[url=https://steamcommunity.com/games/386180/announcements/detail/507328875549688348]Part 1[/url]
[url=https://steamcommunity.com/games/386180/announcements/detail/526469713762452151]Part 2[/url]
Hello, survivors! This is the last entry on the upcoming Ravagers season. Today, we will talk about the new legendary energy weapon, new ammunition, and other exciting features of the update.
[u][b]We remind you that all the new features described in the “Developer blog” are not final and may be changed before they are introduced into the game or may not make it into the game at all. This applies not only to information about possible unique features of new parts, but also to the appearance of the parts themselves.[/b][/u]
Legendary energy weapon
Last year, the Ravagers brought us the unusual “Morta”. This time, the faction also has a unique energy weapon with a peculiar mechanic.
The new weapon fires two projectiles that fly on a spiral trajectory, similar to the “Waltz” projectiles. There is an electric link effect between the projectiles.
The trick is that if there are another two projectiles within a certain radius from the first two, launched by a second copy of the weapon by the same player, the energy projectiles will merge into a huge ball of lightning that slowly floats forward and deals damage to nearby enemies, gradually slowing down. This lightning ball explodes upon hit or when its durability is depleted. And if the projectiles get destroyed before they merge, the weapon reloads faster for the next shot.
Legendary ammunition
The time has come. The Ravagers have created the first legendary ammunition in the game. Thanks to the advanced technology, it can keep your supply full by taking from those who don’t need ammo anymore.
The perk of the module is charged when there are wreckages within a certain radius. When the charge is full, it immediately resets and restores the ammunition of each weapon by a certain percentage from the initial passive increase it provided. Note that this initial increase is a little lower than the epic ammunition modules, but this is made up for by the perk and the low mass.
The module won’t restore ammo above the maximum value, and won’t charge up if all your weapons have full ammo reserves. We recommend that you protect the ammunition module, since it will disable your weapons for a short time if it gets destroyed.
Structural parts of the new season
