Body mechanics
Once you actually have a body in your possession (assuming you've decided to haul it away, there are some new things here too. They can now have [i]evidence[/i] attached to them, which you'll need to clean before selling them. They can now be different types as well – e.g. a mutant, one of your own, etc. The system now knows in what area of the city your bodies are stored in too (although it doesn't do anything with this yet). There is a big overhaul planned for working with cadavers coming, including setting up a morgue, organ extraction, performing autopsies and other things. For your own crew, you'll be able to try to find the family or arrange a cremation. This update isn't all that yet, but it's a stepping stone in that direction.
Chapter Two
This is all set up and scheduled now. It'll launch at 2026-03-26, 23:00 UTC and there will be a launch event with access codes and other things that'll last for about a week. So yeah, it's almost here!
Full changelog
- There's some more Smith stuff.
- – More detailed mechanics and content for various things.
- – He now has the [i]Blowing up[/i] mechanic.
- Made some improvements to [i]A body[/i].
- – The scene is now more dynamic and has more options.
- Bodies can now having evidence attached to them (which you can remove).
- Selling bodies on [i]Working the streets[/i] has had the treatment.
- Updated how [i]Evidence[/i] works.
- – This is now always something that is left behind at the scene.
- Different organ types all now bundled to [i]Bundled/Organs[/i].
- – You'll need unbundled organs for particular errands, etc.
- [i]Easy killer[/i] is making an appearance in more different places.
- – Deciding to kill only becomes easy if you've done it a lot, or with some mental traits.
- Some new items to buy.
- Tweaked and added some outfit effects.
- New artwork.
- Fixed some incorrect prices at [i]Army surplus[/i].
- Fixed some typos and minor bugs; thanks for the reports!
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