caused the absence of a forbidden zone at the border of the “Orbital station” map.[/p][/*]
- [p]Fixed a bug that caused glowing in the hangar.[/p][/*]
- [p]Fixed a bug that caused AI armoured aircraft to be added to the “Battle for uranium” when players left the battle.[/p][/*]
- [p]Fixed a bug that caused perks that accumulate by dealing damage to accumulate when firing at vehicle wreckages.[/p][/*]
- [p]Fixed bugs that caused some environmental objects to be located in the air at the “Naukograd” map.[/p][/*]
- [p]Fixed a bug that allowed players to fly outside the “Rock City” map.[/p][/*]
- [p]Fixed a bug that caused incorrect calculations involving maximum range of projectiles.[/p][/*]
- [p]Fixed a bug that caused the collision model for a rock at the “Founders Canyon” map to disappear.[/p][/*]
- [p]Fixed a bug that changed the sounds of hits on parts from the “Trigger” and “Destructor” weapons.[/p][/*]
- [p]Fixed a bug that caused the challenges tab to partially obscure the list of players on the map screen during battle.[/p][/*]
- [p]Fixed a bug that caused a welding point on the “Battle walker shoulder right” part to disappear.[/p][/*]
- [p]Fixed a bug that caused projectiles to incorrectly attach to the “Gerrida I” mechanical legs.[/p][/*]
- [p]Fixed a bug that caused the effect of destroying the “Miller” minigun to disappear.[/p][/*]
- [p]Fixed a bug that caused tabs to switch sequentially when repeatedly pressing the left button on the controller’s directional pad.[/p][/*]
- [p]Fixed a bug that caused the production of epic faction banners to ignore the player’s workbench coupons.[/p][/*]
- [p]Improved a number of in-game texts and icons.[/p][/*]