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Part 2
Hello, survivors! This is the last entry on the upcoming Ravagers season. Today, we will talk about the new legendary energy weapon, new ammunition, and other exciting features of the update.
We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.
Legendary energy weapon

Last year, the Ravagers brought us the unusual “Morta”. This time, the faction also has a unique energy weapon with a peculiar mechanic.
The new weapon fires two projectiles that fly on a spiral trajectory, similar to the “Waltz” projectiles. There is an electric link effect between the projectiles.
The trick is that if there are another two projectiles within a certain radius from the first two, launched by a second copy of the weapon by the same player, the energy projectiles will merge into a huge ball of lightning that slowly floats forward and deals damage to nearby enemies, gradually slowing down. This lightning ball explodes upon hit or when its durability is depleted. And if the projectiles get destroyed before they merge, the weapon reloads faster for the next shot.
Legendary ammunition

The time has come. The Ravagers have created the first legendary ammunition in the game. Thanks to the advanced technology, it can keep your supply full by taking from those who don’t need ammo anymore.
The perk of the module is charged when there are wreckages within a certain radius. When the charge is full, it immediately resets and restores the ammunition of each weapon by a certain percentage from the initial passive increase it provided. Note that this initial increase is a little lower than the epic ammunition modules, but this is made up for by the perk and the low mass.
The module won’t restore ammo above the maximum value, and won’t charge up if all your weapons have full ammo reserves. We recommend that you protect the ammunition module, since it will disable your weapons for a short time if it gets destroyed.
Structural parts of the new season


Other new features and important events
The next update will increase the involvement of survivors in the storyline of the Crossout world. Current news from the Wasteland will literally be in every player’s garage. And we’re not just talking about the short story page inside the game. Keep a close eye on your garages next week. With the release of the update, you will have a guest.
We also tried to make more changes in response to your requests and suggestions. We would like to thank you for the feedback, and for helping to make the game better!
Furthermore, we would also like to mention the update of the list of available maps for clan competitive modes, which you can learn about here.
The new Ravagers Battle Pass will contain a new type of reward that will allow you to taunt destroyed opponents. The Wasteland is becoming more toxic!
As you know, the late May/early June is the time when we celebrate the anniversary of Crossout’s first public testing. This year is the 10th anniversary! Expect a special news article next week, where we will tell you more about the celebrations and, of course, the gifts we prepared.
This entry concludes the series of posts about the new season, and you can find out about all the rewards and new features on our livestream before the update, which will take place next week. Stay tuned and good luck in battles!