
Energy supply
Cabins
According to the results of previous testings, the changes to the energy supply of the cabins have shown good results. This means that we will keep the system of energy supply parameters increasing by rarity and depending on the type of the cabin. Values from live game servers are shown in brackets, the new ones are shown outside brackets.Rarity | Light | Medium | Heavy | [/tr]
Common | 21 (10) | 20 (10) | 19 (9) | [/tr]
Rare | 22 (11) | 21 (11) | 20 (10) | [/tr]
Special | 23 (11) | 22 (11) | 21 (10) | [/tr]
Epic | 24 (12) | 23 (12) | 22 (11) | [/tr]
Legendary | 25 (12) | 24 (12) | 23 (11) | [/tr]
Wyvern
- Tonnage increased from 3500 to 4000 kg.
Bear
- Mass limit increased from 9000 to 9500 kg.
- Tonnage increased from 4200 to 4500 kg
- Power increased by 7%.
Fury
- Mass limit increased from 8500 to 9000 kg.
- Tonnage increased from 4000 to 4300 kg.
- Power increased by 7%.
Quantum
- Mass limit increased from 10000 to 11000 kg.
- Tonnage increased from 5000 to 5500 kg.
- Power increased by 11%.
Photon
- Mass limit increased from 13000 to 14000 kg.
- Tonnage increased from 5000 to 6500 kg.
- Power increased by 8%.
Omnibox
- Mass reduced from 2100 to 1700 kg.
- Mass limit increased from 12500 to 13000 kg.
- Power increased by 4%.
Favorite
- Maximum speed increased from 80 to 83 km/h.
The Call
- Maximum speed increased from 77 to 80 km/h.
Howl
- Maximum speed increased from 80 to 83 km/h.
- Tonnage increased from 4500 to 5500 kg.
Generators
The changes of the energy supplied by generators remain the same and complement the changes to cabins. Heavy generators now give 1 energy point more than light ones (i.e. 0.5 points in terms of the game version that is currently live on servers) but their destruction causes a much more powerful explosion. These changes would hopefully make all generators a viable option; currently, the players have a favorite generator in each “light/heavy” pair and use it much more often than its counterpart. Values from live game servers are shown in brackets, the new ones are shown outside brackets.Rarity | Name | Energy | Explosion damage | Explosion radius | PS | Extra | [/tr]
Rare | Big G | 2 (1) | +25% | 130 (150) | [/tr] | |
Special | Ampere | 4 (2) | -50% | 380 (410) | Durability: 65 (45) | [/tr]|
PU-1 Charge | 5 (2) | +71% | +50% | 475 (410) | Mass: 576 (445) | [/tr]|
Epic | Gasgen | 6 (3) | -54% | -33% | 810 (870) | Durability: 105 (72) | [/tr]
Bootstrap | 7 (3) | +71% | +50% | 945 (870) | Mass: 765 (600) | [/tr]|
Legendary | Thor-6S | 8 (4) | -36% | -33% | 1600 (1600) | [/tr] |
Apollo | 9 (4) | +67% | 1800 (1600) | [/tr] | ||
Relic | Odin | 10 (5) | -22% | -17% | 3000 (3000) | Mass: 715 (874) | [/tr]
Energy consumption
Firstly, we would like to note that the PS of all “common” and “epic” weapons and modules has slightly decreased in the new system. This is due to the fact that the PS of weapons and modules is equal to the product of the rarity factor times the consumed energy. The factors of these parts were not divisible by 2 and therefore were rounded down. The PS values of some parts that don’t consume energy were also changed. Values from live game servers are shown in brackets, the new ones are shown outside brackets.- “Fuel barrel”, “Car jack”, “Radio”, “RS-1 Ruby” — 40 (65).
- “Fuel tank”, “Contact 2M”, “Rift 2M”, “TS-1 Horizon” — 65 (115).
- “Hardcore” — 95 (157).
- “RD-2 Keen” — 135 (216).
- “FHT-3 Flock” — 200 (375).
- “Genesis” — 160 (157).
- “Expanded ammo pack” — 230 (216).
- “Rune-1” — 190 (206).
- “RN Seal”, “Shiver”, “KA-2 Flywheel” — 270 (400).
Weapons
In order for the new system to have as little impact as possible on players’ current armoured vehicles, we have dropped almost all weapon changes and will only modify their energy consumption if needed as part of the regular balance changes. The energy consumption of all weapons will be multiplied by 2. The exceptions are some auxiliary weapons, for which we have reduced their energy consumption:Enlightenment
- Now consumes 1 point of energy instead of 2.
- PS reduced from 275 to 135.
Barrier
- Now consumes 3 points of energy instead of 4.
- PS reduced from 550 to 405.
Acari
- Now consumes 7 points of energy instead of 8.
- PS reduced from 1100 to 945.
Modules
Similar to weapons, we doubled the energy consumption of all modules (except for the ones listed below). We decided not to tie energy consumption to rarity, which we tested last time, and implemented only those changes that we consider really necessary:“Dun horse” and “Razorback”
- Now consumes 1 point of energy instead of 2.
- PS reduced from 190 to 95.
Oculus
- Now consumes 1 point of energy instead of 2.
- PS reduced from 190 to 95.
KA-1 Discharger
- Now consumes 1 point of energy instead of 2.
- PS reduced from 190 to 95.
- Efficiency reduced from 15 to 10%.
Yeti
- Now consumes 3 points of energy instead of 2.
- PS increased from 400 to 600.
- Invisibility reserve increased from 30 to 45 sec.
- Bonus from invisibility reserve reduced from 15 to 10% (i.e. it still adds 5 sec.).
- Bonus to the invisibility reserve from “Rune-1” reduced from 50 to 25%.
Omamori
- Now consumes 3 points of energy instead of 2.
B-1 Aviator
- Now consumes 1 point of energy instead of 2.
- PS reduced from 85 to 40.
- Boost reduced by 30%.
- Now gives 3% bonus to damage with the “Cockpit” perk.
Blastoff
- Now consumes 2 points of energy.
- Boost increased by 21%.
- Now gives 10% bonus to damage with the “Cockpit” perk.
Hermes
- Now consumes 3 points of energy instead of 2.
- PS increased from 275 to 405.
- Boost increased by 56%.
- Now gives 25% bonus to damage with the “Cockpit” perk.
- Durability increased from 129 to 172 pts.
“Argus” and “Interceptor”
- Now consume 1 point of energy instead of 2.
- PS reduced from 275 to 135.
R-1 Breeze
- Now consumes 1 point of energy instead of 2.
- PS reduced from 85 to 40.
R-2 Chill
- Now consumes 1 point of energy instead of 2.
- PS reduced from 130 to 65.
- Efficiency reduced from 50 to 40% (for shotguns, from 29 to 23%).
RN Seal
- Now consumes 2 points of energy.
- Efficiency increased from 70 to 80% (for shotguns, from 38 to 44%).
CS Taymyr
- Now consumes 1 point of energy instead of 2.
- PS reduced from 130 to 65.
- Efficiency reduced from 60 to 40%.
How to get to the test server?
[expand type=details] If you have already participated in testing on a special server, then it will be enough to start the Launcher from the folder with the test client and wait for the update to complete.- Create a new folder for the game on your hard drive.
- Download the Launcher from this link. The file name should not contain numbers indicating that the file is a duplicate. Please note that you should launch the file that does not contain any digits (1), (2), etc. in its name. If, when starting the installed launcher, you get to the live game servers, you need to delete all downloaded launchers from the download folder and try again.
- Start the Launcher and install the game to the folder you created (for example: D:\Public test\Crossout).
- After the installation is complete, start the Launcher and enter the game with your username and password.
- The whole progress of your main account will be transferred to the main server (including parts in storage and levels of reputation in factions).
- After logging into the server, to transfer progress from your account, press the “Esc” key and select “Copy account data”.
- Please note the schedule of the test server: [list]
- Friday, April 26, 2024 from 13:00 to 19:00 (GMT time)
- Saturday, April 27, 2024 from 13:00 to 19:00 (GMT time)
- Sunday, April 28, 2024 from 13:00 to 19:00 (GMT time)
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